How to Use Message Popup Rule
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<font size="3">'''Route Creation Tutorials:'''</font> | <font size="3">'''Route Creation Tutorials:'''</font> | ||
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− | *'''[[How to Use | + | *'''[[How to Use Layers|Using Layers]]''' |
− | *'''[[How to Use | + | *'''[[How to Use Bulk Asset Update/Replace Tool|Using the Bulk Asset Update/Replace Tool]]''' |
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<font size="3">'''Session Creation Tutorials:'''</font> | <font size="3">'''Session Creation Tutorials:'''</font> | ||
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
− | *'''[[How to | + | *'''[[How to Use Message Popup Rule (Applications)|Adding Message Popups - Applications]]''' |
− | + | *'''[[How to Use Navigation Point Rules|Adding Navigation Points]]''' | |
− | + | *'''[[How to Use Navigation Point Rules (Applications)|Adding Navigation Points - Applications]]''' | |
− | *'''[[How to Use | + | *'''[[How to Use Track Triggers|Adding Track Triggers]]''' |
− | *'''[[How to Use | + | *'''[[How to Use Driver Setup Rule|Configuring the Driver Setup Rule]]''' |
− | *'''[[How to Use | + | *'''[[How to Control Junctions in Sessions|Controlling Junctions in Sessions]]''' |
− | *'''[[How to Use | + | *'''[[How to Control Signals in Sessions|Controlling Signals in Sessions]]''' |
− | *'''[[How to | + | *'''[[How to Create a HTML Asset|Creating a HTML Asset (Session Introduction Page and In Game Messages)]]''' |
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*'''[[Parent Rule List|List of Parent Rules]]''' | *'''[[Parent Rule List|List of Parent Rules]]''' | ||
+ | *'''[[How to Use Parent and Child Rules|Parent and Child Rules]]''' | ||
+ | *'''[[How to Use Variables in Sessions (Examples)|Using Variables in Sessions - Examples]] | ||
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[[Category:How-to guides]] | [[Category:How-to guides]] |
Revision as of 09:14, 29 June 2018
Contents |
The Message Popup Rule is a T:ANE Session Rule that creates onscreen messages for users in Driver Mode. |
The screenshots below illustrate how to use the Message Popup Rule.
Using a HTML Page
The settings shown in this example will direct TANE to load the message from a HTML file in a HTML asset.
Settings in This Example:
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Using a Custom Message
The settings shown in this example will direct TANE to load the message from text entered in the Custom Message box.
Settings in This Example:
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The custom message popup created by the example shown above |
Using a String-Table Message
The settings shown in this example will direct TANE to load the message from text stored in the config.txt string table of a specified HTML asset.
Notes:
string-table { html_warning_late "You are running late!" } ...which will produce the message "You are running late!" from the Message Popup Rule settings shown on the left.
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Trainz Wiki
- How to Guides
- Session Rules List (Alphabetical) with Parameters
- Session Rules List (Categories) With Parameters
Route Creation Tutorials:
Session Creation Tutorials:
- Adding Message Popups - Applications
- Adding Navigation Points
- Adding Navigation Points - Applications
- Adding Track Triggers
- Configuring the Driver Setup Rule
- Controlling Junctions in Sessions
- Controlling Signals in Sessions
- Creating a HTML Asset (Session Introduction Page and In Game Messages)
- List of Parent Rules
- Parent and Child Rules
- Using Variables in Sessions - Examples