KIND Drivercharacter
From TrainzOnline
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Jamesmoody (Talk | contribs) (New page: KIND Drivercharacter is the icon representation of a drivercharacter. It provides the face texture used in the UI. It references a separate mesh asset to provide the visual representat...) |
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==KIND Hierarchy== | ==KIND Hierarchy== | ||
===Parent Classes=== | ===Parent Classes=== | ||
− | * | + | * [[KIND TrainzBaseSpec]] |
===Child Classes=== | ===Child Classes=== | ||
Line 27: | Line 27: | ||
Sample [[config.txt file]] for a drivercharacter, with the Standard Tags excluded for brevity: | Sample [[config.txt file]] for a drivercharacter, with the Standard Tags excluded for brevity: | ||
− | + | kind "drivercharacter" | |
face-texture "driver.texture" | face-texture "driver.texture" | ||
mesh <kuid:-3:10128> | mesh <kuid:-3:10128> | ||
− | + | username "My Driver Character" | |
kuid <KUID2:####:#####:0> | kuid <KUID2:####:#####:0> | ||
− | + | category-class "OHD" | |
Line 41: | Line 41: | ||
==Categories== | ==Categories== | ||
− | [[Category:Asset KIND]] | + | [[Category:Asset KIND|D]] |
+ | [[Category:TBD]] |
Latest revision as of 14:57, 14 February 2014
KIND Drivercharacter is the icon representation of a drivercharacter. It provides the face texture used in the UI. It references a separate mesh asset to provide the visual representation of the driver in the cab.
Contents |
[edit] KIND Hierarchy
[edit] Parent Classes
[edit] Child Classes
- none.
[edit] Supported Tags
Each HTML asset supports the following tags. Each tag is shown here with its default value.
face-texture mesh
[edit] face-texture
- Type: Image filename
- Desc: The image filename for the 64x64 face texture of the driver character. Used in various places the UI. Should refer to the '.texture' form of a texture provided in .texture.txt and .tga format.
[edit] mesh
- Type: KUID
- Desc: The asset which will provide the visible representation of the driver in the cab of a loco. This should be a 'kind mesh' asset, with two meshes in it's meshtable - one called "standing" and one called "sitting", for use when standing at the controls and sitting at the controls respectively.
[edit] Example Config.txt
Sample config.txt file for a drivercharacter, with the Standard Tags excluded for brevity:
kind "drivercharacter" face-texture "driver.texture" mesh <kuid:-3:10128> username "My Driver Character" kuid <KUID2:####:#####:0> category-class "OHD"
[edit] Downloads
TBD