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  • ... or loaded to a session and edited by the user through a browser window in Surveyor. To enable this for an asset, it must inherit from PropertyObject (or from ...mmer to give careful thought to what data is needed to save and restore an objects state.
    17 KB (2,173 words) - 09:22, 5 April 2021
  • *Similarly when two trains couple one of the train objects is destroyed. *Messages sent to and from Train objects are listed below:
    37 KB (4,771 words) - 13:47, 28 December 2020
  • Users are encouraged to add their own guides to this page in a similar fashion, or expand on existing g * [[/Add Bumpy Track/]]
    12 KB (1,653 words) - 22:37, 20 November 2023
  • ... =left/right, front/back, up/down, yaw, pitch To determine these variables add -freeintcam to the trainzoptions.txt. Pan around the interior using arrow k |Specifies the number of grid segments (length, width) to be removed from the surveyor grid to accommodate the turntable pit.
    63 KB (9,035 words) - 15:26, 15 January 2023
  • [[KIND Scenery]] provides the basis for all surveyor-placeable assets. ...sound and animation. It is height adjustable and forms the majority of map objects used.
    9 KB (1,308 words) - 23:28, 8 June 2019
  • ...be controlled by setting each <[[#TR |TR]]> element within the table to add up to the desired table height. Documented below under [[#Embedded Objects |embedded objects]]. Embedded objects fill the style parameter. The width and height parameters specify the pixel
    20 KB (3,327 words) - 01:46, 14 March 2024
  • * Add a ''script-include-table'' and list the KUID of the asset(s) from which you * Add the same KUIDs to your asset's ''kuid-table''.
    7 KB (1,033 words) - 01:47, 14 March 2018
  • * We are unlikely to add a feature which breaks any existing content. * We are far more likely to add features which are directly blocking something that the community is workin
    18 KB (2,949 words) - 02:50, 14 October 2021
  • ===Surveyor - Height Control=== ...ame way. Holding the Ctrl key in conjuction with this move will adjust the objects height in increments of 0.1 units and holding the Shift key will change the
    11 KB (1,750 words) - 06:51, 25 April 2020
  • * Very large and/or high-poly objects now have less impact on framerate while the mouse is hovering over them. * DLS listing improved (more objects found including items with obsoletes).
    16 KB (2,497 words) - 11:20, 5 February 2013
  • *Fixed an issue where the "Surveyor Settings" screen does not appear when in native mode. *Fixed some issues with baseboards and objects not correctly streaming in when moving the camera.
    12 KB (1,906 words) - 11:20, 5 February 2013
  • * TY#1293 - 'Multiplayer - add progress indicator during game login process' * TY#1724- 'Surveyor- Inserting spline points to double tracks make them automatically change tr
    12 KB (1,881 words) - 05:31, 22 December 2014
  • ...|computing}} terms used in the Trainz environment. Users are encouraged to add their own common terms to this page in a similar fashion. Please keep in mi * '''[[Mip mapping]]''' - Process to reduce texture detail for objects in the distance, or at a sharp angle to the camera. Used to avoid problems
    14 KB (2,189 words) - 00:00, 19 February 2022
  • Some assets may have editable signs. When you set an asset's name in surveyor through the Edit Properties icon ('?' icon) the signage can be set-up to au ...ion) and so can changed through the Edit Properties icon (the `?' icon) in Surveyor.
    10 KB (1,436 words) - 22:47, 8 April 2020
  • ...e. These include all Bridges, Tunnels, Rails, Pantographs and other Spline Objects (eg. Fences or Caternaries). ... assets may have editable signs. When you set or change an asset's name in surveyor through the Edit Properties icon (`?' icon) the signage used as part of the
    17 KB (2,723 words) - 04:31, 3 January 2014
  • Freeway junctions could be made using Kind buildable objects. Attachment points would be specified where necessary for track to be attac Use the Content Creator Plus Module (CCP) to modify a Region Kind to add cars to road traffic.
    28 KB (3,977 words) - 06:36, 10 November 2017
  • ...ts, then you may need a more basic introduction to Trainz [[Driver]] and [[Surveyor]] and go through the [[HowTo/Create your first Session]] tutorial. For a mo Add the [[Display Custom HUD Rule]] - click 'add', find 'Display Custom HUD' in the list, select it, and click the tick butt
    11 KB (1,900 words) - 21:01, 29 November 2019
  • * Moving map objects from script code. ...of this system leading to compromised performance then we will step in and add deliberate limitations to restore the status quo. Feel free to play, but do
    6 KB (965 words) - 22:58, 16 January 2018
  • ...e in Trainz other than to demonstrate how animation can be used on scenery objects. Beside some adjustments the main update was to move, add and amend animation tags to a effects sub container.
    11 KB (1,724 words) - 14:09, 14 August 2023
  • ...lves. Trainz comes with a powerful map creation tool, called [[Surveyor]]. Surveyor allows you to create and edit [[Route]] and [[Session]] assets quickly and ...f the Surveyor layers concept both Routes and Sessions can contain scenery objects (buildings, trees, etc), splines (track, roads, fences, etc) and trains. A
    1 KB (178 words) - 14:38, 18 February 2013

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