Route and Session Creation
From TrainzOnline
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==Route Creation== | ==Route Creation== | ||
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* Getting started: Freelance route | * Getting started: Freelance route | ||
* Getting started: Prototype Route | * Getting started: Prototype Route | ||
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* Testing your Route | * Testing your Route | ||
* Route Layers | * Route Layers | ||
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==Session Creation== | ==Session Creation== | ||
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> |
Latest revision as of 14:10, 2 June 2018
Unlike many other Content Creation techniques, route and session creation is performed in the Trainz Surveyor module. This page provides information ranging from planning out a new route through to creating gameplay sessions. To get started quickly, please read HowTo/Create a session.
[edit] Route Creation
- Getting started: Freelance route
- Getting started: Prototype Route
- Practical Limitations
- Shaping the Ground
- Ground Texturing
- Placing Water
- Laying Track
- Junctions
- Trackside Objects
- Interactive Industries
- Scenery Splines
- Scenery Objects
- Signalling
- Testing your Route
- Route Layers
[edit] Session Creation
- Configuring Driver Commands for a Session
- Configuring Industries for a Session
- Configuring Junctions for a Session
- Configuring Environmental Options for a Session
- Controlling Junctions in Sessions
- Controlling Signals in Sessions
- Guidelines for Session Creation
- Message Popup Rule Applications
- Message Popup Rule Examples
- Navigation Point Applications
- Navigation Point Rules Examples
- Parent and Child Rules
- Placing Trains in a Session
- Trigger Basics
- Triggers and Trackmarks
- Using Variables in Sessions - Examples
- Session creation HowTo
- Session Layers
- The Surveyor Rules Editor
- Session Rules Overview for Programmers
- Session Rule List with Parameters
- The list of all documented rules