How to Use S20 Tools
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<td><span style="font-size: 17px; font-weight: 700;">Assets and Objects</span><br> | <td><span style="font-size: 17px; font-weight: 700;">Assets and Objects</span><br> | ||
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− | <td width= | + | <td width=440><span style="font-size: 17px; font-weight: 700;">Notes: Palettes'''</span><br> |
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<td>If you have any '''Effect Layers''' then they will appear as '''Targets''' in this drop down list. Select an '''Effect Layer''' to use the brush to paint with that layer.</td> | <td>If you have any '''Effect Layers''' then they will appear as '''Targets''' in this drop down list. Select an '''Effect Layer''' to use the brush to paint with that layer.</td> | ||
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<td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | <td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | ||
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<td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | <td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | ||
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<td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | <td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | ||
----</td> | ----</td> | ||
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<td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | <td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | ||
----</td> | ----</td> | ||
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+ | <td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | ||
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<td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | <td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | ||
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<td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | <td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | ||
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</td> | </td> | ||
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<td>'''Effect Layers''' are created using the '''Edit Effect Layers''' options found in both the '''Edit Menu''' at the top of the screen and also in the '''Brush Tools''' drop down list (see below). They can also be loaded from '''.CDP''' files and installed from the '''Download Station (DLS)'''.</td> | <td>'''Effect Layers''' are created using the '''Edit Effect Layers''' options found in both the '''Edit Menu''' at the top of the screen and also in the '''Brush Tools''' drop down list (see below). They can also be loaded from '''.CDP''' files and installed from the '''Download Station (DLS)'''.</td> | ||
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<td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | <td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | ||
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<td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | <td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | ||
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<td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | <td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | ||
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<td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | <td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | ||
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<td>When moving a scenery object, its height will be '''fixed''' to the terrain height.</td> | <td>When moving a scenery object, its height will be '''fixed''' to the terrain height.</td> | ||
</tr> | </tr> | ||
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<td>Track objects can be restored to their original height and position (on the track) by opening their '''Context Menu''' and selecting:- | <td>Track objects can be restored to their original height and position (on the track) by opening their '''Context Menu''' and selecting:- | ||
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<td>The spline endpoint will be '''fixed''' at its original height.</td> | <td>The spline endpoint will be '''fixed''' at its original height.</td> | ||
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<td>Not all splines have endpoints at each ends. As shown in the image on the left, some splines will have an "endcap" that is attached to the start of the first segment and to the end of the last segment. The use of an endcap is a purely cosmetic effect - to give the spline a more distinctive appearance. | <td>Not all splines have endpoints at each ends. As shown in the image on the left, some splines will have an "endcap" that is attached to the start of the first segment and to the end of the last segment. The use of an endcap is a purely cosmetic effect - to give the spline a more distinctive appearance. | ||
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<td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | <td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | ||
---- | ---- | ||
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<td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span></td> | <td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span></td> | ||
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<td>Not all objects will have <span style="font-weight: 700; font-size: 15px; color: white; background-color: red;"> Red </span> and/or <span style="font-weight: 700; font-size: 15px; color: white; background-color: green;"> Green </span> rotational Anchors.</td> | <td>Not all objects will have <span style="font-weight: 700; font-size: 15px; color: white; background-color: red;"> Red </span> and/or <span style="font-weight: 700; font-size: 15px; color: white; background-color: green;"> Green </span> rotational Anchors.</td> | ||
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<td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | <td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | ||
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<td>Track objects can be restored to their original height and position (on the track) by opening their '''Context Menu''' and selecting:- | <td>Track objects can be restored to their original height and position (on the track) by opening their '''Context Menu''' and selecting:- | ||
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<td>The <span style="font-weight: 700; font-size: 15px; color: white; background-color: green;"> Green </span> rotational Anchor '''CANNOT''' be used on '''Track splines''' | <td>The <span style="font-weight: 700; font-size: 15px; color: white; background-color: green;"> Green </span> rotational Anchor '''CANNOT''' be used on '''Track splines''' | ||
</td> | </td> | ||
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<td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | <td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | ||
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<td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | <td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | ||
----</td> | ----</td> | ||
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<td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | <td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | ||
----</td> | ----</td> | ||
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<td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | <td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | ||
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<td><span style="font-size: 17px; font-weight: 700;">Notes: Mass Moves'''</span><br> | <td><span style="font-size: 17px; font-weight: 700;">Notes: Mass Moves'''</span><br> | ||
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<td><span style="font-size: 17px; font-weight: 700;">Notes: Layers and Cloning'''</span><br> | <td><span style="font-size: 17px; font-weight: 700;">Notes: Layers and Cloning'''</span><br> | ||
---- | ---- | ||
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<td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | <td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | ||
---- | ---- | ||
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<td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | <td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | ||
If you enter an '''X''' or '''Y''' value that is "out in empty space" (beyond the edge of a boundary baseboard) then the cursor will be refocussed at a point on the baseboard edge that is the closest to the entered co-ordinates. | If you enter an '''X''' or '''Y''' value that is "out in empty space" (beyond the edge of a boundary baseboard) then the cursor will be refocussed at a point on the baseboard edge that is the closest to the entered co-ordinates. | ||
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<td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | <td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | ||
If you enter an '''X''' or '''Y''' value that is "out in empty space" (beyond the edge of a boundary baseboard) then the objects will be moved to that position and may vanish from view. The '''Undo''' command can be used to reverse the move or the '''Marquee Tool''' can be used to add a baseboard under the "floating" objects.</td> | If you enter an '''X''' or '''Y''' value that is "out in empty space" (beyond the edge of a boundary baseboard) then the objects will be moved to that position and may vanish from view. The '''Undo''' command can be used to reverse the move or the '''Marquee Tool''' can be used to add a baseboard under the "floating" objects.</td> | ||
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<tr valign="top"> | <tr valign="top"> | ||
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<td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | <td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | ||
---- | ---- | ||
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− | <td>[[image:NotePad.PNG|link=]]</td> | + | <td width=25>[[image:NotePad.PNG|link=]]</td> |
<td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | <td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | ||
---- | ---- | ||
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<td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | <td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | ||
---- | ---- |
Revision as of 08:18, 20 February 2023
The information in this Wiki Page applies to Surveyor 2.0 (S20) as found in Trainz Plus. The original reference material for this document can be found at Surveyor 2.0 Overview
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Surveyor 2.0 vs Surveyor Classic
Surveyor 2.0 | |||||
Surveyor 2.0 (or S20) is the new Surveyor interface provided to Trainz Plus Gold and Trainz Plus Standard subscribers as an alternative to Surveyor Classic. Classic is still available as an option to subscribers. | |||||
Whats New | |||||
a single set of common tools that can be applied to ALL types of objects | |||||
the ability to select multiple objects of different types that can be manipulated as one with more freedom than was previously possible | |||||
each object has its own Context Menu that applies specific actions depending on the type of object | |||||
information and controls in dockable and moveable Palettes that can be hidden when not needed | |||||
a new Scrapbook asset to store "scenes" that can be pasted anywhere in a route, between routes and shared through the DLS | |||||
a new Marquee Tool that allows:-
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The following screen images help illustrate the change in philosophy that has occurred with the release of the Surveyor 2.0 user interface.
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The Tools Palette
The Tools Palette is at the core of the new interface and takes the place of all the Tool Flyouts that have been the standard for Trainz Surveyor for many years now. Some of the tools are new while others have been given a makeover and new abilities. | ||||||||||||||||||||||
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The Brush Tool
Keyboard Shortcut: W | The Brush Tool "paints" the ground height, ground textures, effect layers and scrapbook scenes in a route |
The Brush Tool has two drop down menu lists.
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Ground Height
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When the Ground Height Target is selected, the second drop down box will give a choice of several Ground Height actions.
The actions are:- | ||||||||||||
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The brush tool options for each action are shown in the Tool Options Palette with a Gold coloured icon next to their names. Those options that have their icon greyed out will be ignored by the selected action, but they can still be edited. | ||||||||||||||||||||||||||||||||||||
Height Up/Height Down |
Set Height |
Grade |
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Ground Texture
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When the Ground Texture Target is selected, the second drop down box will be disabled - there are no brush texture actions.
The brush tool options for each action are shown in the Tool Options Palette with a Gold coloured icon next to their names. Those options that have their icon greyed out will be ignored, but they can still be edited.
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Default Baseboard Ground Texture
When a new route is created or a new baseboard is added it will be covered with the Default ground texture for the selected Region. This can be temporarily disabled or permanently changed to a different texture (including to the standard TRS19 grid pattern). | ||||||||||
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A more complex solution is to edit an existing Region or create one of your own to add your preferred ground texture (such as the standard TRS19 grid pattern) to each new route you create and every new baseboard that you add. |
Information on creating and editing Region assets can be found on the Trainz Wiki at:- |
Scrapbook Data
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The Scrapbook Actions
When the Scrapbook Data Target is selected, the second drop down box will give a choice of two actions.
The actions are:- | ||||||||
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The available brush tool options are shown in the Tool Options Palette with a Gold coloured icon next to their names. Those options that have their icon greyed out will be ignored, but they can still be edited. | |||||||||||||||||||||||||||||||
Scrapbook Brush |
Scrapbook Clone |
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The Scrapbook Palette |
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Effect Layers
If the route has Effect Layers installed then they will be listed individually as additional Targets.
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TurfFX and Clutter Effect Layers
When a TurfFX or Clutter Effect Layer has been selected as the Target, the second drop down box will give a choice of three actions. The actions are very similar to those found in the Ground Height brush:- |
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Water Effect Layer
When a Water Effect Layer has been selected as theTarget, the second drop down box will give a choice of five actions. The actions are identical to those found in the Ground Height brush plus a new action:- |
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Edit Effect Layers...
When this Target is selected, the Edit Effect Layers options will appear. This is the same as selecting Edit Effect Layers ... from the Trainz Edit Menu.
If no Effect Layers are present then you can create a new one |
If Effect Layers are present then select one to edit |
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More information on creating and editing Effect Layers can be found on the Trainz Wiki at:- |
The Placement Tool
Keyboard Shortcut: E | The Placement Tool adds objects to a route |
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The Placement Tool has no drop down menu lists.
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The first step is to identify and select the particular object that you want to add to the route.
Placing a Scenery Mesh Object
Individual "non-spline" scenery objects that are not attached to track are often referred to in Trainz terminology as Scenery Mesh Objects .
Steps: To add a Scenery Mesh Object the first step is to identify the exact object you want to add.
In the Asset Palette either:-
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To narrow down the filter list type part of the object name into the Search Text Box. For example if you have selected Scenery Objects and want to find "barns", then type "barn" (UPPER/lower case does not matter). |
This will list all the Scenery Objects containing the text "barn" in their name.
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Placing a Scenery or Track Spline
Start the process of laying a track or spline by identifying and selecting the track or scenery spline as described in steps to in Placing a Scenery Mesh Object above but in Step select the Scenery Spline or the Track filter in the Assets Palette | ||||||||||||||||||||||||
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OR |
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Then, after Step , continue with the steps listed below:-
The "Click on the spot" as shown in Step will place the start or first endpoint of the spline. | ||||||||
Move the mouse in the direction you want to lay the spline or track. The spline will follow the mouse wherever you move it. | ||||||||
When you have the tool pointer in the final position for the first spline segment, Left click the mouse. This will anchor the second spline endpoint. The spline between the two endpoints is the first spline segment.
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Left click on the new endpoint and move the mouse in the direction you want to continue laying the spline or track. The spline will follow the mouse wherever you move it. | ||||||||
When you have the tool pointer in the final position for the second spline segment, Left click. This will anchor the third spline endpoint and the Context Icons will move to the new segment. | ||||||||
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Repeat Steps and above to continue laying the spline. |
Spline Segment Heights
When you start adding a spline to a route it will always be placed at the height of the terrain regardless of the Tool Options Height setting.
However, you can set the height of the last segment that was added or of any selected segment.
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Placing Track Objects
Track Objects are objects, both visible and invisible, that can only be attached to track splines.
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Follow steps to in Placing a Scenery Mesh Object above but in Step select the Track Object filter in the Assets Palette.
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OR |
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Placement Tool Options
The Tool Options Palette Height setting for Scenery Mesh Objects, Scenery Splines, Track Splines and Track Objects when using the Placement Tool does not always show a gold coloured icon which indicates an "active" control setting but the setting is active. |
Scenery and Track Mesh Object Tool Options
In Surveyor 2.0 track objects can be given a height above (or below) the track.
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Spline (Scenery and Track) Tool Options
Splines have two Placement Tool settings in the Tool Options Palette.
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Deleting Placed Objects
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The Eyedropper Tool
Keyboard Shortcut: R | The Eyedropper Tool identifies and selects objects in a route |
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The Eyedropper Tool has no drop down menu lists.
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When selected, the Eyedropper Tool will change the tool pointer to an "eyedropper" icon.
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Quick Steps
With the Eyedropper Tool selected, move the tool pointer (which will now be an eyedropper symbol) onto any object in view.
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Left click on the object name in the Assets Palette filter list to select it (highlighted in blue) and switch control to the Placement Tool |
Narrowing the Search
Sometimes (or often) a scene will be too crowded with different scenery objects to be able to use the Eyedropper Tool to easily select a single object. In these cases additional options are available to help "remove the clutter". |
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At the top of the Assets Palette is a drop down box which controls how the Tool works with the filters that you set.
The drop down box will provide three options:-
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These options work with the Asset Filters to help narrow the search for a specific object or type of object that is in the route.
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As an example the following images show the progressive application of a Visibility Filter.
No filter has been applied. |
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The Visibility Filter option has been applied and the filtered list has been set to display only Scenery Splines. |
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An additional filter has been applied. The word "fence" has been added to the search text box. |
The Free Move Tool
Keyboard Shortcut: S | The Free Move Tool moves objects around a route |
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The Free Move Tool has no drop down menu lists.
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Free Move: Scenery Mesh Objects
Individual "non-spline" scenery objects that are not attached to track are often referred to in Trainz terminology as Scenery Mesh Objects .
Moving a Scenery Mesh Object
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Set the Height for a Scenery Mesh Object
When placed in a route by the Placement Tool a scenery object will take the height of the terrain as its set height. It will be fixed to the terrain so when you move it around it will always be at the same height as the terrain it is over. This can be changed to fix the object to a set height above or below the terrain. |
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Mesh Object Context Menu
A selected scenery object, or a group of selected scenery objects, will have a Context Icon that opens a Context Menu. The icon design will vary between object types.
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Mesh Object Context Menu |
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Free Move: Track Objects
Track Objects (signals, switches, speed signs, markers, etc) are always attached to an existing track. They can be moved to new positions along the track and in Surveyor Classic that was the limit of their movement. Surveyor 2.0 brings a new freedom of movement to track objects. They can be moved away from the track to the left or right as well as above and below the track. The operation of a track object is not affected by these changes. |
Throw Lever track object in its original position |
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After being moved horizontally and vertically |
The track object can still be moved along the track with the Free Move Tool.
Track Object Context Menu
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Track objects can also be rotated to the opposite side of the track.
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Free Move: Spline Objects (Including Track)
Scenery splines and track splines are defined by their endpoints. Splines are usually added to a route as a series of joined segments linked at the endpoints.
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Moving Spline Endpoints
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Moving Spline Segments
Splines are frequently made of multiple segments joined together. You can easily move a spline by moving its segments, individually or as a group.
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Left Click and Drag the selected segment(s) in any horizontal direction.
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Spline Object Height Adjustment
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Spline Object Context Menu
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Endpoint Context Menu |
Segment Context Menu |
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The Fine Adjustment Tool
Keyboard Shortcut: D | The Fine Adjustment Tool makes 3D adjustments (position and rotations) to objects in a route |
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The Fine Adjustment Tool has no drop down menu lists.
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The most obvious feature of the Fine Adjustment Tool is the 3D Anchor Frame it adds to the selected object.
The coloured lines, called Anchors , allow manual positional and rotational controls:-
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Fine Adjustment: Scenery Mesh Objects
Individual "non-spline" scenery objects that are not attached to track are often referred to in Trainz terminology as Scenery Mesh Objects .
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Blue vertical Anchor movement |
Green Anchor rotation |
Red Anchor rotation |
Blue Anchor rotation |
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Scenery Mesh Object Height Adjustment
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Scenery Mesh Object Context Menu
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Fine Adjustment: Track Objects
Track Objects (signals, switches, speed signs, markers, etc) are always attached to an existing track. They can be moved to new positions along the track and in Surveyor Classic that was the limit of their movement. Surveyor 2.0 brings a new freedom of movement to track objects. They can be moved away from the track to the left or right as well as above and below the track. The operation of a track object is not affected by these changes. |
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Track Object Context Menu
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Track objects can also be rotated to the opposite side of the track.
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Fine Adjustment: Spline Objects (Including Track)
Scenery splines and track splines are defined by their endpoints. Splines are usually added to a route as a series of joined segments linked at the endpoints.
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Moving Spline Endpoints
The 3D Anchor Frame shown is for a spline endpoint.
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Moving Spline Segments
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The 3D Anchor Frame shown is for a spline segment.
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Selecting a spline segment with the Fine Adjustment Tool will add a Temporary Endpoint at the point where the segment was clicked.
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Segment moved to the right along the Red horizontal Anchor line |
Segment moved up along the Blue vertical Anchor line |
Segment rotated anti-clockwise around the Blue rotational Anchor arc line |
Segment rotated clockwise around the Red rotational Anchor arc line |
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Fine Adjustment: Object Heights
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Object Height Above Ground Height
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Object Height Below Ground Height
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A more complex alternative method is to use the Surveyor Compass Rose, the Info Palette and the Tool Options Palette.
The Surveyor Compass Rose |
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The Marquee Tool
Keyboard Shortcut: F | The Marquee Tool selects the content in areas of a route, creates and deletes baseboards and sets their properties |
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The Marquee Tool draws out a rectangular area, the Marquee Selection Area, on the route. Any objects (including Ground Heights, Ground Textures and Effect Layers) that are inside the Marquee Selection Area or touched by its boundary will be selected. |
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a road spline at the bottom and a house at the lower left of the Marquee Selection Area have been overlain by the drawn rectangle so they have been included in the selection. | |
the Marquee Selection Area was drawn from the top left to the bottom right which places the Marquee Context Icon at the bottom right of the rectangle. | |
the bottom right of the Marquee Selection Area also has a 3D Anchor Frame. | |
The road spline was the last object that was included in the selection area so its Context Icons are also present. |
Not shown in the image, because they are not highlighted, are the Ground Heights, Ground Textures and Effect Layers that are also included in the Marquee Selection Area.
The Marquee Selection Area 3D Anchor Frame has some similarities to the one used with the Fine Adjustment Tool.
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Using the Assets Palette Filter
The Assets Palette filter tools can be used to restrict the objects selected by the Marquee Tool.
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Using the Filters shown above, the Marquee Selection Area only selects scenery spline objects.
Marquee Anchor Controls
The following images demonstrate the effect of using the Marquee Anchor Controls on the image shown at the top of this section as the starting point.
Horizontal Anchor Shift
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Rotational Anchor Shift
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Vertical Anchor Shift
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Marquee Context Menu
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Scrapbook Operations
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Once an area has been marked out by the Marquee Tool a number of options become available.
The Trainz Edit Menu will show some additional options:-
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Adding a New Scrapbook
The Cut and Copy Scrapbook operations are also found in the Marquee Context Menu (see the Marquee Context Menu section above).
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When a new Scrapbook is created by a Cut or Copy , it will appear in the Scrapbook palette with some basic details.
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Once a scrapbook has been Pinned it becomes an asset and will appear in Content Manager
The scrapbook can be uploaded to the DLS and saved as a CDP file.
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Managing Baseboards
The Marquee is a powerful tool for adding, deleting and changing the properties of multiple baseboards.
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Mass Object Moves and Clones
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Selecting and Moving Multiple Objects
Multiple objects can be selected and moved with the Free Move Tool and the Fine Adjustment Tool.
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Selecting Multiple Identical Objects
You can quickly select all nearby identical objects by a Double-LeftClick on an object.
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A forest of many different trees. Only one has been selected. | Double-LeftClick on a tree to select all the identical trees in the forest. |
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Cloning Objects
You can easily clone single and multiple selected objects. If you have selected a group of objects they do not have to be the same type - you can select scenery objects and scenery splines. |
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The Info Palette
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This palette can be easily overlooked but it has some very useful features.
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to display precise data on the "focus" - the position of the cursor | |
to display precise data on the position and attitude of objects | |
to allow precise control over the position and attitude of objects (i.e. it can be used instead of the Free Move Tool and the Fine Adjustment Tool) | |
to change the "home" layer and binding layer of a selected object | |
to lock and unlock layers |
The Info Palette will appear as shown in the image below.
Each of the small arrowhead icons will open the palette to display more information and some controls. |
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Focus Info and Controls
The Focus shows the current position and height of the Cursor object. Open up the Focus by Left clicking on its arrowhead icon.
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Next to the Z co-ordinate is a small white down arrowhead. Left click on the arrow to open its menu.
There is only one item in the sub-menu. Use Height for Brush Left click on the option to copy the current cursor height (Z) value from the Info Palette to the Tool Options Palette Height entry. |
Asset Name Menu
You must have an object (or objects) selected for a name to be shown and the menu to be available.
If the selected objects are different then a count of the additional objects will be added. The (+2) shown in the object name in the image on the left indicates that "2" additional different objects are in the group of selected objects. The name and position data shown will be for the last selected object. |
Next to the objects name is a small white Down Arrowhead. Left click on the arrowhead to open its menu.
The menu options are:-
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Position Info and Controls
You must have an object (or objects) selected for the position data to be shown and edited. Open up the position data by Left clicking on its Pos: arrowhead icon.
The position of the selected object (or the last object if more than one is selected) is shown in the X, Y and Z text boxes. These values can be edited to move the object or objects to a new position but CARE will be needed.
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Next to the Z co-ordinate is a small white down arrowhead. Left click on the arrow to open its menu.
There is only one item in the sub-menu. Use Height for Brush Left click on the option to copy the height (Z) value for the selected object from the Info Palette to the Tool Options Palette Height entry. |
Rotation Info and Controls
You must have an object (or objects) selected for the rotation data to be shown and edited. Open up the rotation data by Left clicking on its Rot: arrowhead icon.
The rotational orientation of the selected object (or the last object if more than one is selected) is shown in the R, P and Y text boxes. These values can be edited to rotate the object or objects in 3D space BUT not all objects can be rotated in certain directions. On the right of each box is a pair of Up/Down controls. Left Click and Drag up or down on these to adjust the rotation angle in increments of 1°. |
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Layer Info and Controls
You must have an object (or objects) selected for the layer data to be shown and edited. Open up the layer data by Left clicking on its Layer: arrowhead icon.
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This will show the:-
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If multiple objects from different layers have been selected then no layer name will be shown in the Layer and Binding boxes. Instead they will be left "blank" as shown in the image on the left. Both boxes can still be opened to assign layers to objects. |
Assigning Objects to a Different Layer
A selected object or group of selected objects can be assigned to a different layer. If multiple objects have been selected then they do not have to all be in the same layer.
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Once a target layer has been selected then the Select Layer button, which sets the Active Layer, may become active. The Active Layer is the layer used by the Placement Tool when objects are added to a route (or session). This button gives you the opportunity to set the Active Layer to the same layer that you just used to assign to an object. Its use is optional. |
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Assigning Objects to a Binding Layer
The Binding Layer, or Bound Layer as it is also called, is a tool used in the development of a route or session. It allows you to temporarily assign an object to a second layer while it is still in its original layer. The object will then take on the properties (Locked/Unlocked, Hidden/Visible) of both layers. |
So if the original layer or the binding layer of an object is:- | |
LOCKED then the object will be LOCKED | |
HIDDEN then the object will be HIDDEN |
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As an example, the image below shows what you will see for a single object that has had:- | |||||||||
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More information on creating, editing and using Layers can be found on the Trainz Wiki at:- |
Trainz Wiki
More Tutorials and Guides to Using Trainz |
This page was created by Trainz user pware in January 2023 and was last updated as shown below.