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  • |Specifies the number of grid segments (length, width) to be removed from the surveyor grid to accommodate the turntable pit. |Disables smoke effects for trains on track with this tag set. Useful for tunnels, engine houses, snow sheds
    63 KB (9,035 words) - 15:26, 15 January 2023
  • Localisation note; the follow statement has special meaning to the Trains HTML parser; ...1 to 0.9; imagining this as a clock face this means the dial is allowed to rotate between approximately 7 clockwise around to approximately 5 and vice versa
    20 KB (3,327 words) - 01:46, 14 March 2024
  • ... provides a way to create different types of tripte valves for long-length trains (~70 vehicles), where using Train.SetVelocity() is unrealistic ...have set created gangways for my exteiors using bogeys which allow them to rotate and remain aligned realistically. The issue arrizes when in the interior. I
    18 KB (2,949 words) - 02:50, 14 October 2021
  • ...mmunity gets to post all their surveyor tool feature requests. Request any surveyor tool additions or options that you think will enhance the game. * A window that shows all items used in a map (maybe broken out by surveyor categories?) that allows deletion and replacement with other objects. Woul
    19 KB (3,452 words) - 08:59, 18 September 2011
  • *Fixed an issue where the "Surveyor Settings" screen does not appear when in native mode. *Made some adjustments to the process of selecting assets in Surveyor.
    12 KB (1,906 words) - 11:20, 5 February 2013
  • ...traight or curved and snap into position when moved on to another track in Surveyor. surveyor-only ''data''
    8 KB (1,008 words) - 18:21, 6 November 2012
  • Combined rail and road crossings that react to trains or script control. This allows animation, special lighting effects and atta :Asset username. This will be the name that appears in the surveyor menu.
    4 KB (513 words) - 06:55, 10 November 2012
  • A speed limit sign for Trains. It displays the maximum limit (sign texture made by the creator) and the s :Asset username. This will be the name that appears in the surveyor menu.
    3 KB (411 words) - 06:58, 10 November 2012
  • :Asset username. This will be the name that appears in the surveyor menu. ...s (alphanumber_0 to alphanumber_9) as numbers are changed via the Surveyor Trains tab - `Edit Properties' icon (the `?' icon).
    7 KB (878 words) - 03:51, 8 June 2011
  • Locomotive numbering in the game is edited in '''Surveyor''': Trains panel (Train mode) - Edit Properties (the `?' icon). ...al I have created four numbers each 125 wide by 100 long. You will need to rotate the planes 90 degrees in the "X" co-ordinates. Once rotated then you can mo
    9 KB (1,478 words) - 12:08, 2 August 2018
  • ...assets do not respond to the junction-direction button on the track tab in Surveyor and they cannot be switched on the minimap.<br><br> ...The script will monitor trains crossing these objects and will derail both trains if a collision is detected.<br><br>
    7 KB (1,172 words) - 09:55, 11 May 2014
  • View, press the right mouse button + Drag to rotate and elevate the view, and the These cameras are placed in the 3D world in Surveyor mode.
    5 KB (978 words) - 12:48, 2 August 2018
  • asset in the Train Viewer window, the picture will rotate to == [[File:reload page.jpg]] Rotate Train ==
    7 KB (1,259 words) - 12:46, 2 August 2018
  • This page provides a step by step guide to the Surveyor workflow and will guide you to create a simple Route and Session that will Use the Move and Rotate tools by first enabling the tool in the Menu then click dragging the object
    9 KB (1,614 words) - 01:48, 23 September 2021
  • * Minor fixes for Surveyor environment dialog. ...bug where the current season's date was not correctly applied when loading Surveyor.
    42 KB (6,526 words) - 23:15, 12 June 2018
  • ...''' are track markers that are invisible in '''Driver''' but visible in '''Surveyor'''</td> <td>they are visible in Surveyor and invisible in Driver</td>
    59 KB (8,901 words) - 10:30, 28 November 2023
  • ...' and '''TRS22 Platinum''') will need to temporarily switch back to the '''Surveyor Classic''' interface to use this tool.</td> <td>'''consists/trains'''</td>
    40 KB (6,100 words) - 08:17, 18 September 2023
  • ...r''' but visible in '''Surveyor'''. They are used to direct '''specific''' trains under '''AI''' control through the track section where they are placed</td> ...y work on AI controlled trains. They have no effect on manually controlled trains</td>
    70 KB (10,412 words) - 10:44, 28 November 2023
  • ...llow coloured markers that are invisible in '''Driver''' but visible in '''Surveyor'''</td> <td>They are "One Way" signs that force trains under AI control to travel in a specific direction through the track sectio
    43 KB (6,391 words) - 05:51, 28 November 2023
  • ...oloured track objects that are invisible in '''Driver''' but visible in '''Surveyor'''</td> ...rk on '''AI''' controlled trains and have no effect on manually controlled trains</td>
    46 KB (7,092 words) - 21:42, 21 April 2024

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