Prequel to Andi Smith's wiki tutorial shed house tutorial config

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Back to: Prequel_Blender_to_Trainz#Intro


 kuid              "<kuid2:0:2154891:3>"
 username          "Engineshed Tutorial Asset Prequel Blender"
 kind              "buildable"
 trainz-build      4.6
 
 category-region            "00"
 category-era               "2000s"
 category-class             "TF"
 
 thumbnails {
   0 {
     image          "engineshed_tutorial_thumbnail.jpg"
     width          240
     height         180
   }
 }
 
 mesh-table-lod-transition-distances    1000
 mesh-detail-level-count                1
 
 script                     "engineshed_tutorial_full.gs"
 class                      "Tutorial"
 
 mesh-table {
 
   shed-lod0 {
     mesh               "shed.trainzmesh"
     lod-level          0  
     auto-create        1
     effects {
 
       corona {
         kind               "corona"
         att                "a.corona"
         texture-kuid       <kuid:-3:10110>
         frequency          2
         directional        0
         object-size        0.2
       }
 
       name {
         kind               "name"
         fontsize           0.5 
         fontcolor          160,160,160
         att                "a.name"
         name
       }
 
       masonry {
         kind       "texture-replacement"
         texture    "engineshed_textureimage.texture"
       }
 
     }
 
     doors-lod0 {
 
       mesh               "doors.trainzmesh"
       lod-level          0  
       auto-create        1
 
       effects {
         opendoors {
           kind           "animation"
           anim           "doors_scene.kin"
           speed          1.0
           looped         0
           animation-starts-active               0
           animation-has-random-start-position   0
         }
         closedoors {
           kind           "animation"
           anim           "closedoors_scene.kin"
           speed          1.0
           looped         0
           animation-starts-active               0
           animation-has-random-start-position   0
         }
       }
 
     }
 
     roof-lod0 {
       mesh               "roof.trainzmesh"
       lod-level          0
       auto-create        1
     }
 
 }
 
 kuid-table {
   skinskuid                <kuid2:0:2154890:1>
 }
 
 attached-track {
 
   track1 {
     track                  <kuid:-10:137>
     useadjoiningtracktype  1
     vertices {
       0                    "a.track1"
       1                    "a.track2"
     }
   }
 
   track2 {
     track                  <kuid:-10:137>
     useadjoiningtracktype  0
     vertices {
       0                    "a.track2"
       1                    "a.track3"
     }
   }
 
 }
 
 attached-trigger {
 
   trigger1 {
     att                    "a.track1"
     radius                 26
     track                  "track1"
   }
 
 }

Back to: Prequel_Blender_to_Trainz#Intro


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