How to Use S20 Tools
(→The Brush Tool) |
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<td width=75> </td> | <td width=75> </td> | ||
− | <td width=75>[[file:NextDown.png|link=# | + | <td width=75>[[file:NextDown.png|link=#stepBrush|alt=Next Down|Next Down]]</td> |
<td width=75>[[file:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]</td> | <td width=75>[[file:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]</td> | ||
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+ | <br> | ||
+ | <table> <!-- BEGIN Nav Buttons Table --> | ||
+ | <tr valign="top"> | ||
+ | <td width=729><span id="stepBrush"></span> </td> | ||
+ | <td width=46>[[file:BackToTop.png|link=#top|alt=Top|Top]]</td> | ||
+ | <td width=75>[[file:NextUp.png|link=#stepTools|alt=Next Up|Next Up]]</td> | ||
+ | <td width=75>[[file:NextDown.png|link=#stepPlacement|alt=Next Down|Next Down]]</td> | ||
+ | <td width=75>[[file:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]</td> | ||
+ | </tr> | ||
+ | </table> <!-- END Nav Buttons Table --> | ||
='''The Brush Tool'''= | ='''The Brush Tool'''= | ||
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<td width=40>[[image:S20_BrushToolIcon.png|link=]]</td> | <td width=40>[[image:S20_BrushToolIcon.png|link=]]</td> | ||
− | <td width=200>'''Keyboard Shortcut:''' <span style="color: white; background-color: black; font-weight: 700; font-size: | + | <td width=200>'''Keyboard Shortcut:''' <span style="color: white; background-color: black; font-weight: 700; font-size: 17px;"> W </span></td> |
<td width=760><span style="font-weight: 700; font-size: 15px;">The Brush Tool "Paints" the Terrain, Ground Textures, Effect Layers and Scrapbook Scenes in a Route</span></td> | <td width=760><span style="font-weight: 700; font-size: 15px;">The Brush Tool "Paints" the Terrain, Ground Textures, Effect Layers and Scrapbook Scenes in a Route</span></td> | ||
</tr> | </tr> | ||
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<td width=729><span id="stepPlacement"></span> </td> | <td width=729><span id="stepPlacement"></span> </td> | ||
<td width=46>[[file:BackToTop.png|link=#top|alt=Top|Top]]</td> | <td width=46>[[file:BackToTop.png|link=#top|alt=Top|Top]]</td> | ||
− | <td width=75>[[file:NextUp.png|link=# | + | <td width=75>[[file:NextUp.png|link=#stepBrush|alt=Next Up|Top]]</td> |
<td width=75>[[file:NextDown.png|link=#stepEyedropper|alt=Next Down|Next Down]]</td> | <td width=75>[[file:NextDown.png|link=#stepEyedropper|alt=Next Down|Next Down]]</td> | ||
<td width=75>[[file:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]</td> | <td width=75>[[file:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]</td> | ||
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<td width=40>[[image:S20_PlacementToolIcon.png|link=]]</td> | <td width=40>[[image:S20_PlacementToolIcon.png|link=]]</td> | ||
− | <td width=260>'''Keyboard Shortcut:''' <span style="color: white; background-color: black; font-weight: 700; font-size: | + | <td width=260>'''Keyboard Shortcut:''' <span style="color: white; background-color: black; font-weight: 700; font-size: 17px;"> E </span></td> |
<td width=500><span style="font-weight: 700; font-size: 15px;">The Placement Tool Adds Objects to a Route</span></td> | <td width=500><span style="font-weight: 700; font-size: 15px;">The Placement Tool Adds Objects to a Route</span></td> | ||
</tr> | </tr> | ||
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<td width=40>[[image:S20_DropperToolIcon.png|link=]]</td> | <td width=40>[[image:S20_DropperToolIcon.png|link=]]</td> | ||
− | <td width=260>'''Keyboard Shortcut:''' <span style="color: white; background-color: black; font-weight: 700; font-size: | + | <td width=260>'''Keyboard Shortcut:''' <span style="color: white; background-color: black; font-weight: 700; font-size: 17px;"> R </span></td> |
<td width=500><span style="font-weight: 700; font-size: 15px;">The Eyedropper Tool Identifies and Selects Objects in a Route</span></td> | <td width=500><span style="font-weight: 700; font-size: 15px;">The Eyedropper Tool Identifies and Selects Objects in a Route</span></td> | ||
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<table bgcolor=#ffffb0 width=356 cellpadding=2> | <table bgcolor=#ffffb0 width=356 cellpadding=2> | ||
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− | <td>The type of object and its name will be automatically | + | <td>The type of object and its name will be automatically shown (highligted in grey) in the '''Asset Palette''' filters as shown in the image left.<br> |
<br> | <br> | ||
− | + | '''Left''' click on the object name in the '''Asset Filter List''' to select it (highlight in blue) and switch control to the '''Placement Tool''' | |
+ | [[image:AssetFilterNameSelected_S20.png|link=]]</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
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<td width=40>[[image:S20_FreeMoveToolIcon.png|link=]]</td> | <td width=40>[[image:S20_FreeMoveToolIcon.png|link=]]</td> | ||
− | <td width=260>'''Keyboard Shortcut:''' <span style="color: white; background-color: black; font-weight: 700; font-size: | + | <td width=260>'''Keyboard Shortcut:''' <span style="color: white; background-color: black; font-weight: 700; font-size: 17px;"> S </span></td> |
<td width=500><span style="font-weight: 700; font-size: 15px;">The Free Move Tool Moves Objects Around a Route</span></td> | <td width=500><span style="font-weight: 700; font-size: 15px;">The Free Move Tool Moves Objects Around a Route</span></td> | ||
</tr> | </tr> | ||
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<td width=40>[[image:S20_FineAdjustmentToolIcon.png|link=]]</td> | <td width=40>[[image:S20_FineAdjustmentToolIcon.png|link=]]</td> | ||
− | <td width=160>'''Keyboard Shortcut:''' <span style="color: white; background-color: black; font-weight: 700; font-size: | + | <td width=160>'''Keyboard Shortcut:''' <span style="color: white; background-color: black; font-weight: 700; font-size: 17px;"> D </span></td> |
<td width=800><span style="font-weight: 700; font-size: 15px;">The Fine Adjustment Tool Makes Fine Detail Adjustments (XYZ, Rotation and Tilt) to Objects in a Route</span></td> | <td width=800><span style="font-weight: 700; font-size: 15px;">The Fine Adjustment Tool Makes Fine Detail Adjustments (XYZ, Rotation and Tilt) to Objects in a Route</span></td> | ||
</tr> | </tr> | ||
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<td width=40>[[image:S20_MarqueeToolIcon.png|link=]]</td> | <td width=40>[[image:S20_MarqueeToolIcon.png|link=]]</td> | ||
− | <td width=260>'''Keyboard Shortcut:''' <span style="color: white; background-color: black; font-weight: 700; font-size: | + | <td width=260>'''Keyboard Shortcut:''' <span style="color: white; background-color: black; font-weight: 700; font-size: 17px;"> F </span></td> |
<td width=500><span style="font-weight: 700; font-size: 15px;">The Marquee Tool Selects Areas of a Route</span></td> | <td width=500><span style="font-weight: 700; font-size: 15px;">The Marquee Tool Selects Areas of a Route</span></td> | ||
</tr> | </tr> |
Revision as of 09:10, 13 January 2023
The information in this Wiki Page applies to Surveyor 2.0 (S20) as found in Trainz Plus.
This document is still being written
Contents |
The Tools Palette
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The Brush Tool
Keyboard Shortcut: W | The Brush Tool "Paints" the Terrain, Ground Textures, Effect Layers and Scrapbook Scenes in a Route |
When selected, the Brush Tool will show two drop down menu lists.
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Ground Height
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When the Ground Height Target is selected, the second drop down box will give a choice of several Ground Height tools.
The choices are:- | |
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The available brush tool options are shown in the Tool Options Palette with a Gold coloured icon next to their names. Those options that have their icon greyed out will be ignored, but they can still be edited. | ||||||||||||||||||||||||||||||||||||
Height Up/Height Down |
Set Height |
Grade |
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Ground Texture
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When the Ground Texture Target is selected, the second drop down box will be disabled - there are no brush texture tool choices.
The available brush tool options are shown in the Tool Options Palette with a Gold coloured icon next to their names. Those options that have their icon greyed out will be ignored, but they can still be edited.
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Scrapbook Data
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The Scrapbook Brush
When the Scrapbook Data Target is selected, the second drop down box will give a choice of two Scrapbook Data tools.
The choices are:- | |
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The available brush tool options are shown in the Tool Options Palette with a Gold coloured icon next to their names. Those options that have their icon greyed out will be ignored, but they can still be edited. | |||||||||||||||||||||||||||||||
Scrapbook Brush |
Scrapbook Clone |
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The Scrapbook Palette |
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Edit Effect Layers...
When this Target is selected, the Edit Effect Layers options will appear. This is the same as selecting Edit Effect Layers ... from the Trainz Edit Menu.
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More information on creating and editing Effect Layers can be found on the Trainz Wiki at:- |
The Placement Tool
Keyboard Shortcut: E | The Placement Tool Adds Objects to a Route |
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The first step is to identify and select the particular object that you want to add to the route.
Placing a Scenery Mesh Object
Individual "non-spline" scenery objects that are not attached to track are often referred to in Trainz terminology as Scenery Mesh Objects.
In the Asset Palette either:-
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OR |
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To narrow down the filter list type part of the object name into the Search Text Box. For example if you have selected Scenery Objects and want to find "barns", then type "barn" (UPPER/lower case does not matter). |
This will list all the Scenery Objects containing the text "barn" in the filter list.
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Placing a Scenery or Track Spline
To start the process of laying a track or spline, follow the steps listed above for placing a Scenery Mesh Object.
"Click on the spot" as shown in Step above to place the start or first endpoint of the spline. | ||
Move the mouse in the direction you want to lay the spline or track. The spline will follow the mouse wherever you move it. | ||
When you have the pointer in the final position for the first spline segment, Left click the mouse. This will anchor the second spline endpoint. The spline between the two endpoints is the first spline segment.
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Left click on the new endpoint and move the mouse in the direction you want to continue laying the spline or track. The spline will follow the mouse wherever you move it. | ||
When you have the pointer in the final position for the second spline segment, Left click the mouse. This will anchor the third spline endpoint and produce new Context Icons for the second segment. | ||
Repeat Steps and above to continue laying the spline. |
Spline Segment Heights
When you start adding a spline to a route it will always be placed at the height of the terrain regardless of the Tool Options Height setting.
However, you can set the height of the last segment that was added and the following segments.
Lay the first spline segment which will be added at the terrain ground height | |
Enter a value in the Tool Options Height and press the Enter key | |
The endpoints of the current spline segment will immediately be adjusted to the new height setting | |
Continue laying spline segments. Each new segment will be added at the new height |
Placement Tool Options
The Tool Options Palette Height setting for Scenery Mesh Objects, Scenery Splines and Track Splines when using the Placement Tool does not show a gold coloured icon which indicates an "active" control setting but the setting is active.
Mesh Object Tool Options
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Spline Tool Options
Splines have two Placement Tool settings in the Tool Options Palette.
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Deleting Placed Objects
To delete objects either:-
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OR |
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The Eyedropper Tool
Keyboard Shortcut: R | The Eyedropper Tool Identifies and Selects Objects in a Route |
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The objects this tool identifies and selects includes Ground Textures and Effect Layers.
Quick Steps
With the Eyedropper Tool selected, move the mouse pointer (which will now be an eyedropper symbol) onto any object in view.
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Narrowing the Search
Sometimes (or often) a scene will be too crowded with different scenery objects to be able to use the Eyedropper Tool to easily select a single object. In these cases additional options are available to help "remove the clutter".
At the top of the Assets Palette is a drop down box which controls how the Eyedropper Tool works with the filters that you set.
The drop down box will provide three options:-
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These options work with the Asset Filters to help narrow the search for a specific object or type of object that is in the route.
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As an example the following images show the progressive application of a Visibility Filter.
No filter has been applied. |
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The Visibility Filter option has been applied and the filtered list has been set to display only Scenery Splines. |
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An additional filter has been applied. The word "fence" has been added to the search text box. |
The Free Move Tool
Keyboard Shortcut: S | The Free Move Tool Moves Objects Around a Route |
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For Scenery Mesh Objects
Individual "non-spline" scenery objects that are not attached to track are often referred to in Trainz terminology as Scenery Mesh Objects.
Moving a Scenery Mesh Object
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Set the Height for a Scenery Mesh Object
When placed in a route by the Placement Tool a scenery object will take the height of the terrain as its set height. It will be fixed to the terrain so when you move it around it will always be at the same height as the terrain it is over.
This can be changed to fix the object to a set height above or below the terrain.
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Mesh Object Context Menu
A selected scenery object, or a group of selected scenery objects, will have a Context Icon with a Context Menu. The icon design will vary between object types. Multiple objects can be selected by holding down the Shift key while Left clicking on each object.
To open an objects Context menu either:-
- Left click the Context Icon, OR
- Press the T key
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For Track Objects
Track Objects (signals, switches, speed signs, etc) are always attached to an existing track. They can be moved ("dragged") to new positions along the track and in Surveyor Classic that was the limit of their freedom of movement. Surveyor 2.0 brings additional freedoms of movement.
Using the Free Move Tool track objects can be positioned off the track to the left or right. Using the Fine Attachment Tool track objects can also be positioned above and below the track.
Throw Lever track object in its original position | After being moved left with the Free Move Tool |
The track object is still attached to the track as indicated by the yellow line connecting it to its "anchor point" (the yellow dot above the black spline endpoint dot).
It can still be moved along the track with the Free Move Tool by grabbing its anchor point with the mouse.
Track objects can be quickly returned to their anchor points:-
Open the track objects Context Menu (click the icon or press the T key) | |
Select the option Reattach to Track |
Track objects can also be rotated to the opposite side of the track.
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For Spline Objects (Including Track)
Scenery splines and track splines are defined by their endpoints. Splines are usually added to a route as a series of joined segments linked at the endpoints. Moving a spline can involve moving:-
- an endpoint, OR
- a segment, OR
- multiple segments including the whole length of the spline
Moving Spline Endpoints
To move an individual spline endpoint:-
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Moving Spline Segments
Splines are frequently made of multiple segments joined together. You can easily move a spline by moving its segments, individually or as a group.
To move an individual segment or multiple segments:-
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Use the mouse (Left button held down) to drag the Temporary Spline Point in any horizontal (XY) direction. If you had selected:-
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Spline Object Context Menu
Splines have two separate Context Icons that lead to two slightly different Context Menus. One icon and menu is for each endpoint and another icon and menu for the spline segment.
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The Fine Adjustment Tool
The Marquee Tool
The Info PaletteThis palette can be easily overlooked but it has some very useful features. Its uses are:-
Trainz Wiki
This page was created by Trainz user pware in January 2023 and was last updated as shown below. |