How to Control Junctions in Sessions

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<font size="3">'''Route Creation Tutorials:'''</font>
 
<font size="3">'''Route Creation Tutorials:'''</font>
 
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*'''[[How to Use Bulk Asset Update/Replace Tool]]'''
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*'''[[How to Use Layers|Using Layers]]'''
*'''[[How to Use Layers]]'''
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*'''[[How to Use Bulk Asset Update/Replace Tool|Using the Bulk Asset Update/Replace Tool]]'''
 
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<font size="3">'''Session Creation Tutorials:'''</font>
 
<font size="3">'''Session Creation Tutorials:'''</font>
 
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*'''[[How to Create a HTML Asset|How to Create a HTML Asset (Session Introduction Page and In Game Messages)]]'''
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*'''[[How to Use Message Popup Rule|Adding Message Popups]]'''
*'''[[How to Control Signals in Sessions]]'''
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*'''[[How to Use Message Popup Rule (Applications)|Adding Message Popups - Applications]]'''
*'''[[How to Use Driver Setup Rule]]'''
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*'''[[How to Use Navigation Point Rules|Adding Navigation Points]]'''
*'''[[How to Use Message Popup Rule]]
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*'''[[How to Use Navigation Point Rules (Applications)|Adding Navigation Points - Applications]]'''
*'''[[How to Use Message Popup Rule (Applications)]]
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*'''[[How to Use Track Triggers|Adding Track Triggers]]'''
*'''[[How to Use Navigation Point Rules]]'''
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*'''[[How to Use Driver Setup Rule|Configuring the Driver Setup Rule]]'''
*'''[[How to Use Navigation Point Rules (Applications)]]'''
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*'''[[How to Control Signals in Sessions|Controlling Signals in Sessions]]'''
*'''[[How to Use Parent and Child Rules]]'''
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*'''[[How to Create a HTML Asset|Creating a HTML Asset (Session Introduction Page and In Game Messages)]]'''
*'''[[How to Use Track Triggers]]'''
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*'''[[How to Use Variables in Sessions (Examples)]]'''
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*'''[[Parent Rule List|List of Parent Rules]]'''
 
*'''[[Parent Rule List|List of Parent Rules]]'''
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*'''[[How to Use Parent and Child Rules|Parent and Child Rules]]'''
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*'''[[How to Use Variables in Sessions (Examples)|Using Variables in Sessions - Examples]]
 
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[[Category:How-to guides]]
 
[[Category:How-to guides]]

Revision as of 09:12, 29 June 2018

Contents


DotPoint.JPG Junctions can be controlled by Session Rules during the running of a Session.


The following applications give examples of using Session Rules to control junctions.

Application 1: Presetting Junctions

The Scenario

When a consist reaches a trigger, the junctions ahead are set and locked into position.

Rules Used

Session Rules Screenshot

SetJunctions.JPG

Explanation

  • Line 1: Trigger Check The event is triggered when the consist reaches a trigger. This executes the following rule.
    • Line 2: Set Junctions Sets selected junctions to set directions and specifies the level of control by the users and AI.
SetJunctionsList.JPG


Application 2: Asking the User to Set Junctions

The Scenario

A consist has been halted at a trigger placed in front of a junction. The user will be asked to set that junction and the following junction before the consist can proceed.

Preconditions

Rules Used

Session Rules Screenshot

TestJunctions.JPG

Explanation

  • Line 1: Wait on Navigation Point The event is triggered when the consist halts at the navigation point assigned to the trigger. This executes the following rules simultaneously
    • Line 2: Message Popup Displays a message window asking that the next two junctions be manually set.
    • Line 3: Multiple Junction Alignment Check tests the switch directions of the next two junctions and waits until they are aligned as specified.
JunctionSettings.JPG
Checking junction switch settings

The following line is executed only if the junctions are set correctly

  • Line 4: Message Popup Displays a message window stating that the junctions are now correctly set.



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