"Lights" container

From TrainzOnline
(Difference between revisions)
Jump to: navigation, search
m (Added sort criterion)
m (Update for T:ANE and later handling of Corona textures)
Line 14: Line 14:
  
 
In this case, light '0' will be shown with file 'corona_green.tga' (found in the asset directory) attached to attachment point 'a.light0' in the signal mesh. The [[Signals_container|signals container]] will refer to it as '0'.
 
In this case, light '0' will be shown with file 'corona_green.tga' (found in the asset directory) attached to attachment point 'a.light0' in the signal mesh. The [[Signals_container|signals container]] will refer to it as '0'.
 +
 +
'''Note:''' To comply with TANE onwards creators need to reference the corona via a texture.txt file for example "corona_red.tga" in the config file would need to read "corana_red.texture" So the above example would read
 +
 +
 +
lights
 +
 +
{
 +
0
 +
      {
 +
corona "corona_green.texture"
 +
}
 +
1
 +
      {
 +
corona "corona_yellow.texture"
 +
}
 +
2
 +
      {
 +
corona "corona_red.texture"
 +
}
 +
}
 +
 +
An example of the corona_red.texture.txt file would be
 +
 +
Primary=red_corona.tga
 +
 +
Tile=st
 +
 +
This style of referencing will also work with TS12. Each of the coronas must have a solid background and not transparent.
 +
See also: [[https://online.ts2009.com/mediaWiki/index.php/KIND_MOSignal]]
  
 
[[Category:Config Container|L]]
 
[[Category:Config Container|L]]

Revision as of 09:54, 15 May 2024

lights {
  0 {
    corona "corona_green.tga"
  }
  1 {
    corona "corona_yellow.tga"
  }
  2 {
    corona "corona_red.tga"
  }
}

Defines what coronas are attached to what light attachment points.

In this case, light '0' will be shown with file 'corona_green.tga' (found in the asset directory) attached to attachment point 'a.light0' in the signal mesh. The signals container will refer to it as '0'.

Note: To comply with TANE onwards creators need to reference the corona via a texture.txt file for example "corona_red.tga" in the config file would need to read "corana_red.texture" So the above example would read


lights

{ 0

      {

corona "corona_green.texture" } 1

      {

corona "corona_yellow.texture" } 2

      {

corona "corona_red.texture" } }

An example of the corona_red.texture.txt file would be

Primary=red_corona.tga

Tile=st

This style of referencing will also work with TS12. Each of the coronas must have a solid background and not transparent. See also: [[1]]

Personal tools