How to Use Message Popup Rule

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'''Settings in This Example:'''
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*Gameplay will not be paused while the message is displayed.
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*Any previously opened message window will be closed before this message is displayed.
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*'''Message location:''' - the '''Top left''' of the screen will be used.
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*A '''Custom Message''', as entered into the text box, and a selected '''Icon''' will be displayed.
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*No optional sound has been added.
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<br>
 
'''Notes:'''
 
'''Notes:'''
 
*No knowledge of HTML is required.
 
*No knowledge of HTML is required.
 
*You are limited to about 6 lines of text.
 
*You are limited to about 6 lines of text.
*Text only, no graphics apart from the icon.
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*Text only can be entered.
 
*You can select and display an optional icon with the message.
 
*You can select and display an optional icon with the message.
 
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Revision as of 17:37, 16 June 2018

DotPoint.JPG The Message Popup Rule is a T:ANE Session Rule that creates onscreen messages for users in Driver Mode.

The screenshots shown below give examples of how to use the Message Popup Rule.

Contents

Example 1: HTML Page

The settings shown in this example will direct TANE to load the message from a HTML file in a HTML asset.

MessagePopup1.JPG

Settings in This Example:

  • Pause game while message is displayed - if checked this will halt the gameplay until the window is closed. This may be needed if you have a long introductory HTML information page, otherwise leave unchecked.
  • Close previous message popup windows - checked is usually a good idea unless you want multiple message windows open.
  • Message location: - the Top left of the screen has been chosen as the location for the message window. Other positions are Top right, Bottom left and Bottom right.
  • The web page to be displayed is named "right_away.html" and the sound file to be played is named "all-aboard.wav". Both are found in the HTML asset named General Purpose Session HTML
  • Autoplay Wav is ticked so the sound will be played when the page is displayed.


Notes:

  • If you are creating your own HTML file then knowledge of HTML, as used by TANE, will be required.
  • The HTML file (with filename extension ".html") must be in a Trainz asset of type HTML.
  • Graphics and a limited set of HTML effects are possible.
  • The sound file settings HTML Wave and Wave Name are optional.
  • If a sound file is to be played when the message is displayed then it must be of type WAV (with filename extension ".wav") and must be in a Trainz asset of type HTML. It does not have to be in the same HTML asset as the HTML page.

Example 2: Custom Message

The settings shown in this example will direct TANE to load the message from text entered in the Custom Message box.

MessagePopup3.JPG

Settings in This Example:

  • Gameplay will not be paused while the message is displayed.
  • Any previously opened message window will be closed before this message is displayed.
  • Message location: - the Top left of the screen will be used.
  • A Custom Message, as entered into the text box, and a selected Icon will be displayed.
  • No optional sound has been added.


Notes:

  • No knowledge of HTML is required.
  • You are limited to about 6 lines of text.
  • Text only can be entered.
  • You can select and display an optional icon with the message.
MessagePopup2a.JPG The custom message popup created by the example shown above

Example 3: String-Table Message

The settings shown in this example will direct TANE to load the message from text stored in the config.txt string table of a specified HTML asset.

MessagePopup4.JPG Notes:
  • the config.txt file of the HTML asset must have a string-table container which holds all the text messages to be displayed.
  • the string-table token is the "tag" which identifies the message text in the config.txt file.


For example, the config.txt file of the asset General Purpose Session HTML contains the following:-

string-table
    {
        html_warning_late       "You are running late!"
    }

...which will produce the message "You are running late!" from the Message Popup Rule settings shown on the left.

See the Trainz Wiki Page How to Create a HTML Asset for more details.



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