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  • ...s the clutter meshes and texture. The mesh it refers to is can be standard scenery object or kind mesh.
    1 KB (168 words) - 01:41, 17 August 2011
  • An industry is best described as a scenery asset with product processing functionality. Industry assets interact with ...hat apply in a scenery asset may also apply in an industry asset. See Kind Scenery Page 80 .
    5 KB (705 words) - 04:55, 28 March 2013
  • ● [[KIND_Scenery|Scenery]] ● [[KIND_Scenery-trackside|Scenery-Trackside]]
    3 KB (423 words) - 14:20, 10 November 2012
  • ...ildable is a variant of Kind Scenery, and may be used in place of a normal scenery item, with the following :It inherits the Kind scenery attributes:
    447 B (73 words) - 08:32, 5 June 2011
  • ...s pick up products at the model, and this option is not available for Kind Scenery. You need to scrap the asset and select Kind Buildable and re-enter the dat
    5 KB (739 words) - 11:00, 18 February 2022
  • Using attached meshes should only be for kind scenery or kind mesh. ...ojunction, mosignal, mospeedboard, pantograph, product, scenery-trackside, scenery, traincar, turntable.
    17 KB (2,723 words) - 04:31, 3 January 2014
  • ...ojunction, mosignal, mospeedboard, pantograph, product, scenery-trackside, scenery, track, traincar, tunnel, turntable. ...dustry, mocrossing, mojunction, mosignal, mospeedboard, scenery-trackside, scenery, traincar, turntable.
    10 KB (1,265 words) - 00:27, 6 June 2011
  • A variant of Kind Scenery, with similar attributes, but allowing attached track to be used as part of
    6 KB (794 words) - 17:56, 6 November 2012
  • ...eletes clutter meshes and texture. The mesh it refers to can be a standard scenery object kind mesh. Clutter-meshes must have only one Max material assigned t
    3 KB (386 words) - 07:25, 15 June 2011
  • A scenery asset with product processing functionality.Industry assets interact with c ...-frame to give great control over sound and script timing for industry and scenery assets.
    10 KB (1,344 words) - 06:32, 10 November 2012
  • ...d should be removed. The up-to-date documentation of this format is [[KIND Scenery]].'''</font> ==KIND: SCENERY==
    4 KB (433 words) - 07:26, 15 June 2011
  • ...d should be removed. The up-to-date documentation of this format is [[KIND Scenery-trackside]].'''</font> ==KIND: SCENERY-TRACKSIDE==
    4 KB (528 words) - 07:28, 15 June 2011
  • Variable length spline based track, roads, and other scenery items. Tracks may include initiator and terminator segments, and are height
    6 KB (784 words) - 07:18, 15 June 2011
  • ...ights interior objects differently to map objects like buildings and other scenery - the main illumination is ambient, not directional. (A steam loco does hav
    29 KB (3,975 words) - 04:54, 17 June 2021
  • :Should be "BR” - Railway (scenery non-functional). See the "Building and Structures" section of [[Category Cl
    7 KB (792 words) - 04:55, 8 June 2011
  • ● [[CCG/Example: Scenery|Scenery]] ● [[CCG/Example: Scenery-Trackside|Scenery-Trackside]]
    11 KB (1,648 words) - 07:48, 13 June 2011
  • ...for a Scenery asset. The up-to-date documentation of this format is [[KIND Scenery]]. Discussion of LOD, seasons and other important topics is missing from th ==Scenery==
    3 KB (314 words) - 07:30, 15 June 2011
  • ==Scenery-Trackside== ...atchpoint.tga, catchpoint.texture.txt''' - The texture files used for this scenery object. See the section on Texture.txt files on Page 96 for more informatio
    1 KB (150 words) - 11:58, 11 June 2011
  • cover the blue hole created in the scenery for the pit.
    8 KB (618 words) - 07:09, 13 June 2011
  • <tr><td>Other Scenery Objects
    7 KB (1,117 words) - 03:18, 15 June 2011

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