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  • ...ECS tracks, or how many of different car types will need to be included in trains emitted by a specific Portal. ...''ECS AUS'''. This must be the EXACT name given to the ECS track marker in Surveyor. <BR><BR>
    9 KB (1,694 words) - 13:58, 3 February 2010
  • '''Set-up in Surveyor'''<BR> Now you are ready to move to Trainz Surveyor. Two components must be placed; at least one instance of the CMTM Portal yo
    4 KB (707 words) - 13:58, 3 February 2010
  • *Similarly when two trains couple one of the train objects is destroyed. ...AKE_LAP = 5.0||Train brakes are in the lap position, not available for all trains.
    37 KB (4,771 words) - 13:47, 28 December 2020
  • ...pling two vehicles will merge their Train objects, resulting in one of the trains being deleted. (ie, GetMyTrain() may return a different result after callin ...even if the coupler is not 'locked'. I.e. The vehicles may be in different Trains, and the return value may change if one train drives away.
    42 KB (5,513 words) - 14:16, 14 September 2022
  • |public define int CAMERA_SWITCH_TRAINS = 32||User permitted to swap to other trains which are in the consist menu. |public define int SURVEYOR_MODULE = 1||Trainz is currently running in Surveyor.
    47 KB (6,387 words) - 15:42, 29 July 2022
  • ...t is located. The insertion attachment point is located within the mesh ‘name’ , as listed in the config.txt. |When enabled, automatically assigns a unique name to this object as it is placed.
    63 KB (9,035 words) - 15:26, 15 January 2023
  • ...ine-based assets from [[Trainz-build]] version 2.9 and up. Contrary to the name, just as a Road type used to be defined as a Track asset, assets of this ki surveyor-only 0
    14 KB (2,154 words) - 18:26, 18 May 2020
  • |[[Interface Messages|Interface-Event,Surveyor-Left-Click]] ...when a train is deleted from the train list. This will also occur when two trains couple to form a new train.
    16 KB (2,177 words) - 13:43, 14 September 2019
  • ...and shadows. The height and gradient of the bridge spline may be varied in Surveyor. ;Chunky-Track: Track and rails for Trains (the common flexi-track), by defining the cross section shape and propertie
    9 KB (1,500 words) - 05:51, 7 April 2010
  • &lt;TD> is the work horse of tables, as the name implies all contents of a table are contained within a &lt;TD> tag. Anythin Localisation note; the follow statement has special meaning to the Trains HTML parser;
    20 KB (3,327 words) - 01:46, 14 March 2024
  • This group of messages can be used to detect trains and monitor their progress through scenery or trackside objects. They are ... Leave and Enter messages are produced the trigger radius is as defined in Surveyor. The exception to this is Crossings which generate their messages at a fixe
    3 KB (545 words) - 13:59, 3 February 2010
  • ...endly way. On a name change the Property Browser continues to use the old name until the browser has been closed and reopened. This is counter intuitive) ... provides a way to create different types of tripte valves for long-length trains (~70 vehicles), where using Train.SetVelocity() is unrealistic
    18 KB (2,949 words) - 02:50, 14 October 2021
  • ...mmunity gets to post all their surveyor tool feature requests. Request any surveyor tool additions or options that you think will enhance the game. * In the texture picker window, always show the name of the texture to better help when searching for a particular one. - Curtis
    19 KB (3,452 words) - 08:59, 18 September 2011
  • ... with the [[config.txt file]]. Trainz automatically loads the file of this name. ===Surveyor - Height Control===
    11 KB (1,750 words) - 06:51, 25 April 2020
  • ...ster, manage your Drivers as they carry out their daily tasks. Ensure your trains are in the right place at the right time to keep pace with supply and deman *Name your drivers and even customize their photographs
    3 KB (496 words) - 03:09, 9 October 2013
  • train within a single map, the iPortal allows players to send trains from one offline! An iPortal is placed into a map in surveyor and it’s settings entered
    17 KB (2,738 words) - 02:23, 28 January 2016
  • *Fixed an issue where the "Surveyor Settings" screen does not appear when in native mode. *Made some adjustments to the process of selecting assets in Surveyor.
    12 KB (1,906 words) - 11:20, 5 February 2013
  • * Norfolk & Western - Appalachian Coal - ''A late 1950s route with long coal trains and articulated steam locos and featuring a true icon of North American ste * TY#1724- 'Surveyor- Inserting spline points to double tracks make them automatically change tr
    12 KB (1,881 words) - 05:31, 22 December 2014
  • ...rrect material configuration (in particular where a material with the same name is shared between different meshes) and naming. 8) Now try placing your traincar within Surveyor (do not place in Driver in TANE, as the running numbers may not automatical
    8 KB (1,372 words) - 23:44, 4 August 2021
  • ...<big>{{center|'''Build Number'''}} || {{center|'''<u>Trainz Retail Release Name</u>'''}} ||'''Patches available''' || {{center|'''Build description'''<big> ...<big>{{center|'''Build Number'''}} || {{center|'''<u>Trainz Retail Release Name</u>'''}} ||'''Patches available''' || {{center|'''Build description'''<big>
    26 KB (3,353 words) - 07:42, 13 January 2024
  • * [[CCG/Modelling: Aliasing Trains|Aliasing Trains]] * [[CCG/Modelling: ViewPoints in Surveyor|ViewPoints in Surveyor]]
    16 KB (2,014 words) - 03:49, 1 August 2018
  • *Added ability to lock entire session in Surveyor. *Fixed a crash that can occur during copy/paste in Surveyor.
    8 KB (1,245 words) - 15:07, 5 June 2013
  • ...detail on how to build routes and their associated gameplay sessions using Surveyor. Surveyor allows the manipulation of the following aspects of the game:
    895 B (122 words) - 23:58, 13 October 2019
  • name Electric Loco ...ple, in the direction of movement of the locomotive. Trainz recognises the name and turns on the correct mesh depending on the running direction.
    8 KB (1,133 words) - 02:20, 6 July 2013
  • ...sts, starting points, industry outputs etc. You may have different sets of trains in each different session. ....txt and profile.dat files for Profiles are automatically generated by TRS Surveyor and generally shouldn't be edited.
    465 B (70 words) - 00:15, 4 June 2011
  • A portal is an industry object used to create and emit trains. It relies on a script to function. An example config.txt file is shown for surveyor-only 1
    5 KB (642 words) - 22:49, 4 June 2011
  • ...nal track system. They snap into position when moved onto another track in Surveyor. ...fixedtrack comprises is a mesh assetwith an attached track (or tracks) and surveyor only rendered arrows so the user knows where the fixedtrack starts and ends
    3 KB (369 words) - 04:47, 5 June 2011
  • '''region''' ''Surveyor region.'' '''type''' ''Surveyor type.''
    2 KB (215 words) - 01:38, 17 August 2011
  • Track and rails for Trains (the common flexi-track) defining the cross section shape and properties of :Asset username. This will be the name that appears in the surveyor menu.
    5 KB (603 words) - 10:13, 30 June 2013
  • ...traight or curved and snap into position when moved on to another track in Surveyor. surveyor-only ''data''
    8 KB (1,008 words) - 18:21, 6 November 2012
  • Combined rail and road crossings that react to trains or script control. This allows animation, special lighting effects and atta :Asset username. This will be the name that appears in the surveyor menu.
    4 KB (513 words) - 06:55, 10 November 2012
  • A speed limit sign for Trains. It displays the maximum limit (sign texture made by the creator) and the s :Asset username. This will be the name that appears in the surveyor menu.
    3 KB (411 words) - 06:58, 10 November 2012
  • :Asset username. This will be the name that appears in the surveyor menu. ...s (alphanumber_0 to alphanumber_9) as numbers are changed via the Surveyor Trains tab - `Edit Properties' icon (the `?' icon).
    6 KB (729 words) - 11:24, 7 June 2011
  • ...fferent consists, starting points, and industry outputs. Different sets of trains may be used in each different session. :Asset username. This will be the name that appears in the surveyor and driver menus.
    3 KB (300 words) - 12:48, 7 June 2011
  • :Asset username. This will be the name that appears in the surveyor menu. ...s (alphanumber_0 to alphanumber_9) as numbers are changed via the Surveyor Trains tab - `Edit Properties' icon (the `?' icon).
    7 KB (878 words) - 03:51, 8 June 2011
  • Locomotive numbering in the game is edited in '''Surveyor''': Trains panel (Train mode) - Edit Properties (the `?' icon). ..._alpha_numbers. The folder MUST have "_alpha_numbers" as the ending of the name of the folder. For example if your fonts are located in a folder called tut
    9 KB (1,478 words) - 12:08, 2 August 2018
  • ...irectory with the config.txt file. TC automatically loads the file of this name. kind "name"
    28 KB (3,977 words) - 06:36, 10 November 2017
  • ...ts, then you may need a more basic introduction to Trainz [[Driver]] and [[Surveyor]] and go through the [[HowTo/Create your first Session]] tutorial. For a mo Now open the 'Edit Session' dialog on the main menu. Change the session name and type something in for the description.
    11 KB (1,900 words) - 21:01, 29 November 2019
  • name-token "" ====name-token====
    4 KB (599 words) - 05:02, 22 November 2017
  • *A trigger or triggers for detecting the presence of trains; these should be sufficient to cover the portion of the track which is usab *A string-table entry providing the name of the platform.
    14 KB (2,053 words) - 17:39, 3 January 2023
  • ...f several game environment variables, and allow the player to place/remove trains. ... page relates to the configuration options for the QuickDrive rule(s) in [[Surveyor]]. For details on how to use the QuickDrive interface in [[Driver]], see th
    3 KB (427 words) - 17:52, 20 August 2013
  • ...tion]] techniques, route and session creation is performed in the Trainz [[Surveyor]] module. This page provides information ranging from planning out a new ro * Placing Trains in a Session
    2 KB (210 words) - 04:10, 2 June 2018
  • ...iver setup rule is one of the default rules added to all new sessions in [[Surveyor]]. It allows you to pre-configure the drivers within a session, including a ... the current [[session]]. This list may initially be blank if there are no trains in the session. To add a driver click on the 'Add another driver' link belo
    3 KB (605 words) - 11:14, 12 February 2013
  • ...cement functionality to work. Without it you will not be able to place new trains in the 3D [[Driver]] world. Other features of QuickDrive may also be disabl ...dler rule has no configuration options, and thus needs no extra setup in [[Surveyor]].
    609 B (95 words) - 22:25, 26 April 2018
  • ...lves. Trainz comes with a powerful map creation tool, called [[Surveyor]]. Surveyor allows you to create and edit [[Route]] and [[Session]] assets quickly and ...y objects (buildings, trees, etc), splines (track, roads, fences, etc) and trains. A Route can have an unlimited number of Sessions associated with it, where
    1 KB (178 words) - 14:38, 18 February 2013
  • ...assets do not respond to the junction-direction button on the track tab in Surveyor and they cannot be switched on the minimap.<br><br> ...The script will monitor trains crossing these objects and will derail both trains if a collision is detected.<br><br>
    7 KB (1,172 words) - 09:55, 11 May 2014
  • ... for Driver. This asset type is overlaid atop the Route asset, and can add trains, objects, track etc, alter environmental data such as lighting and weather, ...locomotive can exist in the Session where each locomotive can have its own name and running number.
    5 KB (741 words) - 05:32, 11 October 2019
  • These cameras are placed in the 3D world in Surveyor mode. fashion to navigating in the route editor (Surveyor).
    5 KB (978 words) - 12:48, 2 August 2018
  • Whilst in Surveyor, QuickDrive can be accessed by clicking Using QuickDrive, you can operate trains on a route without
    2 KB (374 words) - 06:37, 10 November 2017
  • Before you start modelling you might want to read [[Modeling Trains for Trainz]] as it explains things like setting up the Unit Scale correctly ...at determines the level of detail for that section, not the 'default-lod0' name.
    14 KB (2,240 words) - 03:27, 6 June 2018

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