How to Use Layers

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Revision as of 23:12, 11 September 2023

The information in this Wiki Page applies to TANE, TRS19, Trainz Plus (in Surveyor Classic mode) and TRS22.

      Next Down Bottom

Contents

In Summary:
DotPoint.JPG Layers are a Surveyor tool that allows you to better manage the objects that are placed in your Trainz World.
DotPoint.JPG Layers are a Driver tool that allows you to change what the players see as they drive around your Trainz World.


Some Helpful Tips

 Route Layers 
PencilTips.PNG Use Route layers for all those objects that will appear in every Session based on the Route
PencilTips.PNG When you edit Route layers, always save the Route


 Session Layers 
PencilTips.PNG Use Session layers for all those objects that will ONLY appear in the current Session
PencilTips.PNG When you edit Session layers, always save the Session and avoid using "Default" as the Session name


 When Editing 
PencilTips.PNG Lock the layers that you are not currently editing
PencilTips.PNG Always be aware of which layer is the Active Layer
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What Are Layers?


Layers can contain any objects, visible and invisible, that can be placed into a layout in Surveyor Classic using the Object, Track and Train tools or using the Placement Tool in Surveyor 2.0. The layers and their contents can be hidden from view (in both Surveyor and in Driver) or locked against alteration whenever required. Their main use is in the development of a Route and a Session but they can also be used as a way of providing some additional novelty during a Driver session.


NotePad.PNG Effect Layers Notes:

The special ground effects layers, Clutter, TurfFX and more recently Water, are not discussed here. In many ways they are more like Ground Textures but some aspects of their use is similar to the layers covered here. These special ground effects layers are saved as part of a Route but are not associated with any Route Layer.

Almost all of what you will see in a Trainz World will be found in layers, and mostly in the Route Layers and Session Layers.

DotPoint.JPG Route Layers will contain the objects that will appear in ALL the sessions created using the current route
DotPoint.JPG Session Layers will contain the objects that will only appear in the current session


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The Layers Tool in Surveyor Classic (S10)

SurveyorToolMenuLayers.JPG












RightArrowRed.JPG
Left Click the Layers Tool (or press  F6 ) to open up its properties.
LayersTools.JPG


NotePad.PNG Notes:

The layers are organised into two groups:-

DotPoint.JPG Route Layers in the top group, and
DotPoint.JPG Session Layers in the lower group
Each group can contain multiple layers - the scroll bars next to the layer names shown on the left indicate that there are more layers in each group than can fit into the display window area.


Loading a Route and Loading a Session (S10)

In Summary:
DotPoint.JPG Route Layers are saved with the Route. Session Layers are saved with the Session.
DotPoint.JPG If you edit a Session Layer and later load just the Route then those edits will not appear.


LinkWiki.PNG

More information on creating, loading and saving Routes and Sessions can be found on the Trainz Wiki Page at Route and Session Basics


The layers you see will depend on whether you have loaded a Route by itself (with no "child" Session) or a Session and its "parent" Route.

LayersToolsRoute.JPG LayersToolsSession.JPG The first image on the left gives an example of the layers that can appear if a Route only is loaded into Surveyor. These are the layers that are saved with the Route. Note that a default "session-layer" is present.
NotePad.PNG Notes:

DotPoint.JPG An empty default session-layer is always created in the Session Layers Group when only the Route is loaded into Surveyor
DotPoint.JPG If you load just the Route and edit its session-layer then those edits will not appear the next time you load just the Route because a new empty session-layer is created each time a Route is loaded without a Session

The second image on the left gives an example of the layers that can appear if a Session based on that Route is loaded into Surveyor. It shows Route Layers and Session Layers.

In both cases, the Route Layers are identical because the same Route has been loaded. A Session contains its own layers, the Session Layers, that are loaded and saved with the Session but are not loaded or saved with the Route.

PencilTips.PNG If you load a Session and do not want to edit any of the Route layers then Left Click the Lock Route Layers icon on the Layers Tool
LayersToolButtonsLOCKALL.JPG Left Click the Lock Button



Stop.PNG If you load a ROUTE but not the SESSION then only edit the Route Layers
Stop.PNG If you edit a SESSION or its layers then always save the Session
Stop.PNG When you save a new SESSION always give it a name, do NOT leave it as "Default"

Creating a New Route (S10)

LayersNewRoute.JPG
NotePad.PNG Notes:

DotPoint.JPG When a brand new route is created it will come with two layers, a single route-layer and a single session-layer
DotPoint.JPG Both layers will be empty (the baseboard with its grid is saved with the route but is not in any layer)
PencilTips.PNG A layer can be renamed at anytime by a Double Left Click on its name and entering a new name

The "Active Layer" (S10)

In Summary:
DotPoint.JPG The Active Layer is the selected (highlighted) layer.
DotPoint.JPG When you load the Route only into Surveyor, the first Route layer will be the Active Layer
DotPoint.JPG When you load a Session into Surveyor, the first Session layer will be the Active Layer


In the image above, the route-layer is the Active Layer. You can change the Active Layer at any time by a Left Click on the name of another layer.
NotePad.PNG Notes:

The Active Layer is the "working layer" which is:-
DotPoint.JPG where new objects will be added to the layout
DotPoint.JPG the layer that is automatically selected for merging and deleting
 
Stop.PNG Trainz does not identify which is the Active Layer in Surveyor and this often leads to problems such as objects being added to the wrong layer.

See PageLink.PNG Adding Objects To Layers below for more information.


Adding a New Layer (S10)

LayersToolButtonsADD.JPG Left Click the Add Button

An Add layer dialogue window will appear.

LayersAddLayer.JPG
Steps: To name and place the new layer:-
DotPoint1.JPG Enter a name for the new layer
DotPoint2.JPG Select the layer group, Route or Session, where it will be placed
DotPoint3.JPG Left Click on the Tick.PNG icon


PencilTips.PNG You can easily rename the layer or move it to the other layer group if you change your mind.

Deleting a Layer (S10)

Stop.PNG WARNING:

Deleting Layers cannot be undone


LayersToolButtonsDELETE.JPG Select the layer to be deleted and Left Click on the Delete Button. If you don't select a layer to delete then Trainz will select the current Active Layer.


Stop.PNG Deleting a layer will delete ALL the objects placed in that layer except objects that are "Bound" to that layer. See PageLink.PNG The Bound Layer section below.
Stop.PNG In TRS19 and later Trainz versions there will be a delay when deleting a layer. The delay will be indicated by a progress bar but can take several minutes on very large routes.

 Resist any urge to Left Click on the  Cancel  button 

This delay will occur every time a layer is deleted.
Stop.PNG Due to a "bug" deleting a layer that contains a ruler will not delete the ruler. It will be hidden from view but it may reappear if another layer with the same name as the deleted layer is created or it will, eventually, reappear in the route-layer.

If the layer being deleted is empty, then the following dialogue window will appear:-

LayerDeleteEmpty.JPG
Options: Choose one of the following:-
Ablue.png Left Click  Yes  to delete the layer, OR
Bblue.png Left Click  No  to cancel the delete operation

If the layer being deleted is NOT empty, then the following dialogue window will appear:-

LayerDeleteNotEmpty.JPG
Options: Choose one of the following:-
Ablue.png Left Click  Merge  to merge this layer and its contents into another layer (see Merging Layers below for more information), OR
Bblue.png Left Click  Delete  to delete the layer and its contents, OR
Cblue.png Left Click  Cancel  to cancel the operation

Merging Layers (S10)

In Summary:
DotPoint.JPG Merging a layer into another layer will move ALL the objects from the first layer into the second layer. The first layer, which is now empty, will then be deleted.
DotPoint.JPG Once layers have been merged they cannot be separated.


Stop.PNG WARNING:

Merging Layers cannot be undone


LayersToolButtonsMERGE.JPG Select the layer to be merged into another layer and Left Click the  Merge  button. If you don't select a layer to merge then Trainz will select the current Active Layer.


Stop.PNG In TRS19 and later Trainz versions there will be a delay when merging a layer. The delay will be indicated by a progress bar but can take several minutes on very large routes.

 Resist any urge to Left Click on the  Cancel  button 
This delay will occur every time a layer is merged.


The layer merge dialogue window will appear as shown below:-

LayersMergeInto.JPG
Steps: To merge two layers:-
DotPoint1.JPG Select the destination layer for the merge
DotPoint2.JPG Left Click on the Tick.PNG icon
The Merge into: list shows all the available layers with no distinction between Route Layers and Session Layers

Locking Layers (S10)

PencilTips.PNG It is good practice to LOCK ALL LAYERS that you are not currently editing. This will avoid the all too common problem of accidentally adding objects to the wrong layer.


DotPoint.JPG If you LOCK or UNLOCK a Route Layer while editing a Session then you will have made a change to the Route and will be asked to save both the Route and the Session when you exit Surveyor.


Locking Individual Layers (S10)

To LOCK an individual layer, Left Click on the LayerUnLocked S20.png Open Padlock icon next to its name. The layer being locked does not have to be the current Active Layer.

DotPoint.JPG The objects in a LOCKED layer cannot be moved (around the layout) or deleted but they can be moved to other layers.
LayersRouteTreesActive.JPG LayersRouteTreesActiveLocked.JPG
  • The first image on the left shows two Route Layers, both UNLOCKED with their Padlock icons Open. One layer, "Trees", is highlighted showing that it is the currently active layer.
  • The second image on the left shows the same two layers after the "Trees" layer has been LOCKED.
  • A locked layer can be UNLOCKED by a Left Click on its LayerLocked S20.png Closed Padlock icon.

If you attempt to add a scenery object to a locked layer you will receive the following message:-

LayersRouteTreesActiveLockedError.JPG
  • Left Click on the Tick.PNG icon to UNLOCK the layer

Locking ALL Route Layers (S10)

LayersToolButtonsLOCKALL.JPG Left Click on the Lock Button

This will LOCK ALL the layers in the Route Layers Group. The Session Layers Group will not be affected.

The Route Layers Group can be UNLOCKED by a Left Click on the Lock Button again.

Moving a Layer (S10)

Main Points:
DotPoint.JPG Layers can be moved up or down
  • within the same layer group (e.g. Route or Session)
  • between the two groups
DotPoint.JPG A layer containing track objects (e.g. signals, switches, etc) CANNOT be placed above the layer containing the track


Stop.PNG

In TRS19 and later Trainz versions there will be a delay when moving a layer. The delay will be indicated by a progress bar but can take several minutes on very large routes
 Resist any urge to Left Click on the  Cancel  button 
This delay will occur every time a layer is moved.


In the example shown below a layer created in the Route Layers Group is being moved into the Session Layers Group.

LayersMove1.JPG LayersMove3.JPG

Steps.PNG Steps:
  1. Select the layer to be moved and hold down the left mouse button
  2. Drag the layer up or down to its new position

  • The move can be between layer groups as shown left or within groups to move the layer to a higher or lower position in the group.
  • The only situation where layer order within a layer group makes any difference is when adding track objects (e.g. signals, track signs, etc) to a track.


DotPoint.JPG When adding track objects to a track, the object being added must be in the same layer or in a layer below the layer containing the track. For more information, see the section PageLink.PNG The "route-layer" below.
DotPoint.JPG If you attempt to move a layer containing track objects, such as signals, to a position above the layer containing the track, you will get an error message.

Hiding Layers (S10)

To hide or show a layer Left Click the Eye Icon next to its name.

LayersHideNone.JPG
  • In the image shown left the two trees are in different Route Layers
  • All the layers have their LayerEyeOpen S20.png Eye icons open (set to Show)
LayersHideTree.JPG
  • In the image shown left the Trees layer has its LayerEyeClosed S20.png Eye icon closed (set to Hide)

DotPoint.JPG If you attempt to add an object to a hidden layer you will receive a warning message.
DotPoint.JPG Layers that are hidden when saved in Surveyor will also be hidden when loaded in Driver.

Adding Objects To Layers (S10)

When an object (such as a scenery item, consist, track or track object) is added to the layout it is automatically placed in the currently Active Layer. Unfortunately, Surveyor Classic (S10) does not indicate which layer is the Active Layer unless you open the Layers Tool to look. This can lead to objects being placed into the wrong layers and while these objects can later be moved to another layer (see the section PageLink.PNG Moving Objects To Other Layers below) it would be better to correctly set the Active Layer first.

PencilTips.PNG It is good practice to LOCK ALL LAYERS that you are not currently editing. This will avoid the all too common problem of accidentally adding objects to the wrong layer.


DotPoint.JPG You cannot add objects to a layer that is LOCKED.

If you attempt to add a scenery object to a locked layer you will receive the following message:-

LayersRouteTreesActiveLockedError.JPG
  • Left Click on the Tick.PNG icon to UNLOCK the layer.


DotPoint.JPG When adding track objects (signals, speed signs, etc) to a track, the objects being added must be in the same layer as the track or in a layer below the track layer. For more information, see the section PageLink.PNG The "route-layer" above.


NotePad.PNG Notes:

There are many features of Trainz Routes and Sessions that are NOT stored in layers. In some cases while the objects themselves may be placed in layers, their settings or properties are not. These include:-

  • landforms
  • textures
  • TurfFX and Clutter ground effects
  • trackside camera settings
  • weather conditions
  • time of day
  • session rules and driver commands
  • signal and junctions settings
  • rolling stock loads
  • industry settings
  • portal settings
  • passenger station settings
  • navigation points
  • interlocking tower settings BugMini.PNG
DotPoint.JPG Landforms, textures, effect layers (TurfFX, Clutter) and some Environment settings are saved as part of the Route while all the others are saved as part of a Session
DotPoint.JPG When you enter or edit the name of a route layer scenery object, such as a station name board, that change will be treated as a change to the Session but the new or edited name will still be saved as a property of the scenery object in a Route layer. When you save, you will be given the option of saving the Session as well as the Route. You can ignore the offer to save the Session if you have not edited any objects in a Session Layer, the Session Layers themselves (e.g. moved, merged, deleted or renamed) or other Session properties (e.g. commodity levels or loads).  If uncertain, always save the Session 
Bug.png A bug has been reported in the Interlocking Towers (and the Enhanced Interlocking Towers) where the path and settings are initially saved in the Route but any later edits and changes are then saved in the Session. The workaround for this is to always load the Session when working with IT and EIT assets. This problem has not been resolved in the latest versions of Trainz.


Deleting Objects From Layers (S10)

PencilTips.PNG
  • It is good practice to LOCK ALL LAYERS that you are not currently editing. This will avoid the all too common problem of accidentally deleting objects from the wrong layer.
  • An exception to this "good practice" is when managing rulers. Unless you have used a dedicated ruler layer for all rulers it can be difficult to discover which layer contains a particular ruler. If rulers are not added to a dedicated layer then you will need to unlock and unhide all the layers first before you can use the Delete Ruler tool.


DotPoint.JPG You cannot delete objects from a layer that is LOCKED.


Unfortunately Trainz does not give you a warning message when you attempt to delete an object from a locked layer, the object just refuses to be deleted.

PencilTips.PNG If you cannot delete an object then check:-
  • that the objects layer and bound layer (if it has been set) are unlocked
  • that you are using the correct delete tool (e.g. such as attempting to delete a tree with the spline, signal or rolling stock delete tool) - it happens!


Moving Objects To Other Layers (S10)

LayersObjectProperties.JPG

LayersObjectPropertiesChangeLayer.JPG

Steps.PNG Steps:

To move individual objects from one layer to another:-

  1. Open the Properties window (? button in the Object Tools) of the object to be moved
  2. Left Click on the Layer or one of the scroll buttons
  3. Select the new layer
  4. Left Click on the Tick.PNG icon


DotPoint.JPG You can move an object into and out of a locked layer
DotPoint.JPG Rulers cannot be moved to a different layer because they do not have a properties window. If it is necessary to move a ruler to another layer, it must be manually created in the desired layer (using the Add Ruler tool), then the pre-existing ruler must be deleted (using the Delete Ruler tool).
DotPoint.JPG Multiple scenery objects can be simultaneously moved to another layer by using the Bulk Asset Update/Replacement tool from the Surveyor Tools Menu. The exception to this is spline objects (including track splines) which must be moved segment by segment


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 The Layers Palette in Surveyor 2.0 (S20) 

Surveyor 2.0 is only available in Trainz Plus and TRS22 Platinum


Layers are found in the Layers Palette.
Layers Palette in S20 The Layers Palette will show all the layers in their groups (Effect, Route and Session) plus the Ground Height and Ground Textures special "layers". In the image on the left all the layer groups have been minimised (the "arrow" symbol to the left of each group name is pointing to the right).
DotPoint.JPG The Route Layers Group, along with the Ground Height, Ground Textures and Effect Layers, are saved and loaded with the Route
DotPoint.JPG The Session Layers Group are saved and loaded with the Session

 Lock the Route Layer Group (S20) 

All the layers in the Route Layer Group can be locked against accidental alteration.
The Route Layer Group has a padlock icon next to its name - shown as LayerUnLocked S20.png (unlocked).

  • Left Click on the unlocked icon to lock ALL the layers in the Route Layer Group
The icon will change to LayerLocked S20.png (locked)
  • Left Click on the locked icon to unlock all its layers.


NotePad.PNG Notes:

If the Layers Palette is not shown on the screen, then:-

Windows Menu
1. open the Window Menu from the menu icons at the top of the screen
2. Left Click on the Layers Palette name
to add a tick and make it visible.


 Open a Layer Group (S20) 


To the left of each Layer Group name is a small arrow. Left Click on the arrow to open up the group.

Layers palette with session layers open The image on the left shows that the Session Layers Group is open and its individual layers are now displayed. To close or minimise the group Left Click on the arrow again.

The image shows that the Session Layers Group contains 3 individual layers:-

  • the top layer is always named session-layer and is always present even in a new route where you have not yet added anything
  • likewise, the top layer in the Route Layers Group is always named route-layer and is also always present
  • there are two user created layers named Track Markers and Rail Workers (layer names are chosen by the creator and do not necessarily indicate their contents or purpose)



 Add a New Layer (S20) 


You cannot create new layer groups but you can add new layers to a existing group.
Each Layer Group has a LayerAdd S20.png icon next to its name. Left ClickLeft Click on the icon to add and name a new layer to that group. If you are adding a new Effect Layer then you will also have to identify the type of effect - TurfFX, Clutter or Water.

 Renaming a Layer (S20) 

LayerRename S20.png Right Click on a layer name and select  Rename Layer..  from the popup menu.

You will be asked to enter a new name for the layer.



 Deleting a Layer (S20) 

LayerDelete S20.png Right Click on a layer name and select  Delete Layer  from the popup menu.

You will be given a warning that you are about to delete a layer.

  • if you confirm the delete order then the layer and all its contents will be deleted
  • depending on the contents of the layer, the process may take some time. You will be shown a progress bar during the deleting operation
  • the deleted layer and its contents can be restored (after the delete has completed) using the  Ctrl   Z  keys



 Moving a Layer (S20) 

Layers can be individually moved up and down within the same layer group or between the Route Layers Group and the Session Layers Group.

NotePad.PNG Notes:

DotPoint.JPG Moving a layer between the Session Layer Group and the Route Layer Group will move the layer and its contents between the Route and the Session and this will affect where the layer and its contents are saved
DotPoint.JPG There is no advantage in moving a layer within the same layer group except when preparing for a layer merge operation (see Merging a Layer below)
DotPoint.JPG layers in the Effect Layers Group cannot be moved
DotPoint.JPG layers from the other groups cannot be moved into the Effect Layers Group

Left Click on a layer name and, while holding the left button down, drag the layer up or down to its new position.

  • depending on the contents of the layer, the process may take some time. You will be shown a progress bar during the move operation
  • the move can be reversed (after it has completed) by using the  Ctrl   Z  keys



 Merging a Layer (S20) 

LayerMerge S20.png Right Click on a layer name and select  Merge Layer Up  from the popup menu.
  • the selected layer will be merged with the layer immediately above it
  • you may need to move the layer being merged into the correct position before the merge (see Moving a Layer above)
  • depending on the contents of the layer, the process may take some time. You will be shown a progress bar during the merge operation
  • the merged layers and their contents can be restored (after the merge has completed) back into two separate layers by using the  Ctrl   Z  keys
  • layers in the Effect Layers Group cannot be merged. In place of  Merge Layer Up  the Effect Layers will have an  Edit Layer  command



 Hiding Layers (S20) 

Each individual layer has an Eye icon that controls the visible state of that layer. Left Click on the icon to toggle its state between visible and hidden.
If the Eye is:-

LayerEyeOpen S20.png open then layer is visible in both Surveyor and Driver
LayerEyeClosed S20.png closed then layer is hidden in both Surveyor and Driver



 Locking Layers (S20) 

Each individual layer has a Padlock icon that controls the state (LayerLocked S20.png Locked or LayerUnLocked S20.png Unlocked) of that layer. Left Click on the icon to toggle its state between Locked and Unlocked.
If the Padlock is:-

LayerUnLocked S20.png open then the layer is Unlocked and can be edited
LayerLocked S20.png closed then the layer is Locked and cannot be edited
NotePad.PNG Notes:

DotPoint.JPG Locking a layer will protect its contents from being individually selected, deleted and physically moved
DotPoint.JPG New assets cannot be added to a locked layer
DotPoint.JPG Locked layers can still be deleted, renamed, moved and merged



 Setting the Active Layer (S20) 


Active layer selected the Active Layer is the layer where new objects will be automatically added when using the Placement Tool. The active layer is shown in the palette with its name on a blue background. In the image on the left the Rail Workers layer is the current Active Layer.

The name of the current Active Layer is also shown in the Layer Palette Title Bar.

To set a new Active Layer, Double Left Click on a layer name.



 Move an Object to a New Layer (S20) 


The Info Palette will show the layer assigned to the currently selected object. An object is selected by using the Free Move Tool (the  S  key) or the Fine Adjustment Tool (the  D  key) found in the Tools Palette.


To the left of the layer name is a small arrow object.

Info palette

Layer control

Tools and keymap for S20
  1. Left Click the small arrow next to the layer name. This will open the layer properties for the selected object
  2. Left Click the Layer drop down box to select a new layer for the object
  3. if required, Left Click the Binding drop down box to select a new binding layer for the object
  4. if required, Left Click the  Lock Layer  button to lock the selected layer. If the layer is already locked then this will be shown as an  Unlock Layer  button
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Route Layers vs Session Layers

This topic has filled endless threads in the Trainz Forums with arguments raging on both sides.

In Summary:
DotPoint.JPG In general, there are no "cast iron" rules that dictate what should be placed in the Route Layers Group and what should be placed in the Session Layers Group (for an exception see TRS19 Platinum Edition, Trainz Plus, TRS22 Notes below). Each Route and Session will be different and different creators have different ways of working. The main question to be asked is how many different Sessions will be created using a particular Route?


NotePad.PNG Notes:

  • For a Route with only a single Session - everything can safely go into the Route Layers Group
Many creators only ever build a single Session for each of their Routes and do not use Session Layers at all (but they still have to save the session separately from the route).
  • For a Route with multiple (2 or more) Sessions - certain things will probably need to go into the Session Layers Group for each Session.
Many creators build multiple Sessions for each Route and rely on the Session Layers to create the differences between their Sessions.
  • Many scenery assets actually have their properties stored in the Session, even when the assets themselves are in a Route layer. Editing the properties of these assets is considered to be a change to the Session. Unless you have a particular reason for saving the edited data (such as a change to commodities) you can usually ignore the offer to save the Session. These assets include:-
    • junction switches - the left/right switch direction is stored in the Session (but the default switch direction is stored in the Route)
    • industries - the commodities and quantities loaded/unloaded are stored in the Session
    • industry enabled wagons - the commodities and quantities carried are stored in the Session
    • consist locations (TRS19 Platinum Edition, Trainz Plus and TRS22) - this is stored in the Session (unless you need to save their new locations, you can safely ignore the offer to save the Session)
    • named route objects (TRS19 Platinum Edition, Trainz Plus and TRS22) - while the name is stored in the Route, adding or changing the name is treated as a change to the Session


NotePad.PNG TRS19 Platinum Edition, Trainz Plus, TRS22 Notes:

  • The recommended practice in these versions of Trainz is to place all consists in a session layer and NOT in a route layer. Because these versions have the Unified Driver Surveyor Interface, placing a train in a route layer after switching from Driver to Surveyor can cause problems. For example:
    • If active Driver consists (i.e. those under manual or AI control) are in a route layer and you switch from Driver to Surveyor to edit the route and save the route edit, then those consists will be saved in their new positions, not their starting positions for the session.
  • Recent experiments using the Unified Driver Surveyor Interface have indicated that when portals produce trains they will be placed into the same layer as the portal - so if a train that is in a Session layer enters a portal that is in a Route layer and is later returned to the layout, it will be returned in the same Route layer as the portal. This has possibly always been the case with portals but has not been noticed until the arrival of the Unified Driver Surveyor Interface
For more details see the Trainz Wiki page WikiLink.PNGHow to Use the UDS Interface


The Route Layers Group

DotPoint.JPG The Route Layer Group should be used for everything that will always appear in Driver Mode regardless of which Session is playing.
There is nothing stopping you from placing everything in the "route-layer" of the Route Layers Group and never having to worry about dealing with layers ever again - some creators prefer to work this way. However, layers do provide you with a way of organising your scenery objects to make them more manageable, particularly in more complicated layouts. Some examples:-
  • A Special Objects layer or layers that can be used to hold certain scenery objects. For example all the trees or a particular building. This can be very useful when you need to hide those objects to locate or place other objects. Trackside cameras in particular can be very difficult to find when placed in a forest.
  • A Platform Objects layer can be used to hold all platform items such as seats, luggage, luggage trolleys, people, lamp posts, etc. Because these items are placed on top of a platform object they can be very difficult to move or delete without first moving the platform. The layer containing the platform can be locked allowing these objects to be easily moved or deleted.
  • Hiding and Showing Objects in Driver Mode. There is a Session Rule and a Driver Command that can hide and show layers during the running of a Session. For example: a rail worker can be placed in a separate layer and positioned next to a track lever while shunting operations are underway but can be removed from the scene by hiding that layer when shunting has been completed.
  • A Test Layer for experimenting. Not sure if a particular object is right for your layout? Place it in a temporary layer which you can hide and show to see any differences it makes. This is particularly useful if you are deciding between different types of grasses, for example, placed throughout the layout. If the objects prove to be unsuitable then they can all be deleted by deleting the layer. If they are suitable then the layer can be merged with another or left as a new layer.
  • A Ruler Layer if you are using rulers. Although rulers obey layer behavior (lock and hide) just like all other objects and splines, they have no properties window to show their layer or allow you to change that layer. Consider placing all rulers in a dedicated layer to make their management easier.  NOTE:  Due to a bug in TANE/TRS19, deleting a dedicated Ruler Layer will not delete the rulers but will temporarily hide them from view. Rulers will still have to be deleted individually.
PencilTips.PNG
  • It is a good idea to place ALL the consists in the same layer particularly if they are going to be coupled together during the running of a Session.
  • A very useful development tool is the Bound Layer. See PageLink.PNG The Bound Layer section below.

The "route-layer"

DotPoint.JPG To avoid any confusion over which layer is the original "route-layer", this is one layer that should not be renamed or moved from the top position.


While all layers are equal, the "route-layer" is special.

Stop.PNG Track objects, such as signals, junctions and track signs, cannot be placed in any layer that is above the layer containing the track that they are attached to. If the route-layer is used for all the track and track objects and this layer is left as the top layer then this will never be a problem.


PencilTips.PNG It is recommended that the following objects should be placed in the route-layer:-
  • Track and interactive industries with track
  • Track infrastructure (turntables, bridges, tunnels, etc)
  • Signals and track signs (speed limits, warnings, distance, etc)
  • Junctions and switches

..and that the "route-layer" be placed at the top of the Route Layers Group.

The Session Layers Group

DotPoint.JPG The Session Layers Group should be used for everything that will only be seen in the currently loaded Session.

If you are creating more than one Session based around a particular Route, then you will probably make use of the Session Layers.

NotePad.PNG Notes:

Session Layers can contain:-

  • Scenery objects that will only appear in one or some of the Sessions.
For example: If you have placed human figures and equipment for a track work crew alongside the track and want them to be seen in a daylight Session but not in a night Session, then place them in one of the Session Layers of the daylight Session only. Likewise, station staff holding lamps would be placed in one of the Session Layers of the night Session only.
  • Consists used in a Session.
PencilTips.PNG
  • It is a good idea to place ALL the consists in the same Session Layer and this is strongly recommended for Trainz Plus and TRS22 which have the UDS interface. It is also important if different consists are going to be coupled together during the running of a Session
  • When you first save a Session, give it a distinctive and informative name. Avoid the temptation to use Default as the name of your Session as you can easily end up with several Sessions all called Default


The "session-layer"

An empty session-layer will be automatically created when you:-

  • load a route without also loading a session, or
  • create a new route

If you add anything to the session-layer or add new layers to the Session Layers Group and do not save the session before you exit from Trainz then these changes will be lost.

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The Bound Layer

DotPoint.JPG In Trainz Plus and TRS22 the Bound Layer is often referred to as the Binding Layer


This is a little used and probably little understood layer feature. It allows you to attach an object to two different layers so it can have the properties (locked/unlocked and show/hide) of both layers. The bound/binding layer was introduced as a development tool, its sole use is as a tool in the building of routes and sessions.

DotPoint.JPG An object will be LOCKED and cannot be deleted or moved if its layer OR its bound/binding layer is locked.
DotPoint.JPG An object will be HIDDEN if its layer OR its bound/binding layer is hidden.
DotPoint.JPG Rulers cannot be bound to another layer.


Assigned
Layer
Bound/Binding
Layer
Object
Status
LayerUnLocked S20.png Unlocked LayerUnLocked S20.png or None LayerUnLocked S20.png Unlocked
LayerLocked S20.png LOCKED LayerLocked S20.png or LayerUnLocked S20.png or None LayerLocked S20.png LOCKED
LayerUnLocked S20.png Unlocked LayerLocked S20.png LOCKED LayerLocked S20.png LOCKED
LayerEyeOpen S20.png Visible LayerEyeOpen S20.png or None LayerEyeOpen S20.png Visible
LayerEyeClosed S20.png HIDDEN LayerEyeOpen S20.png or LayerEyeClosed S20.png or None LayerEyeClosed S20.png HIDDEN
LayerEyeOpen S20.png Visible LayerEyeClosed S20.png HIDDEN LayerEyeClosed S20.png HIDDEN
In Summary:-
DotPoint.JPG If the Assigned Layer or the Bound/Binding Layer of an object is Locked then the object will be Locked
DotPoint.JPG If the Assigned Layer or the Bound/Binding Layer of an object is Hidden then the object will be Hidden


Some applications:-
  • Temporarily locking an object by binding it to a locked layer while allowing other objects in the same unlocked layer to be moved or deleted. A simple but very effective development technique is to create a Route layer called "Locked" and then lock it. If you need to temporarily stop an object from being deleted or moved then it can be bound to the "Locked" layer.
  • Temporarily hiding an object by binding it to a hidden layer (this will require the hidden layer to be made visible so the object can be unbound).


PencilTips.PNG If you are going to be working with multiple objects that will be bound to a locked or hidden layer then a simple strategy is to:-
  1. Create a new empty layer called "Locked" or "Hidden" and lock or hide that layer, according to your needs
  2. Bind the individual objects to that layer as required
  3. When editing, testing or whatever you are doing has been completed simply delete the new layer. All objects that have been bound to that layer will have their Bound Layer property reset to none so the hidden objects will reappear and the locked objects will be unlocked


PencilTips.PNG If you need to remove an object from a route but cannot alter the route (e.g. it is payware or under another users kuid) then create a new hidden session layer and change the bound layer of the object to the hidden layer. This will be treated as a change to the session only and Trainz will not ask you to save the route as well as the session.


Setting the Bound Layer in Surveyor Classic (S10)

LayersBoundLayer.JPG



Steps.PNG Steps:

In the Properties Window of an object:-

  1. Left Click the Bounding Layer box or one of its scroll buttons
  2. Select the layer to be used as the Bound Layer for the object (an object cannot be bound to its own layer)
The effects of the binding can be reversed by setting the Bound Layer back to <none>.


DotPoint.JPG When a layer is deleted any objects bound to that layer will have their Bound Layer reset to <none>


 Setting the Bound Layer in Surveyor 2.0 (S20) 

Surveyor 2.0 is only available in Trainz Plus and TRS22 Platinum


Set Binding

Steps.PNG Steps:

Select an object using either the Free Move Tool or the Fine Adjustment Tool from the Tools Palette. In the Info Palette of the object:-

  1. Open the Layer properties of the object
  2. Left Click the Bounding box or one of its scroll buttons
  3. Select the layer to be used as the Bound Layer for the object (an object cannot be bound to its own layer)
The effects of the binding can be reversed by setting the Bound Layer back to <none>.


DotPoint.JPG When a layer is deleted any objects bound to that layer will have their Bound Layer reset to <none>


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Layers in Driver Mode

During the running of a Session in Driver Mode visible layers can be hidden and invisible layers revealled according to the events that occur during the Session.

LayersDriveShow.JPGLayersDriveHide.JPG The two Driver Mode scenes shown on the left illustrate this feature.
  • In the first image on the left, all layers are visible
  • In the second image on the left, two of the layers have been hidden
The trigger for this change was the arrival of a train at the platform.

This effect could be achieved in two different ways:-

  1. A Driver Command - specific to a particular driver, or
  2. A Session Rule - specific to a particular driver, consist, or any driver/consist


Using a Driver Command

The driver command WikiLink.PNG Layer Control hides and shows named layers.
LayerControlExample.png

Using Session Rules


RulesWiki.PNG Rules Used:


Screenshot.PNG Session Editor Screenshot:

LayersDriveHideRules.JPG


Explanation.PNG Description:

In this example:-

  • The Trackside Check Rule is triggered when a specific train comes to a stop at a trackmark. This then executes the following rules in order:-
    • The Show/Hide Layer Rule is used to hide the layer named "People". Four passengers (three standing and one seated) are hidden.
    • The Show/Hide Layer Rule is used to hide the layer named "CNJCartsFull". The boxes and mail bags on the three platform trolleys are hidden.
    • The Message Popup Rule is used to place a message on the screen informing the player that the passengers and mail have been loaded.


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Trainz Wiki

TrainzWiki.png

More Tutorials and Guides to Using Trainz


This page was created by Trainz user pware in June 2018 and was last updated as shown below.


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