Driver Commands List
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− | <span style="color: white; font-weight: 700;">This page is always under construction. As new driver commands appear and are tested they will be added to this list. Current Command Count: | + | <span style="color: white; font-weight: 700;">This page is always under construction. As new driver commands appear and are tested they will be added to this list. Current Command Count: 66</span></td> |
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Latest revision as of 17:40, 14 October 2024
The information in this Wiki Page applies to TANE, TRS19, TRS22 and Trainz Plus.
This page is always under construction. As new driver commands appear and are tested they will be added to this list. Current Command Count: 66 |
Only driver commands supplied with Trainz or on the DLS are covered in this document.
The driver commands listed in this page are all accessible in the Surveyor Session Editor using the Driver Setup Rule. |
Description Key:
- <kuid number> is for the driver command version at the time of writing. This number will change if the command is updated.
- DLS Command must be downloaded and installed from the DLS.
- Base Command and Built-in Command are installed with Trainz.
- Minimum Trainz Build is the minimum version of Trainz required for the listed version of this driver command to work. This can change to a higher build if the command is updated. Older builds may be available on the DLS.
- Obsolete Command is no longer required (explanation given).
- Legacy Command has been replaced by another command (new command will be identified).
- SP2 and later and SP4 and later means TANE SP2/SP4 and later versions including TRS19 and Trainz Plus.
[edit] Interlocking Tower and Mission Code CommandsCommands that manage navigation paths set by Interlocking Towers |
[edit] AddMissionCode (TANE SP4 and later) |
Adds a mission code (a sequence of IT or EIT paths) to any mission codes already loaded for the train. The mission code must be set by the Mission Code Manager Rule (SP2 and Later) |
Command Properties:
- <kuid2:61392:8203:80>
- DLS Command by pguy
- Minimum Trainz Build: 4.5 (TANE SP2) (earlier builds are available)
Command Settings:
<mission codes> - select a mission code from the Session list
Notes:
- The mission code must be created by the Mission Code Manager Rule (SP2 and Later) using paths created with Interlocking Towers
Related Commands:
- RemoveMissionCode (TANE SP4 and later) - sets a mission code for the train
- SetMissionCode (TANE SP4 and Later) - removes a mission code from those already set for the train
Required Session Rules:
- Rules that MUST be added to the Session for this Driver Command to operate
[edit] IT CancelEnhancedPath (TANE SP4 and later) |
Cancels an active Enhanced Interlocking Tower (EIT) path for the train that had been set by the IT SetPath Command |
Command Properties:
- <kuid2:61392:8114:78>
- DLS Command by pguy
- Minimum Trainz Build: 4.5 (TANE SP2) (earlier builds are available)
Command Settings:
<Select EIT> - select from list of session EITs <Select Path> - select the active path from that EIT
Notes:
- The active path must be created using Enhanced Interlocking Towers
- Cancelling a path makes it available for other consists and allows conflicting paths to be made active
- An active path is automatically cancelled after it has been completed by a train
Related Commands:
- IT SetPath - sets an active path
[edit] IT SetPath (TANE SP4 and Later) |
Selects and sets a path for the train from those available from Interlocking Towers (ITs) and Enhanced Interlocking Towers (EITs). If this path was created by an EIT it can be cancelled prior to its use by the IT CancelEnhancedPath Command |
Command Properties:
- <kuid2:61392:8111:78>
- DLS Command by pguy
- Minimum Trainz Build: 4.5 (TANE SP2) (earlier builds are available)
Command Settings:
<Select IT or EIT> - select from list of session ITs and/or EITs <Select Path> - select from available paths for that IT/EIT
Notes:
- The paths must be created using Interlocking Towers
- An active path is automatically cancelled after it has been completed by a train
Related Commands:
- IT CancelEnhancedPath - cancels an active EIT path
- IT SetPathAndWaitActive (TANE SP4 and later) - sets an active IT or EIT path and waits until it is active
- IT SetPathAndWaitNotRed (TANE SP4 and later) - sets an active IT or EIT path and waits until the signal ahead is not red
[edit] IT SetPathAndWaitActive (TANE SP4 and later) |
Selects and sets a path for the train from those available from Interlocking Towers (ITs) and Enhanced Interlocking Towers (EITs) and waits until the path becomes active. If this path was created by an EIT it can be cancelled prior to its use by the IT CancelEnhancedPath Command |
Command Properties:
- <kuid2:61392:8113:78>
- DLS Command by pguy
- Minimum Trainz Build: 4.5 (TANE SP2) (earlier builds are available)
Command Settings:
<Select IT or EIT> - select from list of session ITs and/or EITs <Select Path> - select from available paths for that IT/EIT
Notes:
- The paths must be created using Interlocking Towers
- An active path is automatically cancelled after it has been completed by a train
Related Commands:
- IT CancelEnhancedPath - cancels an active EIT path
- IT SetPath - sets an active IT or EIT path
- IT SetPathAndWaitNotRed (TANE SP4 and later) - sets an active IT or EIT path and waits until the signal ahead is not red
[edit] IT SetPathAndWaitNotRed (TANE SP4 and later) |
Selects and sets a path for the train from those available from Interlocking Towers (ITs) and Enhanced Interlocking Towers (EITs) and waits until the next signal is not showing red. If this path was created by an EIT it can be cancelled prior to its use by the IT CancelEnhancedPath Command |
Command Properties:
- <kuid2:61392:8112:78>
- DLS Command by pguy
- Minimum Trainz Build: 4.5 (TANE SP2) (earlier builds are available)
Command Settings:
<Select IT or EIT> - select from list of session ITs and/or EITs <Select Path> - select from available paths for that IT/EIT
Notes:
- The paths must be created using Interlocking Towers
- An active path is automatically cancelled after it has been completed by a train
Related Commands:
- IT CancelEnhancedPath - cancels an active EIT path
- IT SetPath - sets an active IT or EIT path
- IT SetPathAndWaitActive (TANE SP4 and later) - sets an active IT or EIT path and waits until it is active
[edit] RemoveMissionCode (TANE SP4 and later) |
Removes a mission code (a sequence of IT or EIT paths) from any mission codes already loaded for the train. The mission code must be set by the Mission Code Manager Rule (SP2 and Later) and given to the driver by the SetMissionCode (SP2 and later) or AddMissionCode (TANE SP4 and later) driver commands or by the Mission Code Manager Rule (SP2 and Later) itself |
Command Properties:
- <kuid2:61392:8204:80>
- DLS Command by pguy
- Minimum Trainz Build: 4.5 (TANE SP2) (earlier builds are available)
Command Settings:
<mission codes> - select a mission code from the Session list
Notes:
- The mission code must be created by the Mission Code Manager Rule (SP2 and Later) using paths created with Interlocking Towers
Related Commands:
- AddMissionCode (TANE SP4 and later) - adds another mission code to the train
- SetMissionCode (TANE SP4 and Later) - removes a mission code from those already set for the train
Required Session Rules:
- Rules that MUST be added to the Session for this Driver Command to operate
[edit] SetMissionCode (TANE SP4 and Later) |
Sets a mission code (a sequence of IT or EIT paths) for the train. The mission code must be set by the Mission Code Manager Rule (SP2 and Later). Mission codes can also be given to trains in Surveyor or Driver mode through the Mission Code Manager Rule (SP2 and Later) |
Command Properties:
- <kuid2:61392:8201:80>
- DLS Command by pguy
- Minimum Trainz Build: 4.5 (TANE SP2) (earlier builds are available)
Command Settings:
<*Reset mission code> - resets the currently loaded mission code, or <mission codes> - select a mission code from the Session list
Notes:
- The mission code must be created by the Mission Code Manager Rule (SP2 and Later) using paths created with Interlocking Towers
Related Commands:
- AddMissionCode (TANE SP4 and later) - adds another mission code to the train
- RemoveMissionCode (TANE SP4 and later) - sets a mission code for the train
Required Session Rules:
- Rules that MUST be added to the Session for this Driver Command to operate
[edit] Junction and Signal CommandsCommands that operate track junctions and signals |
[edit] ControlJunction |
Sets the direction for a single specified junction switch. |
Command Properties:
- <kuid:131986:1011>
- DLS Command by atilabarut
- Minimum Trainz Build: 2.5 (TRS2006)
Command Settings:
Select switch direction, one of <LEFT/RIGHT/FORWARD>
Select <switch name> from the session list
Related Commands:
- SetOneJunction - sets the direction for a single specified junction switch
[edit] SetOneJunction |
Sets the direction for a single specified junction switch. |
Command Properties:
- <kuid2:121843:100445:1>
- DLS Command by pitkin
- Minimum Trainz Build: 3.5 (TS12)
Command Settings:
Select <switch name> from the session list
Select switch direction, one of <LEFT/RIGHT/FORWARD/BACKWARD>
Related Commands:
- ControlJunction - sets the direction for a single specified junction switch
[edit] Set Signal Ahead |
Sets the state of the next signal ahead. |
Command Properties:
- <kuid2:368725:60003:6>
- DLS Command by elstoko
- Minimum Trainz Build: 4.3 (TANE SP1) (earlier builds are available)
Command Settings:
<Set next signal to> - select one from:-
<Stop>
<Caution Straight>
<Caution Left>
<Caution Right>
<Proceed Straight>
<Proceed Left>
<Proceed Right>
<Advance Caution>
<Call on 1 (State 9)>
<Call on 2 (State 10)>
<Automatic>
Notes:
- This command only works on signals that will respond to the function "SetSignalStateEx", not all signals will respond
- The signal must support the selected state otherwise there will be no change
- The signal will be reset after the train has cleared the signal
[edit] Load and Unload CommandsCommands that load and/or unload wagons, tenders and locomotives |
[edit] Instant Load Command |
Instantly loads all empty rolling stock (except locos and tenders) in the consist with the first items in their commodity queues according to the selected option. The consist does not have to be positioned at an active industry asset. |
Command Properties:
- <kuid2:45324:555017:8>
- DLS Command by norfolksouthern37
- Minimum Trainz Build: 3.7 (TS12 SP1)
Command Settings:
Select one of:-
<Load All> - loads all empty rolling stock with first items from their commodity queues
<Load Random> - loads randomly selected empty rolling stock with the first items from their commodity queues
<Load Intermodal No Double-Stack> - loads all empty rolling stock with the first single-stacked intermodal item (containers) from their commodity queues.
If no suitable intermodal item is available then the first item in the queue will be selected.
Related Commands:
- InstantUnload - instantly unloads all rolling stock except locos and tenders
- Load - loads commodities at an industry (including a station)
[edit] InstantLoadLocos |
Instantly loads all locos and tenders in the consist with the item(s) in their commodity queues (coal, water, diesel fuel). The consist does not have to be positioned at an active industry asset. |
Command Properties:
- <kuid2:67585:1022:1>
- Built-in Command by nzhorse
- Minimum Trainz Build: 2.4 (TRS2004 SP4)
Command Settings:
None
[edit] InstantUnLoad |
Instantly unloads the commodities in all rolling stock (except locos and tenders) in the consist. The consist does not have to be positioned at an active industry asset. |
Command Properties:
- <kuid2:67585:1021:2>
- DLS Command by robin_hoods
- Minimum Trainz Build: 2.4 (TRS2004 SP4)
Command Settings:
None
Related Commands:
- Instant Load Command - instantly loads all rolling stock except locos and tenders
- Unload - unloads commodities at an industry (including a station)
[edit] Load |
Instructs the AI driver to load the commodity or commodities waiting at an industry enabled asset into the rolling stock assets that have been configured to receive them. This may involve the AI driver moving the train forward a few wagons at a time until the entire length of the train has passed through the loading area. The Load command is also used for loading (and unloading) passengers at passenger enabled stations. |
Command Properties:
- <kuid:-3:10076>
- Base Command
- Minimum Trainz Build: 2.0 (TRS2004)
Command Settings:
None
Notes:
- If the industry where the loading is taking place uses up all the available commodities before all the wagons are fully loaded, then any following wagons will not be loaded until the commodity is available again but the AI driver will not stop to wait.
- With passenger enabled stations the Load command will first execute an Unload command to unload some of the passengers.
[edit] Load At |
Combines the Drive To and Load commands. Instructs the AI driver to drive to an industry (or passenger enabled station) and load the commodity or commodities waiting there into the rolling stock assets that have been configured to receive them. This may involve the AI driver moving the train forward a few wagons at a time until the entire length of the train has passed through the loading area. The Load At command is also used for loading (and unloading) passengers at passenger enabled stations. All signals and speed signs are obeyed during the "Drive To" operation. |
Command Properties:
- <kuid2:75377:84:1>
- DLS Command by stagecoach
- Minimum Trainz Build: 4.2 (TANE) (earlier builds are available)
Command Settings:
Select <name of industry> or industry enabled passenger station from the session list
if applicable select <name/number of track or platform> for industries and stations that have identified active platforms, tracks or loading bays
Notes:
- The AI driver will select the shortest available path to the destination.
- If the AI driver is blocked (e.g. by another train, a locked signal or switch) it will not attempt to find an alternative path to the destination. This can lead to the train stopping and waiting indefinitely until the blockage is removed.
- If the industry where the loading is taking place uses up all the available commodities before all the wagons are fully loaded, then any following wagons will not be loaded until the commodity is available again but the AI driver will not stop to wait.
- With passenger enabled stations the Load command will first execute an Unload command to unload some of the passengers.
Related Commands:
- Drive To - drives to an industry but does not seek alternative paths if blocked
- Load - loads commodities at an industry (including a station)
[edit] Terminate Passenger Train |
An Unload command for passenger trains arriving at a terminal station. The train will be emptied of passengers. |
Command Properties:
- <kuid2:116387:16:2>
- Built-in Command by maggs
- Minimum Trainz Build: 2.4 (TRS2004 SP4) (earlier builds are available)
Command Settings:
None
Notes:
- Issue a Drive To command (or similar) to the station before using this command. The station must be industry active.
[edit] Unload |
Instructs the AI driver to unload the commodity or commodities loaded in rolling stock assets to the industry enabled asset if it has been configured and is able to receive them. This may involve the AI driver moving the train forward a few wagons at a time until the entire length of the train has passed through the loading area. The Unload command is also used for unloading passengers at passenger enabled stations. |
Command Properties:
- <kuid:-3:10077>
- Base Command
- Minimum Trainz Build: 2.0 (TRS2004)
Command Settings:
None
Notes:
- If the industry where the unloading is taking place reaches its maximum capacity before all the wagons are fully unloaded, then any following wagons will not be unloaded until capacity is available again but the AI driver will not stop to wait.
- With passenger enabled stations the Unload command will unload a set number of passengers, specifically:-
- Terminal stations = 100% of loaded passengers
- Large stations = 50%
- Standard stations = 25%
- Small stations = 10%
- The station size is set in the station properties
[edit] Movement CommandsCommands that stop, delay or alter the movement of trains |
[edit] AI Wait Until Green Signal |
Instructs the AI driver to wait for a green signal ahead before executing the next driver command. The interface for this driver command is in Russian. |
Command Properties:
- <kuid2:151055:100101:3>
- DLS Command by erendir
- Minimum Trainz Build: 3.7 (TS12 SP1)
Command Settings:
Ждать, пока не будет зелёный > - Translation: "Wait until it is green >" На любом светофоре - Translation: "At any traffic light" - select for the next signal up to 3000m ahead Только на станционном зале " Z7 " /Су - Translation: "Only at the station hall " Z7 " / su" - unknown meaning
Notes:
- The signal must be 3,000 metres or less from the train.
[edit] Change Train Direction |
Reverses the driving direction of the train. |
Command Properties:
- <kuid2:70791:9001:1>
- Built-in Command by mgalling
- Minimum Trainz Build: 2.2 (TRS2004 SP2)
Command Settings:
None
[edit] Halt Train |
Brings the train to an immediate stop. |
Command Properties:
- <kuid:401543:1090>
- Base Command
- Minimum Trainz Build: 2.9 (TS2009)
Command Settings:
None
[edit] InstantMoveTrain |
Instantly moves the train to one of 20 nominated Trackmarks. Works in much the same way as a Portal but without the issues of consists changing loads or layers. |
Command Properties:
- <kuid:121843:100602>
- DLS Command by pitkin
- Minimum Trainz Build: 4.5 (TANE SP2)
- Legacy Command has been replaced by InstantMoveTrain2
Command Settings:
Select Trackmark: MOVETRAIN_0 to Trackmark: MOVETRAIN_19
Notes:
- The target trackmarks must be named MOVETRAIN_ followed by a number from 0 to 19.
- After the instant move the consist will be placed facing the same direction as the trackmark and with the loco directly over the trackmark.
Related Commands:
- InstantMoveTrain2 - instantly moves a train to one of 20 specified trackmarks. Fixes some issues with InstantMoveTrain command.
[edit] InstantMoveTrain2 |
Instantly moves the train to one of 20 nominated Trackmarks. Works in much the same way as a Portal but without the issues of consists changing loads or layers. This version fixes the placement direction, asynchronous trackmark search and camera focus problems of the original InstantMoveTrain. |
Command Properties:
- <kuid:99999:80009>
- DLS Command by G.M.
- Minimum Trainz Build: 3.5 (TS12)
Command Settings:
Select Trackmark: MOVETRAIN_0 to Trackmark: MOVETRAIN_19
Notes:
- The target trackmarks must be named MOVETRAIN_ followed by a number from 0 to 19.
Related Commands:
- InstantMoveTrain - instantly moves a train to one of 20 specified trackmarks.
[edit] Set Max Speed To |
Instructs the AI driver to drive up to the set maximum speed (mph). This speed limit has no effect on other AI trains. Lower speed limit signs are obeyed. |
Command Properties:
- <kuid2:450022:90001:2>
- DLS Command by nikkia
- Minimum Trainz Build: 2.9 (TS2009)
Command Settings:
Select <No maximum speed> or <value> in mph
Notes:
- The maximum speed, once set, will remain in place throughout the session unless cancelled or reset by another Set Max Speed To command.
Related Commands:
- Set Max Speed To (km/h) - set the maximum speed in km/h
[edit] Set Max Speed To (km/h) |
Instructs the AI driver to drive up to the set maximum speed (km/h). This speed limit has no effect on other AI trains. Lower speed limit signs are obeyed. |
Command Properties:
- <kuid:450022:90002>
- DLS Command by nikkia
- Minimum Trainz Build: 2.9 (TS2009)
Command Settings:
Select <No maximum speed> or <value> in km/h
Notes:
- The maximum speed, once set, will remain in place throughout the session unless cancelled or reset by another Set Max Speed To command.
Related Commands:
- Set Max Speed To - set the maximum speed in mph
[edit] Wait For |
Instructs the AI driver to wait for a set time period before executing the next instruction in the command list. |
Command Properties:
- <kuid:-3:10090>
- Base Command
- Minimum Trainz Build: 2.0 (TRS2004)
Command Settings:
Select <time delay> from list
Notes:
- There are a limited range of available times from 5 seconds to 1 hour. A time delay that is not in this list (e.g. 3 minutes) can be achieved by using two (or more) WaitFor commands with the combined total of their times equaling the required time delay.
Related Commands:
- WaitForRandom - sets a random wait in seconds up to and including 3 minutes
- Wait Until II - sets the wait to a set clock time
[edit] WaitForRandom |
Instructs the AI driver to wait for a random time period (in seconds) up to 3 minutes before executing the next instruction in the command list. |
Command Properties:
- <kuid2:131986:1031:2>
- Built-in Command by atilabarut
- Minimum Trainz Build: 2.5 (TRS2006)
Command Settings:
Select <random time range> from list of ranges from 1-60 seconds to 150-180 seconds all sorted by their ASCII values
Notes:
- The random time delay used will be within the selected range.
Related Commands:
- Wait For - sets the wait period for up to 1 hour
- Wait Until II - sets the wait to a set clock time
[edit] WaitForTrigger |
Instructs the AI driver to wait for a trigger event before executing the next instruction in the command list. The train triggering the event can be any train in the session. |
Command Properties:
- <kuid2:57344:80001:10>
- Built-in Command by marinus
- Minimum Trainz Build: 4.5 (TANE SP2) (earlier builds are available)
Command Settings:
Select <trigger name> from the session list Select <any train> or locomotive from <list of locomotive names>
Known Issues:
- The presence of a large number of locos in a session can cause this command to fail due to a timeout error
- In TANE this command will not appear in a drivers command list if there are no triggers set
Related Session Rules:
[edit] Wait Until II |
Instructs the AI driver to wait until the specified time |
Command Properties:
- <kuid:32711:100025>
- Built-in Command by dap
- Minimum Trainz Build: 2.9 (TS2009)
Command Settings:
Select <hours> 1 to 24 Select <minutesx10> minutes 0 to 50 in increments of 10 Select <minutesx1> minutes 0 to 9
Notes:
- If the driver is running up to 4 hours late this command will terminate immediately
- If the wait until time is more than 4 hours behind the game time, the command will wait until tomorrow
- The game time rate must be set to x1 (normal speed) for the command to work correctly
- Run-time editing is not available for this command. To edit in Driver the command must be removed first
Related Commands:
- WaitFor - sets the wait period for up to 1 hour
- WaitForRandom - sets a random wait in seconds up to and including 3 minutes
[edit]Commands that set destinations and way points |
[edit] Autodrive |
Instructs the AI driver to drive under Autopilot to or through the specified trackmark but the AI will not set any junction switches so the train will follow whatever path is set ahead of it. All signals and speed signs are obeyed. |
Command Properties:
- <kuid2:192081:4:5>
- DLS Command by brummfondel
- Minimum Trainz Build: 4.5 (TANE SP2) (earlier builds are available)
Command Settings:
Select one of:-
<Drive to> - select a trackmark from the session list.
<Drive through> - select a trackmark from the session list.
Known Issues:
- The presence of a large number of locos in a session can cause this command to fail due to a timeout error
Notes:
- It is the users responsibility to set all junction switches ahead of the train. The AI will not set the switches
Related Commands:
- AutoDrivePastSignal - drives continuously or until a specified signal has been passed
- AutoPilot - drives continuously or until a specified trackmark has been passed
[edit] AutoDrivePastSignal |
Instructs the AI driver to drive under Autopilot until the entire train clears the specified signal but the AI will not set any junction switches so the train will follow whatever path is set ahead of it. All signals and speed signs are obeyed. The train will slow to a halt after passing the signal. |
Command Properties:
- <kuid2:61392:7101:1>
- DLS Command by pguy
- Minimum Trainz Build: 4.5 (TANE SP2)
Command Settings:
Select <signal name> from Session list
Notes:
- It is the users responsibility to set all junction switches ahead of the train. The AI will not set the switches
Related Commands:
- Autodrive - drives to or through a specified trackmark
- AutoPilot - drives continuously or until a specified trackmark has been passed
[edit] Autopilot Command |
Instructs the AI driver to drive but the AI will not set any junction switches so the train will follow whatever path is set ahead of it. All signals and speed signs are obeyed. |
Command Properties:
- <kuid2:71155:60001:5>
- DLS Command by _mutton_
- Minimum Trainz Build: 2.5 (TRS2006) (earlier builds are available)
Command Settings:
Select one of:-
<activate> - starts the Autopilot Command. This will only terminate when the Autopilot Command is removed from the driver command line
<stop at track mark> - select a trackmark from the session list. Starts the Autopilot Command and drives until the train reaches the selected trackmark (see Notes below)
Notes:
- It is the users responsibility to set all junction switches ahead of the train. The AI will not set the switches
- If the Stop at track mark option is used then:-
- the AI will not set a path to the track mark, that is the users responsibility
- the AI will run at the full posted line speed upto the track mark and then it will slow to a stop
- if the track mark is never reached because the correct path has not been set, the AI will continue as it would for the activate option
Related Commands:
- Autodrive - drives to or through a specified trackmark
- AutoDrivePastSignal - drives until a specified signal has been passed
[edit] Drive To |
Instructs the AI driver to Drive, via the shortest available path, to the designated Industry (including Passenger Stations). Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will NOT attempt to find a way around blockages when calculating the shortest path to the industry. All signals and speed signs are obeyed. |
Command Properties:
- <kuid:-3:11058>
- Base Command
- Minimum Trainz Build: 2.0 (TRS2004)
Command Settings:
Select <name of industry> or industry enabled passenger station from the session list if applicable <name/number of track or platform> for industries and stations that have identified active platforms, tracks or loading bays
Notes:
- If the AI driver is blocked (e.g. by another train, a locked signal or switch) it will not attempt to find an alternative path to the destination. This can lead to the train stopping and waiting indefinitely until the blockage is removed.
Related Commands:
- Navigate To - will seek alternative paths if blocked
[edit] Drive To Trackmark |
Instructs the AI driver to Drive, via the shortest available path, to the designated Trackmark. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will NOT attempt to find a way around blockages when calculating the shortest path to the trackmark. All signals and speed signs are obeyed. |
Command Properties:
- <kuid:-25:1301>
- Base Command
- Minimum Trainz Build: 4.6 (TRS19) (the required version is built into each appliciable Trainz release)
Command Settings:
Select <name of trackmark> from the session list
Notes:
- If the AI driver is blocked (e.g. by another train, a locked signal or switch) it will not attempt to find an alternative path to the destination. This can lead to the train stopping and waiting indefinitely until the blockage is removed.
Related Commands:
- Drive Via Trackmark - drives through trackmark, will NOT seek alternative paths if blocked
- Navigate To Trackmark - stops at trackmark, will seek alternative paths if blocked
- Navigate Via Trackmark - drives through trackmark, will seek alternative paths if blocked
Trainz Wiki Links:
[edit] Drive Via Trackmark |
Instructs the AI driver to Drive, via the shortest available path, to and through the designated Trackmark. If there are no further commands then the AI will halt after passing the trackmark. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will NOT attempt to find a way around blockages when calculating the shortest path to the trackmark. All signals and speed signs are obeyed. |
Command Properties:
- <kuid:-3:11209>
- Base Command
- Minimum Trainz Build: 2.0 (TRS2004)
Command Settings:
Select <name of trackmark> from the session list
Notes:
- This command is used to direct the AI along a set route to a final destination which is not normally the trackmark identified in this command.
- If the AI driver is blocked (e.g. by another train, a locked signal or switch) it will not attempt to find an alternative path to the designated trackmark. This can lead to the train stopping and waiting indefinitely until the blockage is removed.
Related Commands:
- Drive To Trackmark - stops at trackmark, will NOT seek alternative paths if blocked
- Navigate To Trackmark - stops at trackmark, will seek alternative paths if blocked
- Navigate Via Trackmark - drives through trackmark, will seek alternative paths if blocked
Trainz Wiki Links:
[edit] |
Instructs the AI driver to Navigate, via the shortest available path, to the designated Industry (including Passenger Station). Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will attempt to find a way around blockages when calculating the shortest path to the industry. All signals and speed signs are obeyed. |
Command Properties:
- <kuid:-3:10058>
- Base Command
- Minimum Trainz Build: 4.5 (TANE SP2) (the required version is built into each appliciable Trainz release)
Command Settings:
Select <name of industry> or industry enabled passenger station from the session list if applicable <name/number of track or platform> for industries and stations that have identified active platforms, tracks or loading bays
Notes:
- If the AI driver is blocked (e.g. by another train, a locked signal or switch) it will attempt to find an alternative path to the destination. This can lead to the train traveling backwards and down the wrong track.
Related Commands:
- Drive To - does not seek alternative paths if blocked
[edit] |
Instructs the AI driver to Navigate, via the shortest available path, to the designated Trackmark. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will attempt to find a way around blockages when calculating the shortest path to the trackmark. All signals and speed signs are obeyed. |
Command Properties:
- <kuid:-3:10149>
- Base Command
- Minimum Trainz Build: 2.0 (TRS2004)
Command Settings:
Select <name of trackmark> from the session list
Notes:
- If the AI driver is blocked (e.g. by another train, a locked signal or switch) it will attempt to find an alternative path to the destination. This can lead to the train traveling backwards and down the wrong track.
Related Commands:
- Drive To Trackmark - stops at trackmark, will NOT seek alternative paths if blocked
- Drive Via Trackmark - drives through trackmark, will NOT seek alternative paths if blocked
- Navigate Via Trackmark - drives through trackmark, will seek alternative paths if blocked
Trainz Wiki Links:
[edit] |
Instructs the AI driver to Drive, via the shortest available path, to and through the designated Trackmark. If there are no further commands then the AI will halt after passing the trackmark. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will attempt to find a way around blockages when calculating the shortest path to the trackmark. All signals and speed signs are obeyed. |
Command Properties:
- <kuid:-3:10209>
- Base Command
- Minimum Trainz Build: 2.0 (TRS2004)
Command Settings:
Select <name of trackmark> from the session list
Notes:
- This command is used to direct the AI along a set route to a final destination which is not normally the trackmark identified in this command.
- If the AI driver is blocked (e.g. by another train, a locked signal or switch) it will attempt to find an alternative path to the designated trackmark. This can lead to the train traveling backwards and down the wrong track.
Related Commands:
- Drive To Trackmark - stops at trackmark, will NOT seek alternative paths if blocked
- Drive Via Trackmark - drives through trackmark, will NOT seek alternative paths if blocked
- Navigate To Trackmark - stops at trackmark, will seek alternative paths if blocked
Trainz Wiki Links:
[edit] Session Management CommandsCommands that manage the operation of the session or other driver commands |
[edit] Copy Commands From |
Copies a driver schedule from a schedule library or another driver. |
Command Properties:
- <kuid2:192081:1:7>
- Built-in Command by brummfondel
- Minimum Trainz Build: 2.0 (TRS2004)
Command Settings:
Append - From Library - select a saved schedule from Schedule Library and add it to the end of the current schedule (if any) Append - From Vehicle - select a vehicle, copy its driver commands and add them to the end of the current schedule (if any) Insert - From Library - select a saved schedule from Schedule Library and insert it into the current schedule (if any) Insert - From Vehicle - select a vehicle, copy its driver commands and insert them into the current schedule (if any)
Required Session Rules:
- Rules that MUST be added to the Session for this Driver Command to operate
[edit] Delete Train |
Deletes the train from the session. |
Command Properties:
- <kuid2:116387:15:3>
- Built-in Command by maggs
- Minimum Trainz Build: 2.4 (TRS2004 SP4) (earlier builds are available)
Command Settings:
None
[edit] Insert Buff Label |
Inserts a driver command as a label for a block of driver commands. |
Command Properties:
- <kuid:160293:101002>
- DLS Command by trev999
- Minimum Trainz Build: 2.9 (TS2009)
Command Settings:
Select <label number> - select the label number (1 to 10)
Notes:
- Up to 10 labels can be inserted into each drivers command list
Related Commands:
- Jump to Label - unconditionally jumps to a named command label
- Skip if Session Variable - conditionally jumps to the named command label if a selected session variable meets a set condition
[edit] Jump to Label |
Unconditionally jumps to a named command label. |
Command Properties:
- <kuid2:160293:101003:2>
- DLS Command by trev999
- Minimum Trainz Build: 2.9 (TS2009)
Command Settings:
Select <label number> - select the label number (1 to 20)
Notes:
- A label (Insert Buff label driver command) with the matching label number must be added to the driver commands
Related Commands:
- Insert Buff Label - inserts a driver command as a label for a block of driver commands
- Skip if Session Variable - conditionally jumps to the named command label if a selected session variable meets a set condition
[edit] Layer Control |
Shows or hides a selected layer. |
Command Properties:
- <kuid:160293:101080>
- DLS Command by trev999
- Minimum Trainz Build: 2.9 (TS2009)
Command Settings:
Show <list of layers in route and session> - select a layer to make visible Hide <list of layers in route and session> - select a layer to make invisible
Related Session Rules:
Examples of Use:
[edit] Move to Train |
Moves the driver with all their remaining driver commands to another train. |
Command Properties:
- <kuid2:71155:60004:2>
- DLS Command by _mutton_
- Minimum Trainz Build: 2.2 (TRS2004 SP2) (earlier builds are available)
Command Settings:
All trains <list of locomotives> - select a locomotive from the Session list
Notes:
- The new train must not already have a driver - make sure that the Generate New Drivers for Empty Trains option in the Driver Setup Rule is not ticked.
- If the new train does already have a driver then the command and any following commands will not be executed.
Trainz Wiki Links:
[edit] SetCustomHud (TRS19 SP4 and later) |
Sets a predefined HUD on the screen. |
Command Properties:
- <kuid2:61392:7006:38>
- DLS Command by pguy
- Minimum Trainz Build: 4.8 (TRS19 SP3) (earlier builds are available)
Command Settings:
<defHud> - select the default HUD <altHud> - select the alternate HUD <named Hud> - select from a number of user defined HUDs
Notes:
- the Quick CustomHud Manager Rule (SP2 and later) must be added to a session for a HUD to be selected by this command
- the default and alternate HUDs are preset but can be edited using the above rule
- additional user defined and named HUDs can be created with the Quick CustomHud Manager Rule (SP2 and later)
Required Session Rules:
- Rules that MUST be added to the Session for this Driver Command to operate
[edit] Skip if Session-Variable |
Jumps to the named command label if a selected session variable meets a set condition. |
Command Properties:
- <kuid2:160293:101014:3>
- DLS Command by trev999
- Minimum Trainz Build: 2.9 (TS2009)
Command Settings:
Select <label number if> - select the label number (1 to 20) <Variable Name> - from the InputTable Rule <condition> - from the InputTable Rule
Known Issues:
- TANE Sessions containing driver commands that use variables may not work correctly when imported into TRS19 and Trainz Plus. The solution is to delete and then reinsert these commands in the imported Sessions
Notes:
- The InputTable Rule must be installed in the session before this command can be used. This rule must be configured to identify the session variable(s), test condition(s) and value(s).
- A label (Insert Buff Label driver command) with the matching label number must be added to the driver commands
Related Commands:
- Insert Buff Label - inserts a driver command as a label for a block of driver commands
- Jump to Label - unconditionally jumps to a named command label
Required Session Rules:
- Rules that MUST be added to the Session for this Driver Command to operate
[edit] Wait Until S-Variable V3 |
The AI driver will wait until the identified variable matches the condition specified before the next command will be executed |
Command Properties:
- <kuid2:160293:101006:3>
- DLS Command by trev999
- Minimum Trainz Build: 3.5 (TS12) (earlier builds are available)
Command Settings:
Select <Variable Name> - select the variable name from those entered in the InputTable Rule Select <Condition><Value> - select from those entered in the InputTable Rule
Known Issues:
- TANE Sessions containing driver commands that use variables may not work correctly when imported into TRS19 and Trainz Plus. The solution is to delete and then reinsert these commands in the imported Sessions
Notes:
- The InputTable Rule must be installed in the session before this command can be used. This rule must be configured to identify the session variable(s), test condition(s) and value(s).
Required Session Rules:
- Rules that MUST be added to the Session for this Driver Command to operate
[edit] WaitUntilSVariable |
The AI driver will wait until the identified variable matches the condition specified before the next command will be executed |
Command Properties:
- <kuid2:131986:1006:1>
- DLS Command by atilabarut
- Minimum Trainz Build: 2.5 (TRS2006)
- Legacy Command has been replaced by Wait Until S-Variable V3
Command Settings:
Select <Variable Name><Condition><Value> - from the InputTable Rule
Known Issues:
- TANE Sessions containing driver commands that use variables may not work correctly when imported into TRS19 and Trainz Plus. The solution is to delete and then reinsert these commands in the imported Sessions
Notes:
- The InputTable Rule must be installed in the session before this command can be used. This rule must be configured to identify the session variable(s), test condition(s) and value(s).
Related Commands:
- Wait Until S-Variable V3 - AI driver waits for specified variable condition
Required Session Rules:
- Rules that MUST be added to the Session for this Driver Command to operate
[edit] Train Operation CommandsCommands that manage coupling, decoupling, short movement, turntable and horn/bell operations plus priority level changes |
[edit] Bellz |
Rings the train bell. |
Command Properties:
- <kuid2:66277:80002:1>
- Built-in Command by smileyman
- Minimum Trainz Build: 2.0 (TRS2004)
Command Settings:
None
Notes:
- the locomotive must be equipped with a working bell.
Related Commands:
- Guards Whistle Near - blows the guards whistle
- Hornz - gives a blast of the loco horn (or whistle)
- HornzExtended - gives a specified number of loco horn blasts
[edit] Couple |
The AI driver moves the train (or just the locomotive if it is by itself) to couple with the specified wagon. |
Command Properties:
- <kuid:-3:10081>
- Base Command
- Minimum Trainz Build: 2.0 (TRS2004)
Command Settings:
<list of available wagons> - select a wagon to couple to
Notes:
- The target wagon must be at the end of a consist or by itself. If the target is coupled in between other wagons then no coupling will take place.
- There must be a clear path to the target wagon.
Related Commands:
- Couple At Trackmark - couples to the wagon closest to a specified trackmark
- Decouple - decouples a consist at a specific place (does not work in the Driver Setup Rule)
- Decouple DLX - decouples a consist at a specific, or a random, place. Upto 99 wagons
- Decouple Head N - decouples a consist to leave set number (N) of wagons in the consist. Upto 75 wagons
- Decouple Number # - decouples a consist at a specific place. Upto 40 wagons
- Uncouplez - decouples the locomotive (or locomotive + tender) from a consist
- UncouplezFrom - decouples a consist at a specific place. Upto 20 wagons
[edit] Couple At Trackmark |
The AI driver moves the train (or just the locomotive if it is by itself) to couple with the wagon that is closest to a specified trackmark. |
Command Properties:
- <kuid:2:57145:81100:1>
- DLS Command by marzipan
- Minimum Trainz Build: 2.2 (TRS2004 SP2) (earlier builds are available)
Command Settings:
<list of available trackmarks> - select a trackmark
Notes:
- The end wagon of the target consist must be within the effect radius of the trackmark. If there is no wagon within the radius then no coupling will take place.
- The train will couple to the wagon closest to the trackmark and that may mean navigating to the other end of the consist.
- There must be a clear path to the target wagon.
Related Commands:
- Couple - couples wagons in a consist
- Decouple - decouples a consist at a specific place (does not work in the Driver Setup Rule)
- Decouple DLX - decouples a consist at a specific, or a random, place. Upto 99 wagons
- Decouple Head N - decouples a consist to leave set number (N) of wagons in the consist. Upto 75 wagons
- Decouple Number # - decouples a consist at a specific place. Upto 40 wagons
- Uncouplez - decouples the locomotive (or locomotive + tender) from a consist
- UncouplezFrom - decouples a consist at a specific place. Upto 20 wagons
Trainz Wiki Links:
[edit] Decouple |
The train is decoupled at the specified wagon (does not work in Driver Setup Rule). |
Command Properties:
- <kuid:-3:10082>
- Base Command
- Minimum Trainz Build: 2.0 (TRS2004)
Command Settings:
<list of available wagons> - select a wagon to decouple from
Known Issues:
- This command does not work when added to a driver's command list in the Driver Setup Rule in Surveyor but it does work when manually added to the driver's command list in Driver
Notes:
- If programming a driver via the Driver Setup Rule, use the alternative commands Decouple DLX, Decouple Number #, Uncouplez or UncouplezFrom
- The main problem with using decoupling commands in the Driver Setup Rule is that the number and identity of the wagons in a consist may not be known when the command is added to a driver's command list.
Related Commands:
- Couple - couples wagons in a consist
- Couple At Trackmark - couples to the wagon closest to a specified trackmark
- Decouple DLX - decouples a consist at a specific, or a random, place. Upto 99 wagons
- Decouple Head N - decouples a consist to leave set number (N) of wagons in the consist. Upto 75 wagons
- Decouple Number # - decouples a consist at a specific place. Upto 40 wagons
- Uncouplez - decouples the locomotive (or locomotive + tender) from a consist
- UncouplezFrom - decouples a consist at a specific place. Upto 20 wagons
[edit] Decouple DLX |
The train is decoupled at the specified wagon identified by name or number (upto 99 wagons), or at a random location. |
Command Properties:
- <kuid2:160293:100120:2>
- DLS Command by trev999
Command Settings:
When Used in Surveyor using the Driver Setup Rule:- <1-33> - select a wagon numbered 1 to 33 where 1 is the wagon (or tender) immediately following the locomotive <34-66> - select a wagon from 34 to 66 <67-99> - select a wagon from 67 to 99 <at position determined by> <consist_count> - requires the use of the special_instruction driver command <a random number> - a random number which may be beyond the last wagon in the consist When used in Driver Mode:- <1-33> - each wagon is numbered and named. Select a wagon numbered 1 to 33 (or to the last wagon in that range) where 1 is the wagon (or tender) immediately following the locomotive If there are more than 33 wagons, then <34-66> - each wagon is numbered and named. Select a wagon from 34 to 66 (or to the last wagon in that range) if there are more than 66 wagons, then <67-99> - each wagon is numbered and named. Select a wagon from 67 to 99 (or to the last wagon in that range) <at position determined by> <consist_count> - requires the use of the special_instruction driver command <a random number> - a random number upto and including the last wagon in the consist
Notes:
- This decoupling command works in the Driver Setup Rule in Surveyor because it identifies wagons by their position in the consist (e.g. "7") and not by their given name.
Related Commands:
- Couple - couples wagons in a consist
- Couple At Trackmark - couples to the wagon closest to a specified trackmark
- Decouple - decouples a consist at a specific place (does not work in the Driver Setup Rule)
- Decouple Head N - decouples a consist to leave set number (N) of wagons in the consist. Upto 75 wagons
- Decouple Number # - decouples a consist at a specific place. Upto 40 wagons
- Uncouplez - decouples the locomotive (or locomotive + tender) from a consist
- UncouplezFrom - decouples a consist at a specific place. Upto 20 wagons
[edit] Decouple Head N |
The train is decoupled to leave the selected number (N) of wagons left in the consist. |
Command Properties:
- <kuid2:46162:70002:12>
- DLS Command by josefpav
- Minimum Trainz Build: 3.7 (TS12 SP1)
Command Settings:
<select wagon number> - select the number of wagons (sorted by ASCII code not numerical value) to be left in the consist after the decoupling. 1 = the lead loco only (without its tender), 2 = loco + first wagon (which could be the tender), upto 75.
Notes:
- This decoupling command works in the Driver Setup Rule in Surveyor because it identifies wagons by their position in the consist (e.g. "7") and not by their given name.
- Allows for a maximum of 75 wagons.
Related Commands:
- Couple - couples wagons in a consist
- Couple At Trackmark - couples to the wagon closest to a specified trackmark
- Decouple - decouples a consist at a specific place (does not work in the Driver Setup Rule)
- Decouple DLX - decouples a consist at a specific, or a random, place. Upto 99 wagons
- Decouple Number # - decouples a consist at a specific place. Upto 40 wagons
- Uncouplez - decouples the locomotive (or locomotive + tender) from a consist
- UncouplezFrom - decouples a consist at a specific place. Upto 20 wagons
[edit] Decouple Number # |
The specified wagon number (#) and any following wagons will be uncoupled from the locomotive and consist. |
Command Properties:
- <kuid2:147570:80008:1>
- Built-in Command by erniesouchak
- Minimum Trainz Build: 2.4 (TRS2004 SP4)
Command Settings:
<number> - select a wagon number (1-40) to decouple from.
Notes:
- The first locomotive is #1, the second locomotive (if any) or the tender (on a steam locomotive) is #2, etc upto #40.
- This decoupling command works in the Driver Setup Rule in Surveyor because it identifies wagons by their position in the consist (e.g. "7") and not by their given name.
Related Commands:
- Couple - couples wagons in a consist
- Couple At Trackmark - couples to the wagon closest to a specified trackmark
- Decouple - decouples a consist at a specific place (does not work in the Driver Setup Rule)
- Decouple DLX - decouples a consist at a specific, or a random, place. Upto 99 wagons
- Decouple Head N - decouples a consist to leave set number (N) of wagons in the consist. Upto 75 wagons
- Uncouplez - decouples the locomotive (or locomotive + tender) from a consist
- UncouplezFrom - decouples a consist at a specific place. Upto 20 wagons
[edit] Guards Whistle Near |
The guard's whistle is sounded as a nearby sound |
Command Properties:
- <kuid2:56603:100062:1>
- DLS Command by footplatephil
- Minimum Trainz Build: 4.5 (TANE SP2)
Command Settings:
None
Related Commands:
- Bellz - rings the locomotive bell (if it has one)
- Hornz - gives one blast of the locos horn or whistle
- HornzExtended - gives a specified number of loco horn blasts
[edit] Hornz |
Gives one blast of the train horn or whistle. |
Command Properties:
- <kuid2:66277:80001:2>
- Built-in Command by smileyman
- Minimum Trainz Build: 2.0 (TRS2004)
Command Settings:
None
Related Commands:
- Bellz - rings the locomotive bell (if it has one)
- Guards Whistle Near - blows the guards whistle
- HornzExtended - gives a specified number of loco horn blasts
[edit] HornzExtended |
Gives a specified number of blasts of the train horn or whistle. |
Command Properties:
- <kuid:478639:100034>
- DLS Command by ffccnn
- Minimum Trainz Build: 3.4 (TS2010 SP4)
Command Settings:
Select one of:- <Play once>
<Play twice>
... up to ...
<Play 10 times>
Notes:
- When the command is executed, the AI will immediately move onto the next command in the sequence and will blast the horn during the execution of the following driver commands until the set count has been reached
Related Commands:
- Bellz - rings the locomotive bell (if it has one)
- Guards Whistle Near - blows the guards whistle
- Hornz - gives one blast of the locos horn or whistle
[edit] Move Turntable - command |
Moves the specified turntable a set number of track positions. |
Command Properties:
- <kuid:458053:108204>
- DLS Command by vincentrh
- Minimum Trainz Build: 4.6 (TRS19)
Command Settings:
<name of turntable> - select the named turntable <steps to move> <0, 1, 2, ...> - select the relative movement (1 track, 2 tracks, etc) from the current track position
Notes:
- This command does NOT need the InputTable Rule to be installed in the session
Related Commands:
- MoveTurntable - Moves the specified turntable to the specified track position
[edit] MoveTurntable |
Moves the specified turntable to the specified track position. |
Command Properties:
- <kuid2:609850:100018:1>
- Built-in Command by vandragonax
- Minimum Trainz Build: 2.9 (TS2009) (older versions are available)
Command Settings:
<name of turntable> - select the named turntable (see Notes below). <track #> or <relative track movement> - select the track number (0 = 1st track) or a relative movement (prev, next)
Notes:
- The InputTable Rule must be installed in the session before this command can be used. This rule must be configured to identify all the turntables and the number of tracks they have.
Required Session Rules:
- Rules that MUST be added to the Session for this Driver Command to operate
Related Commands:
- Move Turntable - command - Moves the specified turntable a set number of track positions
[edit] Priorityz |
Sets the train priority value. |
Command Properties:
- <kuid2:66277:80003:1>
- Built-in Command by smileyman
- Minimum Trainz Build: 2.0 (TRS2004)
Command Settings:
<value> - select train priority value 1, 2 or 3
Notes:
- The Priority value identifies which Track Priority Markers the train should follow when under AI control.
- Trains can be assigned different values to indicate their function. For example:-
- Priority 1 = Express trains
- Priority 2 = Local Expresses or Fast Freights (2 is the default value for all trains)
- Priority 3 = Slow Local Freights or All Stops Services
Trainz Wiki Links:
[edit] Run Around |
Uncouples the locomotive (plus tender if present) from the train, navigates to the other end of the train and couples to the last wagon. |
Command Properties:
- <kuid:-3:10083>
- Base Command
- Minimum Trainz Build: 2.0 (TRS2004)
Command Settings:
None
Notes:
- There must be a path for the locomotive to follow from one end of the train to the other.
- The locomotive must have sufficient clear space, free of track switches and signals, at both ends of the train to perform this movement.
Related Commands:
- Run Around Ex - performs the run around only if there is no loco already in position at the other end
[edit] Run Around Ex |
Uncouples the locomotive(s) (plus tender if present) from the train, navigates to the other end of the train and couples to the last wagon but ONLY if the other end of the train does not already have a locomotive in place. |
Command Properties:
- <kuid2:117667:83:3>
- DLS Command by nicroman
- Minimum Trainz Build: 2.2 (TRS2004 SP2) (earlier builds are available)
Command Settings:
None
Notes:
- There must be a path for the locomotive to follow from one end of the train to the other.
- The locomotive must have sufficient clear space, free of track switches and signals, at both ends of the train to perform this movement.
- There must be no locomotive already coupled to the destination end of the train.
Related Commands:
- Run Around - unconditionally performs the run around
[edit] TRC: Close the crossing - command |
Forces the grade crossing directly in front of or behind the train to close and prevents a crossing that is already closed from opening. Used with the TRC system of grade crossings |
Command Properties:
- <kuid2:458053:101227:1>
- DLS Command by vincentrh
- Minimum Trainz Build: 4.3 (T:ANE SP1)
Command Settings:
Select one of two menu options:-
The crossing is
<in front of the train>
<behind the train>
Notes:
- There must be a TRC grade crossing immediately in front of or behind the train
Related Commands:
- TRC: Open the crossing - command - opens a closed TRC grade crossing in front of or behind the train
External Links:
[edit] TRC: Open the crossing - command |
Forces the grade crossing directly in front of or behind the train to open and prevents a crossing that is already open from closing. Used with the TRC system of grade crossings |
Command Properties:
- <kuid:458053:101249>
- DLS Command by vincentrh
- Minimum Trainz Build: 4.3 (T:ANE SP1)
Command Settings:
Select one of two menu options:-
The crossing is
<in front of the train>
<behind the train>
Notes:
- There must be a TRC grade crossing immediately in front of or behind the train
Related Commands:
- TRC: Close the crossing - command - closes an open TRC grade crossing in front of or behind the train
External Links:
[edit] Uncouplez |
Uncouples the locomotive (plus tender if present) from the train. |
Command Properties:
- <kuid2:66277:80000:1>
- Built-in Command by smileyman
- Minimum Trainz Build: 2.0 (TRS2004)
Command Settings:
None
Related Commands:
- Couple - couples wagons in a consist
- Couple At Trackmark - couples to the wagon closest to a specified trackmark
- Decouple - decouples a consist at a specific place (does not work in the Driver Setup Rule)
- Decouple DLX - decouples a consist at a specific, or a random, place. Upto 99 wagons
- Decouple Head N - decouples a consist to leave set number (N) of wagons in the consist. Upto 75 wagons
- Decouple Number # - decouples a consist at a specific place. Upto 40 wagons
- UncouplezFrom - decouples a consist at a specific place. Upto 20 wagons
[edit] UncouplezFrom |
Uncouples the train at the wagon specified. Works on a maximum of 20 wagons only. |
Command Properties:
- <kuid2:66277:80005:2>
- Built-in Command by smileyman
- Minimum Trainz Build: 2.0 (TRS2004)
Command Settings:
<number> - select a wagon number (0-20) to decouple from.
Notes:
- The first wagon after the locomotive (or the locomotive and tender) is #0, the second wagon is #1, etc upto #20.
- This decoupling command works in the Driver Setup Rule in Surveyor because it identifies wagons by their position in the consist (e.g. "7") and not by their given name.
Related Commands:
- Couple - couples wagons in a consist
- Couple At Trackmark - couples to the wagon closest to a specified trackmark
- Decouple - decouples a consist at a specific place (does not work in the Driver Setup Rule)
- Decouple DLX - decouples a consist at a specific, or a random, place. Upto 99 wagons
- Decouple Head N - decouples a consist to leave set number (N) of wagons in the consist. Upto 75 wagons
- Decouple Number # - decouples a consist at a specific place. Upto 40 wagons
- Uncouplez - decouples the locomotive (or locomotive + tender) from a consist
[edit] Trainz Wiki
More Tutorials and Guides to Using Trainz |
This page was created by Trainz user pware in November 2018 and was last updated as shown below.