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  • As well as being a Help Page, this page is intended to be a source for scripts written for AssetX. ==Ian Woodmore's TARDIS 2.0 Scripts==
    8 KB (1,070 words) - 00:08, 1 February 2017
  • ==Sound Scripts==
    4 KB (507 words) - 01:53, 16 June 2011
  • Some recommended steps to help with Debugging custom scripts for TRS19 can be found below:
    1 KB (236 words) - 03:47, 21 September 2018

Page text matches

  • :Text. A name for this effect container. This name can be used in scripts.
    2 KB (230 words) - 17:17, 16 June 2021
  • ... will still be referencing the browser which caused the message, and other scripts will be unable to close it.
    1,002 B (172 words) - 13:58, 3 February 2010
  • *The Interface class provides scripts with methods to handle the user interface.
    16 KB (2,067 words) - 13:45, 28 December 2020
  • ...upport for a function, add parameters, etc without breaking compilation of scripts which use that function. ...This function is obsolete, and calling it may generate errors or warnings. Scripts which access obsolete functions cannot be uploaded to the Download Station.
    14 KB (1,904 words) - 00:18, 22 June 2022
  • ...d to any real brake device, specified in kPa. This may be used by interior scripts for implementing custom cab-mode braking behaviour, and is intended to be d
    5 KB (714 words) - 13:42, 28 December 2020
  • ...tomatically saved and restored. It is the responsibility of the individual scripts to save and restored any necessary state across a Surveyor save session/loa ...-defined HTMLPropertyHandler classes also already exist in the core Trainz scripts, which script programmers can use to save time and avoid code duplication.
    17 KB (2,173 words) - 09:22, 5 April 2021
  • *Since these scripts will not have a GameObject Id an alternative source must be specified.
    3 KB (470 words) - 23:29, 25 February 2024
  • *Warning! The TS10 and TS12 Train.gs scripts advise this method is buggy and to use [[#GetSmoothedVelocity|GetSmoothedVe
    37 KB (4,771 words) - 13:47, 28 December 2020
  • ...ching. (Ie, don't bother tracking your own Train member variable in custom scripts, just call GetMyTrain() when it's required.)
    42 KB (5,513 words) - 14:16, 14 September 2022
  • ...pers to introduce custom Asset-keyed data which may be processed by custom scripts.
    2 KB (367 words) - 18:09, 31 January 2016
  • *If accessed from scripts the values must be prefixed ''World.'', for example: ... what the user is expecting, so should be used with caution. Used in modal scripts to allow the user to indicate a location for train placement, etc. As there
    47 KB (6,387 words) - 15:42, 29 July 2022
  • * [[:Category:Scripts]]
    710 B (102 words) - 16:12, 10 November 2022
  • ... back at all assets prior to TS2009 the configs used the K&R style and the scripts used Allman style. I agree that standardization is a good idea but I also t
    13 KB (2,187 words) - 01:26, 7 November 2016
  • Although we can't control when scripts are called by the game, we can control what happens when the various standa * This method will not be accessible to external scripts so the ''public'' qualifier is not required
    3 KB (521 words) - 14:40, 28 December 2020
  • * Scripts are used to make objects perform operations in reaction to events. For exam * [[KIND Behavior|Rules]] are written as scripts, and these rules can be included in Driver sessions, effectively as the ses
    4 KB (663 words) - 10:47, 10 April 2024
  • ...nderstood. They must always be instructed by the game. The mechanism that scripts use to accept instructions is the provision of standardised methods that wi This is the header for the ''Init()'' function, a method which all asset scripts must contain.
    6 KB (986 words) - 14:37, 28 December 2020
  • The Blender exporter add-on must be installed in the "scripts\addons" area of the Blender data space. The following process will install ..." file "C:Users\your name\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\TrainzMeshExporter.exe" not found". This example is typical of usin
    14 KB (2,244 words) - 05:09, 14 January 2021
  • * [[/Debug Scripts/]]
    12 KB (1,653 words) - 22:37, 20 November 2023
  • The iTrainz technology provides a mechanisms for scripts to communicate between computers in an internetworked environment. Trainz u
    2 KB (303 words) - 10:48, 11 May 2010
  • ...re 'stepping-stone' technologies that will simplify the creation of useful scripts. Auran provides the rough specifications for each project, but the implemen
    5 KB (656 words) - 13:59, 3 February 2010

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