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  • ...tion of source files and standardizing certain extended features of Trainz as it has evolved. *'''Strings''' = An array of string parameters to be used (or not) as determined by the Library author.
    14 KB (1,904 words) - 00:18, 22 June 2022
  • ''Please note that this document is obsolete as of trainz-build 4.5. See [[HowTo/Export from Blender using FBX]] instead.'' ...gh still acceptable and content creators are encouraged to use FBX. See [[HowTo/Export from Blender using FBX]].
    14 KB (2,244 words) - 05:09, 14 January 2021
  • ''Please note that this document is obsolete as of trainz-build 4.5. See [[HowTo/Export from 3DS Max using FBX]] instead.'' any harm in updating your libraries, as the installer will simply add the files you are missing. If you
    4 KB (673 words) - 01:28, 7 November 2016
  • [[Session Rules]] - ''create flexible rules which act as building blocks and allow scripters and non-scripters to configure their se [[Script Libraries]] - ''implement reusable library code and distribute it as a standalone asset, allowing yourself or other scripters to make use of you
    4 KB (564 words) - 03:14, 26 August 2022
  • The numbers can still be changed in-game via the Properties window as per any other traincar in Trainz. ...n some Trainz assets; a single script file is normally used in Trainz, and as such may do multiple different things.
    8 KB (1,372 words) - 23:44, 4 August 2021
  • ...3D Studio Max’ (3dsmax) using an [[Downloads|Trainz exporter plugin]]. [[HowTo/Export from Blender]] explains the export process from Blender. ...lender? These are 3D modeling programs that enable you to make things such as locomotives, items of rolling stock or scenery and trackside accessories. T
    9 KB (1,494 words) - 23:50, 16 January 2018
  • To get our car into the game as a stand-alone item make the asset as follows. ...k on ''New Asset'' in the main menu and make a ''kind'' '''scenery''' item as a new asset. We can change the kind later if you make a mistake.
    5 KB (764 words) - 22:57, 16 January 2018
  • ...the latest type with a trackside tag to work in TS2010 or TS12, refer to [[HowTo/Build a Car for Traffic (stand-alone version)]] ...d those carz to a route by adding the region tag to the route's config.txt as follows:-
    6 KB (875 words) - 00:20, 11 November 2013
  • ...ic introduction to Trainz [[Driver]] and [[Surveyor]] and go through the [[HowTo/Create your first Session]] tutorial. For a more detailed look at Session R ...button), and tick the "Gameplay Session" option in the QuickDrive options. Save the changes.
    11 KB (1,900 words) - 21:01, 29 November 2019
  • This HowTo guide explores some of the new functionality being introduced in TS12. The ...this technology is taken. We'll likely add new functionality in the future as well, but we're taking things one step at a time.
    6 KB (965 words) - 22:58, 16 January 2018
  • [http://www.blender.org Blender] is not currently supported by N3V as a modeling source for Trainz, however third-party tools exist for this purp However, as of trainz-build 4.5, Trainz uses FBX as a mesh import format (which Blender can export).
    11 KB (1,724 words) - 14:09, 14 August 2023
  • It is worth noting that the page you are on now is a HowTo page since it goes into much more detail than a Help Page. ...a bug which says "username does not exist". Ignore the warning and as long as you see the "log out" option on the page, you will know you are really logg
    5 KB (936 words) - 00:57, 25 February 2014
  • ...d Rules that govern the operation of the Session. Beginners may find the [[HowTo/Create_your_first_Route]] tutorial useful prior to starting this Tutorial. * Starting your first Driver Session is as simple as clicking the Quick Drive icon on the top menubar
    3 KB (576 words) - 04:12, 14 December 2018
  • ...cenery and tracks, and the Session is "what happens inside the world" such as trains on the tracks, and Rules that govern the operation of the Session. ...ard you are looking at now is a "Route" - of course it isn't very exciting as there is not track or train, so let's change that.
    5 KB (834 words) - 00:47, 25 February 2014
  • ...ack, when you create a junction including all the additional elements such as frogs, blades and sleepers in real time just by laying track like you are u Smoke will collide with scenery objects and "supported" spline objects such as tunnels and bridges. Rain and snow now collide with the terrain and do not
    4 KB (676 words) - 01:43, 26 November 2015
  • ...ple rock model from Blender into the [[FBX file format]] for use in Trainz as a scenery object. The model uses a [[LOD|Level of Detail]] (LOD) system su :# Create additional lower polygon meshes to be used as [[Level of Detail]] (LOD) meshes.
    22 KB (3,485 words) - 05:59, 27 June 2022
  • In [[HowTo/Your first Trainz Script]] we created the script: ...e (user-selected) open/closed state of the door, then we need functions to save and load the information every time the session starts or is saved.
    20 KB (2,740 words) - 23:18, 16 January 2018
  • ...omotives in Trainz. This tutorial covers just the Walschaert's valve gear, as the wheels, coupling rods, connecting rods, and crosshead/piston are covere ... correspond to a particular physical or political area - it can be defined as required to reflect the settings that should apply to the route.
    16 KB (2,781 words) - 02:36, 21 December 2018
  • Make sure you continue down the page as there are useful links that might help. [[HowTo/Make your first Trainz Asset]]
    9 KB (1,595 words) - 02:15, 12 September 2018
  • * Save times are substantially reduced, and autosave-style operations can occur in * Many causes of potential frame drops are removed, as code is rewritten to assume asynchronous asset loading.
    7 KB (1,133 words) - 00:54, 8 July 2018

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