HowTo/Bridge

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[[/kuid-table/]]
 
[[/kuid-table/]]
 
{
 
{
   0                                    <kuid:###:######>
+
    
 
}
 
}
  
 
[[/obsolete-table/]]
 
[[/obsolete-table/]]
 
{
 
{
   0                                    <kuid:#####:######>
+
    
  1                                    <kuid2:#####:######:2>
+
 
}
 
}
  
  
 +
[[/mesh-table/]]
  
[[/mesh-table/]
 
 
{
 
{
  default
+
 
  {
+
    mesh                                "hoted_bridge_1.im"
+
  }
+
 
+
  prev
+
  {
+
    mesh                                "hoted_bridge_1_start\hoted_bridge_1_start.im"
+
  }
+
 
+
  next
+
  {
+
    mesh                                "hoted_bridge_1_end\hoted_bridge_1_end.im"
+
  }
+
 
+
  shadow
+
  {
+
    mesh                                "hoted_bridge_1_shadow\hoted_bridge_1_shadow.im"
+
  }
+
 
+
  prev-shadow
+
  {
+
    mesh                                "hoted_bridge_1_start\hoted_bridge_1_start_shadow.im"
+
  }
+
 
+
  next-shadow
+
  {
+
    mesh                                "hoted_bridge_1_end\hoted_bridge_1_end_shadow.im"
+
  }
+
 
}
 
}
  
thumbnails
+
[[/thumbnails/]]
 +
 
 
{
 
{
  0
+
 
  {
+
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;0
    image                              "$screenshot$.jpg"
+
 
    width                              240
+
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{
    height                              180
+
 
  }
+
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[[/image/]]                               "$screenshot$.jpg"
 +
 
 +
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[[/width/]]                               240
 +
 
 +
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[[/height/]]                             180
 +
 
 +
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}
 +
 
 
}
 
}
  
  
istrack                                1
+
[[/istrack/]]                                 1
 +
 
 +
[[/casts_shadows/]]                          1
 +
 
 +
[[/track/]]
  
track
 
 
{
 
{
  adjust-cross-section-to-ground        0
+
 
  follows-spline-gradient              1
+
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[[/adjust-cross-section-to-ground/]]       0
  mesh-length                          18
+
 
 +
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[[/follows-spline-gradient/]]               1_shadows
 +
 
 +
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[[/mesh-length/]]                           18
 
    
 
    
  track-lod-tree
+
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[[/track-lod-tree/]]
  {
+
 
    mesh                                "default"
+
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{
  }
+
 
 +
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[[/mesh/]]                               "default"
 +
 
 +
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}
 +
 
 
}
 
}
  
 
endcap-prev
 
endcap-prev
 +
 
{
 
{
  adjust-cross-section-to-ground        0
+
 
  follows-spline-gradient              1
+
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;adjust-cross-section-to-ground        0
  mesh-length                          9
+
 
 +
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;follows-spline-gradient              1
 +
 
 +
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;mesh-length                          9
 
    
 
    
  track-lod-tree
+
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;track-lod-tree
  {
+
 
    mesh                                "prev"
+
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{
  }
+
 
 +
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;mesh                                "initiator"
 +
 
 +
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}
 +
 
 
}
 
}
  
 
endcap-next
 
endcap-next
 +
 
{
 
{
  adjust-cross-section-to-ground        0
+
 
  follows-spline-gradient              1
+
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;adjust-cross-section-to-ground        0
  mesh-length                          9
+
 
 +
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;follows-spline-gradient              1
 +
 
 +
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;mesh-length                          9
 
    
 
    
  track-lod-tree
+
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;track-lod-tree
  {
+
 
    mesh                                "next"
+
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{
  }
+
 
 +
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;mesh                                "terminator"
 +
 
 +
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}
 +
 
 
}
 
}
  
 
attached-splines
 
attached-splines
 +
 
{
 
{
  track0
+
 
  {
+
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;track0
    follows-spline-gradient            1
+
 
    lateral-offset                      0
+
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{
    spline-kuid                        <kuid:103179:100019>
+
 
    use-same-direction                  1
+
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;follows-spline-gradient            1
  }
+
 
 +
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;lateral-offset                      0
 +
 
 +
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;spline-kuid                        <kuid:103179:100019>
 +
 
 +
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;use-same-direction                  1
 +
 
 +
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}
 +
 
 
}
 
}
  
category-region                        "AU"
+
[[https://online.ts2009.com/mediaWiki/index.php/HowTo/Scenery/description description]]                            "Tells the user all about your asset can be as much of a description as you like"
 +
 
 +
[[https://online.ts2009.com/mediaWiki/index.php/HowTo/Scenery/category-class category-class]]                          "TB"
 +
 
  
category-era                            "1970s;1980s;1990s;2000s;2010s"
+
The following tags are '''optional'''
  
category-class                          "TB"
 
  
 +
[https://online.ts2009.com/mediaWiki/index.php/HowTo/Scenery/category-region category-region]                        "AU"
  
description                            "This is the type of single track concrete bridge used in the QR heavy haul coal systems. The pillars are 2 metres in diameter to support the high axle weight of the coal traffic and the fast flowing creeks when they are in flood. Feel free to reskin or use different track if you so desire but please acknowledge my original work if you release the new model"
+
[https://online.ts2009.com/mediaWiki/index.php/HowTo/Scenery/category-era category-era]                            "1970s;1980s;1990s;2000s;2010s"
  
author                                  "Peter Cook"
+
[https://online.ts2009.com/mediaWiki/index.php/HowTo/Scenery/author author]                                 "who made the asset"
  
organisation                            "Patsoft Software"
+
[https://online.ts2009.com/mediaWiki/index.php/HowTo/Scenery/organisation organisation]                           "your organisation"
  
contact-email                           "patc1960@gmail.com"
+
[https://online.ts2009.com/mediaWiki/index.php/HowTo/Scenery/contact-email contact-email]                            "your email"
  
contact-website                        ""
+
[https://online.ts2009.com/mediaWiki/index.php/HowTo/Scenery/contact-website contact-website]                         "maybe you have a website"
  
license                                "This bridge is supplied free of charge. It may be distributed far and wide, but please acknowledge my work. No warrenty of any type is implied or given. "
+
[https://online.ts2009.com/mediaWiki/index.php/HowTo/Scenery/license license]                                 "can be how you want your asset distributed"

Latest revision as of 14:45, 20 February 2022

kuid <kuid2:######:#####:#>

kind "track"

trainz-build 4.5

username "Bridge name"

kuid-table {

}

obsolete-table {

}


mesh-table

{

}

thumbnails

{

      0

      {

            image "$screenshot$.jpg"

            width 240

            height 180

      }

}


istrack 1

casts_shadows 1

track

{

      adjust-cross-section-to-ground 0

      follows-spline-gradient 1_shadows

      mesh-length 18

      track-lod-tree

      {

            mesh "default"

      }

}

endcap-prev

{

      adjust-cross-section-to-ground 0

      follows-spline-gradient 1

      mesh-length 9

      track-lod-tree

      {

            mesh "initiator"

      }

}

endcap-next

{

      adjust-cross-section-to-ground 0

      follows-spline-gradient 1

      mesh-length 9

      track-lod-tree

      {

            mesh "terminator"

      }

}

attached-splines

{

      track0

      {

            follows-spline-gradient 1

            lateral-offset 0

            spline-kuid <kuid:103179:100019>

            use-same-direction 1

      }

}

[description] "Tells the user all about your asset can be as much of a description as you like"

[category-class] "TB"


The following tags are optional


category-region "AU"

category-era "1970s;1980s;1990s;2000s;2010s"

author "who made the asset"

organisation "your organisation"

contact-email "your email"

contact-website "maybe you have a website"

license "can be how you want your asset distributed"

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