Search results

From TrainzOnline
Jump to: navigation, search

Page title matches

Page text matches

  • Specifies a decal to attach to the scenery object. Decals are effectively textures attached to the asset that are draw
    2 KB (275 words) - 00:56, 9 February 2014
  • * [[KIND Scenery]] '''See also'''{{bullR}} [[Modeling Guidelines]] {{bull}} [[Modeling Scenery]]
    13 KB (1,973 words) - 18:15, 8 January 2024
  • :Only the 'time' and 'timeofday' modes are valid for scenery objects, other modes are intended for use with assets such as locomotives. To produce continuous smoke with a scenery item use a mode of 'time' and a period of -1.
    14 KB (2,018 words) - 20:17, 31 October 2020
  • Separate scenery assets combined into a single unit to be placed anywhere in a layout. Indiv
    7 KB (1,134 words) - 09:16, 15 March 2024
  • ...random position. This is intended to permit multiple instances of a single scenery asset to avoid looking artificially synchronised. Script should avoid attem
    2 KB (230 words) - 17:17, 16 June 2021
  • ...change track is level. I also recommend placing a fence post or some other scenery item to mark the entrance of the portal (point of no return for the locomot
    4 KB (707 words) - 13:58, 3 February 2010
  • Trackside Objects, Routes, and also Scenery, Tracks and Trains (soon) from France and other countries are proposed for [[Category:Scenery Creators]]
    758 B (113 words) - 06:37, 1 August 2012
  • *Parent class for scenery objects that have attached track and attached trigger support, such as indu *Where triggers are covered within this document these are attached scenery triggers, as defined in the asset's ''attached-trigger'' table, and should
    6 KB (846 words) - 21:13, 10 October 2023
  • *This method does not return scenery triggers, ie those attached to SceneryWithTrack objects and their descendan
    47 KB (6,387 words) - 15:42, 29 July 2022
  • * [[:Category:Scenery]]
    710 B (102 words) - 16:12, 10 November 2022
  • ...catalogue of 1000's of items is overkill, but it would be most helpful for scenery items in particular. regards,PEV
    13 KB (2,187 words) - 01:26, 7 November 2016
  • ... from the mighty collection of assets contained in a route to the lowliest scenery item such as imitation grass, the color of a rock or field—all have * [[KIND Buildable]] - Basic scenery object with attached track.
    5 KB (706 words) - 11:10, 18 February 2022
  • * [[:Category:Scenery Creators]] [[AC MonkeyWrench Models]] - Content from standard scenery to high-detail drivable trainz, road trucks and cars, even motorcycles.
    5 KB (810 words) - 11:09, 27 May 2022
  • [[Category:Scenery Creators]]
    773 B (111 words) - 06:34, 1 August 2012
  • ...ill take you through the steps involved in setting up a simple script on a scenery asset, starting with the traditional 'Hello World' and ending with the use
    4 KB (663 words) - 10:47, 10 April 2024
  • ...Good_Scenery#Coloring_(Painting) 4.1 Grid Size Effect]</span> at Make Good Scenery).
    2 KB (405 words) - 21:13, 14 September 2021
  • [[Category:Scenery Creators]]
    607 B (94 words) - 13:59, 3 February 2010
  • * Find a simple unscripted asset, say a tree or a building, of ''kind scenery.''
    6 KB (986 words) - 14:37, 28 December 2020
  • * [[How_To_Make_Scenery|Make Better Scenery]] .../Build_a_simple_animated_scenery_asset_in_Blender/|Build a simple animated scenery asset in Blender]]
    12 KB (1,653 words) - 22:37, 20 November 2023
  • |scenery with track |scenery with track
    63 KB (9,035 words) - 15:26, 15 January 2023
  • ...variant of [[KIND SceneryWithTrack]], and may be used in place of a normal scenery item where buildable or attached-track mechanisms are required. It does not
    2 KB (259 words) - 06:45, 10 November 2017
  • ...k" or "spline track" laid in surveyor.) Fixed track pieces are placed as a scenery object rather than a spline, and snap to neighbouring fixed track pieces or
    2 KB (237 words) - 03:22, 5 February 2014
  • ...thout track attached nor interactive behaviour are just [[buildings]], a [[scenery]] categorized asset. When made into a dynamic programmable interactive indu
    3 KB (323 words) - 04:55, 14 February 2014
  • ...cript. This will cause script errors. The correct TrainzScript class for a Scenery-Trackside object is 'Trackside'.
    6 KB (1,011 words) - 03:23, 13 April 2018
  • ...no reason to create an asset as [[KIND MOSpeedboard]] as opposed to [[KIND Scenery-trackside]]. This is a legacy distinction which has no in-game effect whats * [[KIND Scenery-trackside]]
    863 B (119 words) - 05:03, 14 February 2014
  • * [[KIND Scenery]] This tag does not override user settings for draw distance and scenery detail. If a LOD transition takes place beyond the master draw distance for
    4 KB (538 words) - 03:18, 4 July 2018
  • ...fer to an asset that is correctly indicated as a car used for roads: kind 'scenery', category-class 'VL' and trackside 0.01 (the value for this can vary if ne
    6 KB (841 words) - 00:48, 2 April 2021
  • [[KIND Scenery]] provides the basis for all surveyor-placeable assets. A basic scenery asset that supports night lighting, smoke (particle) effects, sound and ani
    9 KB (1,308 words) - 23:28, 8 June 2019
  • [[KIND Scenery-trackside]] provides the basis for all track-attached scenery assets, such as trackside signs and devices. ...[KIND Scenery-trackside]] will contain a ''trackside'' tag, whereas [[KIND Scenery]] does not.
    3 KB (432 words) - 23:44, 27 April 2018
  • [[KIND SceneryWithTrack]] extends [[KIND Scenery]] with attributes for attaching track and trackside objects. Although not a *[[KIND Scenery]]
    2 KB (293 words) - 07:10, 3 February 2014
  • ...ifferent set of rendering or functional behaviours. For example, a bridge (scenery) with attached track (functional), or a set of pylons (no stretching or she
    14 KB (2,154 words) - 18:26, 18 May 2020
  • * [[KIND Scenery-trackside]]
    14 KB (1,795 words) - 06:33, 25 September 2018
  • * &nbsp;[[KIND Scenery]] * &nbsp;[[KIND Scenery-trackside]]
    16 KB (2,316 words) - 13:43, 1 February 2024
  • ...es this behavior, to make the corona always face the screen – useful for scenery objects.
    2 KB (265 words) - 02:04, 18 October 2010
  • |Sent when a vehicle enters a scenery trigger's outer area |Sent when a vehicle enters a scenery trigger's inner area
    16 KB (2,177 words) - 13:43, 14 September 2019
  • ;Buildable: A variant of Kind Scenery, with similar attributes, but allowing attached track to be used as part of ;Industry: A scenery asset with product processing functionality. Industry assets interact with
    9 KB (1,500 words) - 05:51, 7 April 2010
  • * [[Modeling Scenery]] ...s to build one of the supported Trainz content types, such as locomotives, scenery, and track.
    3 KB (351 words) - 06:08, 12 June 2018
  • ...cenery object individually in the route. By default, Trainz will place the scenery origin at ground height, but the creator may choose to embed the object int Models built for scenery objects are positioned with the origin at ground level and centred in the m
    4 KB (611 words) - 02:14, 17 January 2018
  • A basic rule of thumb is that Track splines require symmetry, whereas scenery spline generally does not. Where there is no significant reason to avoid it
    7 KB (1,126 words) - 23:41, 3 September 2011
  • ... a train to know where it is in relation to the scenery object and for the scenery object to know where the train is. ...in addition, the inner radius is as defined in surveyor (in config.txt for scenery triggers) and the outer radius is 150 metres.
    3 KB (545 words) - 13:59, 3 February 2010
  • ...zes in commissions of any steam era Trainz products, locos, rolling stock, scenery from 1830-1960. All products tested on TRS2004, TRS2006 and TS2009. [[Category:Train Creators]] [[Category:Scenery Creators]][[Category:Track Creators]]
    2 KB (253 words) - 13:59, 3 February 2010
  • *Ability to add/remove or hide/show scenery items ~Jenolan
    12 KB (2,033 words) - 07:56, 25 February 2013
  • * Other TS2009 scenery objects should be used where available, to avoid degredation in performance * Where feasible, repeats of the same scenery object (eg. grass, trees, rocks, buildings) should be used in moderate prox
    2 KB (287 words) - 11:11, 10 July 2013
  • ...to the blank baseboard - no terrain editing; no terrain painting; no other scenery or splines.
    8 KB (1,355 words) - 03:24, 6 June 2018
  • * The ability to modify scenery trigger radii on the fly in script. This is really aimed at crossings so th
    18 KB (2,949 words) - 02:50, 14 October 2021
  • Since the asset will need attached tracks and a scenery trigger we will make it as a ''kind buildable''. The shed has been designe
    7 KB (1,042 words) - 18:57, 4 August 2023
  • ...would save lot of work. As of all SP1 TS2009, I no longer can use the move scenery button to tweak the camera location, making it impossible for me to any lon * Duplicate 'straighten track' button onto the Scenery/Splines panel (assuming that it will still work there of course) ~Andi
    19 KB (3,452 words) - 08:59, 18 September 2011
  • Add a level crossing road/rail junction from the Scenery Objects Tab in Surveyor, e.g. XING 1 US Use the Edit Properties dialogue in the Scenery panel to uniquely name the crossing, e.g. Hobotown
    11 KB (1,750 words) - 06:51, 25 April 2020
  • * Surveyor - Copy & Paste will no longer delete trackside objects or scenery with track from destination area.
    16 KB (2,497 words) - 11:20, 5 February 2013
  • *Adding a scenery object which has profile data now flags the profile as modified.
    12 KB (1,906 words) - 11:20, 5 February 2013
  • * Layers - moving a scenery-with-track object between layers now moves the track
    10 KB (1,576 words) - 11:17, 5 February 2013
  • ...consisting of a textured landscape and one or more ''Layers'' containing ''scenery objects'', ''splines'', ''trackside objects'', ''Vehicles'', etc. * '''[[KIND_Scenery|Scenery]]''' / '''Map object''' - A scenery object is an instance of an ''asset'' that is placed in Surveyor at a given
    14 KB (2,189 words) - 00:00, 19 February 2022
  • <font color=#808080>// script can be attached to any scenery object
    7 KB (1,084 words) - 11:02, 30 December 2020
  • :**''SCEN will list local <b>scenery</b> (including buildings)''
    20 KB (3,098 words) - 11:32, 24 September 2023
  • ...onal information and real world background about their route, loco or even scenery objects. It enables users to locate and browse useful information without l
    4 KB (642 words) - 11:53, 3 August 2015
  • * [[CCG/Kind: Scenery|Kind: Scenery]] * [[KIND_Scenery|Scenery]]
    16 KB (2,014 words) - 03:49, 1 August 2018
  • ...t enable you to make things such as locomotives, items of rolling stock or scenery and trackside accessories. They are quite complex programs, and you can exp
    9 KB (1,494 words) - 23:50, 16 January 2018
  • *Fixed a crash which could occur when certain Surveyor tools were used on scenery with attached track.
    8 KB (1,245 words) - 15:07, 5 June 2013
  • If you apply it to a mesh (scenery), the mesh table would be:
    6 KB (566 words) - 00:43, 23 April 2024
  • This asset type inherits all [[KIND Scenery-trackside]] characteristics. * [[KIND Scenery-trackside]]
    1 KB (139 words) - 05:02, 14 February 2014
  • ** Map Objects (Scenery, Industries, etc.) ** Scenery Splines
    895 B (122 words) - 23:58, 13 October 2019
  • [[Category:Scenery Creators]]
    1 KB (247 words) - 20:19, 24 April 2012
  • ...ights interior objects differently to map objects like buildings and other scenery - the main illumination is ambient, not directional. (A steam loco does hav
    14 KB (2,247 words) - 05:11, 17 January 2018
  • ... Manager]], click on ''New Asset'' in the main menu and make a ''kind'' '''scenery''' item as a new asset. We can change the kind later if you make a mistake. kind "scenery" ... ''the kind set by CCP''
    5 KB (764 words) - 22:57, 16 January 2018
  • kind "scenery" ................''must be kind scenery, entered by me in CCP''
    6 KB (792 words) - 22:57, 16 January 2018
  • ...bug in CCP so only built-in items are listed. Click on the arrow next to "scenery" and select "(automatic)" from the drop down list. (It's at the top of the
    6 KB (875 words) - 00:20, 11 November 2013
  • ...'''a 'house' asset''' might be classified (Coded by some asset creator) as scenery, building, industry, or even something as wildly inappropriate as 'fauna'. ...ardized system for referring to the various types of Locos, Rolling stock, Scenery, Spline and Industry assets. The Category-class classification codes becom
    9 KB (1,435 words) - 13:25, 30 September 2023
  • 'Main' night window mesh on scenery and industry and traincar assets. Modeled to the same 3d space as the defau
    13 KB (2,086 words) - 00:51, 3 June 2011
  • ...des this behavior, to make the corona always face the screen ­ useful for scenery objects. ... only needed to be cached once. The mesh to be used should only be of kind scenery or kind mesh.
    10 KB (1,436 words) - 22:47, 8 April 2020
  • ==KIND: SCENERY== ===Typical Scenery Config.txt===
    5 KB (725 words) - 12:11, 4 June 2011
  • ...s the clutter meshes and texture. The mesh it refers to is can be standard scenery object or kind mesh.
    1 KB (168 words) - 01:41, 17 August 2011
  • An industry is best described as a scenery asset with product processing functionality. Industry assets interact with ...hat apply in a scenery asset may also apply in an industry asset. See Kind Scenery Page 80 .
    5 KB (705 words) - 04:55, 28 March 2013
  • ● [[KIND_Scenery|Scenery]] ● [[KIND_Scenery-trackside|Scenery-Trackside]]
    3 KB (423 words) - 14:20, 10 November 2012
  • ...ildable is a variant of Kind Scenery, and may be used in place of a normal scenery item, with the following :It inherits the Kind scenery attributes:
    447 B (73 words) - 08:32, 5 June 2011
  • ...s pick up products at the model, and this option is not available for Kind Scenery. You need to scrap the asset and select Kind Buildable and re-enter the dat
    5 KB (739 words) - 11:00, 18 February 2022
  • Using attached meshes should only be for kind scenery or kind mesh. ...ojunction, mosignal, mospeedboard, pantograph, product, scenery-trackside, scenery, traincar, turntable.
    17 KB (2,723 words) - 04:31, 3 January 2014
  • ...ojunction, mosignal, mospeedboard, pantograph, product, scenery-trackside, scenery, track, traincar, tunnel, turntable. ...dustry, mocrossing, mojunction, mosignal, mospeedboard, scenery-trackside, scenery, traincar, turntable.
    10 KB (1,265 words) - 00:27, 6 June 2011
  • A variant of Kind Scenery, with similar attributes, but allowing attached track to be used as part of
    6 KB (794 words) - 17:56, 6 November 2012
  • ...eletes clutter meshes and texture. The mesh it refers to can be a standard scenery object kind mesh. Clutter-meshes must have only one Max material assigned t
    3 KB (386 words) - 07:25, 15 June 2011
  • A scenery asset with product processing functionality.Industry assets interact with c ...-frame to give great control over sound and script timing for industry and scenery assets.
    10 KB (1,344 words) - 06:32, 10 November 2012
  • ...d should be removed. The up-to-date documentation of this format is [[KIND Scenery]].'''</font> ==KIND: SCENERY==
    4 KB (433 words) - 07:26, 15 June 2011
  • ...d should be removed. The up-to-date documentation of this format is [[KIND Scenery-trackside]].'''</font> ==KIND: SCENERY-TRACKSIDE==
    4 KB (528 words) - 07:28, 15 June 2011
  • Variable length spline based track, roads, and other scenery items. Tracks may include initiator and terminator segments, and are height
    6 KB (784 words) - 07:18, 15 June 2011
  • ...ights interior objects differently to map objects like buildings and other scenery - the main illumination is ambient, not directional. (A steam loco does hav
    29 KB (3,975 words) - 04:54, 17 June 2021
  • :Should be "BR” - Railway (scenery non-functional). See the "Building and Structures" section of [[Category Cl
    7 KB (792 words) - 04:55, 8 June 2011
  • ● [[CCG/Example: Scenery|Scenery]] ● [[CCG/Example: Scenery-Trackside|Scenery-Trackside]]
    11 KB (1,648 words) - 07:48, 13 June 2011
  • ...for a Scenery asset. The up-to-date documentation of this format is [[KIND Scenery]]. Discussion of LOD, seasons and other important topics is missing from th ==Scenery==
    3 KB (314 words) - 07:30, 15 June 2011
  • ==Scenery-Trackside== ...atchpoint.tga, catchpoint.texture.txt''' - The texture files used for this scenery object. See the section on Texture.txt files on Page 96 for more informatio
    1 KB (150 words) - 11:58, 11 June 2011
  • cover the blue hole created in the scenery for the pit.
    8 KB (618 words) - 07:09, 13 June 2011
  • <tr><td>Other Scenery Objects
    7 KB (1,117 words) - 03:18, 15 June 2011
  • This technique can be applied to normal scenery objects, and does not require a nightwindow option, or can be used in addit ...example making a scenery backdrop to place at the edge of the baseboard. A scenery picture is used for the texture, and the sky area above the tree line is ma
    12 KB (2,169 words) - 02:35, 1 March 2013
  • ...-frame to give great control over sound and script timing for industry and scenery assets.
    3 KB (461 words) - 03:25, 15 June 2011
  • ...red">'''Alt u'''</font> - this allows you to move the viewpoint around the scenery to get in closer, or to frame a section for a screenshot. Use the keyboard <font color="red">'''Alt y'''</font> - this allows you to walk around the scenery at ground level, the height is not adjustable.
    2 KB (333 words) - 21:11, 23 January 2021
  • ...will start. Period is the duration of time this effect will remain active. Scenery objects currently only support time mode. ...en exported as an indexed mesh (.im file type) to the Trainz\world\ custom\scenery\factory folder and the model's art assets are copied to the same location.
    11 KB (1,665 words) - 01:20, 16 June 2011
  • kind "scenery" kind "scenery"
    4 KB (507 words) - 01:53, 16 June 2011
  • attached-track {</td><td>container</td><td>config.txt</td><td>scenery with track</td><td>Auto-generated spline track. Generated through attachmen //attached-track-ID {//</td><td>subcontainer</td><td>attached-track {</td><td>scenery with track</td><td>User supplied identifier</td></tr>
    91 KB (15,816 words) - 06:01, 17 June 2011
  • :lamp = the car lights will be displayed when the car is a static scenery object. ... the car lights will not be displayed when the car is used statically as a scenery object, but will be updated to
    28 KB (3,977 words) - 06:36, 10 November 2017
  • ...es you are familiar with Driver and basic Surveyor usage including placing scenery and trains. If you aren't familiar with these concepts, then you may need a ...ustry track (between the two arrows) with the question mark icon from the 'scenery' tab. This is a 'multiple industry new' track. As this is a new session, it
    11 KB (1,900 words) - 21:01, 29 November 2019
  • ...ill activate in Surveyor while in scenery edit modes (object placement, or scenery spline placement)
    4 KB (599 words) - 05:02, 22 November 2017
  • * Creating a non-train scenery object with an interior. == The Car Scenery Object ==
    6 KB (965 words) - 22:58, 16 January 2018

View (previous 100 | next 100) (20 | 50 | 100 | 250 | 500)

Views
Personal tools
Toolbox