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  • Smoke will collide with scenery objects and "supported" spline objects such as tunnels and bridges. Rain an * Bulk asset replace/move/delete and random scenery placement. (Added in Service Pack 1.)
    4 KB (676 words) - 01:43, 26 November 2015
  • ...y notice that I'm off a bit (.001) on the scaling of the default cube. For scenery items this is not that big of a deal but for engines and rail cars your goi An alternate method that works well for scenery objects is to just start with one image of your scaled drawing. Do all the
    5 KB (862 words) - 10:47, 16 January 2018
  • kind "scenery" kind "scenery"
    13 KB (1,716 words) - 21:25, 22 September 2021
  • ...signal, crossing, turntable, train car, mesh, industry, bogey, pantograph, scenery, trackside) * CL56498 changed "defaultjunction" in region from "scenery" filter to "mojunction" filter
    14 KB (1,738 words) - 06:24, 30 April 2015
  • * Splines (v2.9+) now respond to the scenery detail slider. * Made scenery culling more aggressive at responding to settings changes and camera moveme
    42 KB (6,526 words) - 23:15, 12 June 2018
  • Smoke will collide with scenery objects and "supported" spline objects such as tunnels and bridges. Rain an
    5 KB (808 words) - 19:01, 27 May 2015
  • ...bject. The model uses a [[LOD|Level of Detail]] (LOD) system suitable for scenery objects.<br> <p>For this asset we are creating a kind "scenery" asset and the [[Config.txt file|config.txt]] will use [[Mesh-table LOD|mes
    22 KB (3,485 words) - 05:59, 27 June 2022
  • in config.txt. A kind of "scenery" (not "scenery-trackside"!) will assign the class "MapObject" to our asset. kind "scenery"
    4 KB (582 words) - 23:15, 16 January 2018
  • ...Also we want users to be able to select an option in the "?"-Window of the scenery object to determine whether the door is to be open or closed.
    20 KB (2,740 words) - 23:18, 16 January 2018
  • ...tly also release some other enhanced interlocking tower asset. In fact any scenery asset can be defined as an enhanced interlocking tower by using the adequat Like for standard interlocking tower, any scenery asset can be transformed in an enhanced interlocking tower asset by making
    24 KB (3,687 words) - 07:46, 8 December 2023
  • * Some editing tools including bulk updates, merge, copy/paste, random scenery (S20 copy/paste added 2021) ...us tools. For example, you could issue scenery editing permission only, or scenery + track.
    16 KB (2,801 words) - 04:18, 21 October 2022
  • ...tems that the game code needs to treat differently (for example: "track", "scenery", "script library"). The category list implementation primarily exists for * "SCEN" - A [[KIND Scenery]] asset
    6 KB (909 words) - 11:24, 23 August 2023
  • ...e likely to affect Rules and Libraries rather than individual traincars or scenery assets, but creators can check the script compiler output for warnings rega
    8 KB (1,274 words) - 01:15, 21 February 2021
  • ...rainz content creators- whether that be a prolific creator of high-quality scenery, an esteemed creator of train models, a route builder on a long-running and ... document subdivides Trainz assets into various categories, such as "Major Scenery". These are not necessarily terms found outside this document, but are simp
    48 KB (7,956 words) - 08:07, 12 June 2018
  • ** Really a collection of one-off costs, but for a given scenery density and rate of motion, this can be approximated as a per-frame cost. * Testing for PhysX collisions. In Trainz, this mainly amounts to PFX-vs-scenery collision testing.
    8 KB (1,342 words) - 03:45, 13 June 2018
  • ... LOD]] is a [[Level of Detail]] (LOD) technique intended for use on simple scenery assets. It is the primary alternative of the [[LM.txt file]] LOD technique,
    4 KB (687 words) - 05:35, 19 October 2017
  • ...] material type. It is possible to create very attractive and high-density scenery with well-built clutter assets. However inefficient asset creation can very
    7 KB (1,202 words) - 10:38, 30 January 2024
  • If you attempt to add a scenery object to a locked layer you will receive the following message:- <td>When an object (such as a scenery item, consist, track or track object) is added to the layout it is automati
    101 KB (15,814 words) - 00:31, 13 April 2024
  • <td>deletion of scenery objects</td> <td>replacement of one or more scenery objects by another object</td>
    40 KB (6,100 words) - 08:17, 18 September 2023
  • ...hat only contains the extra "in-between" or '''bridging''' baseboards - no scenery, textures or track are needed. The baseboards on one end will have heights The answer depends on whether or not the '''Session''' contains assets (scenery, consists) and settings (rules, driver commands, industry and wagon loads,
    37 KB (5,820 words) - 21:29, 2 January 2024

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