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  • [[KIND Scenery]] provides the basis for all surveyor-placeable assets. A basic scenery asset that supports night lighting, smoke (particle) effects, sound and ani
    9 KB (1,308 words) - 23:28, 8 June 2019
  • [[KIND Scenery-trackside]] provides the basis for all track-attached scenery assets, such as trackside signs and devices. ...[KIND Scenery-trackside]] will contain a ''trackside'' tag, whereas [[KIND Scenery]] does not.
    3 KB (432 words) - 23:44, 27 April 2018
  • ...cenery object individually in the route. By default, Trainz will place the scenery origin at ground height, but the creator may choose to embed the object int Models built for scenery objects are positioned with the origin at ground level and centred in the m
    4 KB (611 words) - 02:14, 17 January 2018
  • ==KIND: SCENERY== ===Typical Scenery Config.txt===
    5 KB (725 words) - 12:11, 4 June 2011
  • ...d should be removed. The up-to-date documentation of this format is [[KIND Scenery]].'''</font> ==KIND: SCENERY==
    4 KB (433 words) - 07:26, 15 June 2011
  • ...d should be removed. The up-to-date documentation of this format is [[KIND Scenery-trackside]].'''</font> ==KIND: SCENERY-TRACKSIDE==
    4 KB (528 words) - 07:28, 15 June 2011
  • ...for a Scenery asset. The up-to-date documentation of this format is [[KIND Scenery]]. Discussion of LOD, seasons and other important topics is missing from th ==Scenery==
    3 KB (314 words) - 07:30, 15 June 2011
  • ==Scenery-Trackside== ...atchpoint.tga, catchpoint.texture.txt''' - The texture files used for this scenery object. See the section on Texture.txt files on Page 96 for more informatio
    1 KB (150 words) - 11:58, 11 June 2011
  • ...l purpose in Trainz other than to demonstrate how animation can be used on scenery objects. To export an animated scenery asset to Trainz, you need the following:
    11 KB (1,724 words) - 14:09, 14 August 2023
  • ... the look of their route to techniques they can learn and apply. Although scenery objects (assets) are important and will be discussed, the focus here is on ...choice is independent of prototypical vs. imaginary route design. However, scenery choices will be influenced by the model you choose to employ.
    38 KB (6,600 words) - 11:10, 27 September 2022
  • ...the scenery&mdash;to techniques they can easily learn and apply. Although scenery objects (assets) are important and will be discussed, the focus here is on ...rward a gamer may create a world in which the railroad is just part of the scenery. Travel about such a world ("Route") would be by car, truck, bus, boat, or
    5 KB (834 words) - 17:53, 25 December 2021
  • == Scenery == ...ainz uses the asset you have created. Below is the config file for a basic scenery asset. This particular config file would suit a static object with no light
    3 KB (323 words) - 22:57, 20 February 2022
  • 290 B (56 words) - 03:28, 5 February 2022
  • ...will contain the obsolete KUID numbers. See the page for obsolete from the scenery config page.
    2 KB (418 words) - 23:45, 8 February 2022
  • ...o associate the asset with the kind. The scenery config file it is set to "scenery". There are several types of kind. They are :- ...rossing, mojunction, mosignal, mospeedboard, pantograph, product, profile, scenery, track, turntable and water2
    556 B (81 words) - 23:59, 8 February 2022
  • 325 B (57 words) - 01:41, 5 February 2022
  • 1 KB (219 words) - 01:26, 7 February 2022
  • Types should be one of the following-: Consists, Industry, Scenery, Trackside or Vehichles.
    303 B (52 words) - 02:15, 5 February 2022
  • 676 B (108 words) - 00:20, 9 February 2022
  • 964 B (154 words) - 00:28, 9 February 2022

Page text matches

  • Specifies a decal to attach to the scenery object. Decals are effectively textures attached to the asset that are draw
    2 KB (275 words) - 00:56, 9 February 2014
  • * [[KIND Scenery]] '''See also'''{{bullR}} [[Modeling Guidelines]] {{bull}} [[Modeling Scenery]]
    13 KB (1,973 words) - 18:15, 8 January 2024
  • :Only the 'time' and 'timeofday' modes are valid for scenery objects, other modes are intended for use with assets such as locomotives. To produce continuous smoke with a scenery item use a mode of 'time' and a period of -1.
    14 KB (2,018 words) - 20:17, 31 October 2020
  • Separate scenery assets combined into a single unit to be placed anywhere in a layout. Indiv
    7 KB (1,134 words) - 09:16, 15 March 2024
  • ...random position. This is intended to permit multiple instances of a single scenery asset to avoid looking artificially synchronised. Script should avoid attem
    2 KB (230 words) - 17:17, 16 June 2021
  • ...change track is level. I also recommend placing a fence post or some other scenery item to mark the entrance of the portal (point of no return for the locomot
    4 KB (707 words) - 13:58, 3 February 2010
  • Trackside Objects, Routes, and also Scenery, Tracks and Trains (soon) from France and other countries are proposed for [[Category:Scenery Creators]]
    758 B (113 words) - 06:37, 1 August 2012
  • *Parent class for scenery objects that have attached track and attached trigger support, such as indu *Where triggers are covered within this document these are attached scenery triggers, as defined in the asset's ''attached-trigger'' table, and should
    6 KB (846 words) - 21:13, 10 October 2023
  • *This method does not return scenery triggers, ie those attached to SceneryWithTrack objects and their descendan
    47 KB (6,387 words) - 15:42, 29 July 2022
  • * [[:Category:Scenery]]
    710 B (102 words) - 16:12, 10 November 2022
  • ...catalogue of 1000's of items is overkill, but it would be most helpful for scenery items in particular. regards,PEV
    13 KB (2,187 words) - 01:26, 7 November 2016
  • ... from the mighty collection of assets contained in a route to the lowliest scenery item such as imitation grass, the color of a rock or field&mdash;all have * [[KIND Buildable]] - Basic scenery object with attached track.
    5 KB (706 words) - 11:10, 18 February 2022
  • * [[:Category:Scenery Creators]] [[AC MonkeyWrench Models]] - Content from standard scenery to high-detail drivable trainz, road trucks and cars, even motorcycles.
    5 KB (810 words) - 11:09, 27 May 2022
  • [[Category:Scenery Creators]]
    773 B (111 words) - 06:34, 1 August 2012
  • ...ill take you through the steps involved in setting up a simple script on a scenery asset, starting with the traditional 'Hello World' and ending with the use
    4 KB (663 words) - 10:47, 10 April 2024
  • ...Good_Scenery#Coloring_(Painting) 4.1 Grid Size Effect]</span> at Make Good Scenery).
    2 KB (405 words) - 21:13, 14 September 2021
  • [[Category:Scenery Creators]]
    607 B (94 words) - 13:59, 3 February 2010
  • * Find a simple unscripted asset, say a tree or a building, of ''kind scenery.''
    6 KB (986 words) - 14:37, 28 December 2020
  • * [[How_To_Make_Scenery|Make Better Scenery]] .../Build_a_simple_animated_scenery_asset_in_Blender/|Build a simple animated scenery asset in Blender]]
    12 KB (1,653 words) - 22:37, 20 November 2023
  • |scenery with track |scenery with track
    63 KB (9,035 words) - 15:26, 15 January 2023

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