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  • ..."How To" Guides which describe how to achieve certain tasks in Trainz. <b>HowTo</b> pages provide much detail on specific actions, whereas <b>Help</b> page * [[How to Use Bulk Asset Update/Replace Tool|Use Bulk Asset Update/Replace Tool]]
    12 KB (1,653 words) - 22:37, 20 November 2023
  • [[Scripted Assets]] - ''customize the behavior of your content using script.'' ...t]] - Lists asset category codes, which are used to identify or search for assets by type/capability
    4 KB (564 words) - 03:14, 26 August 2022
  • Assets need not be final once they are uploaded to the [[Download Station]] and ca ..., allowing content creators to create a new version of an asset that would replace all older versions. When a new asset version is created [[Content Manager]]
    4 KB (533 words) - 01:35, 5 September 2011
  • This [[HowTo/Make_your_first_Trainz_Asset|tutorial]] gives a good step by step guide to ...made by many small polygons which are nearly but not quite in a plane, and replace that with a single plane, the angle of light from your object will change.
    12 KB (1,967 words) - 03:24, 16 October 2017
  • ...e and new error messages to inform content creators of problems with their assets. ...urce asset (which means it will require the original creator to update the assets).
    6 KB (1,004 words) - 04:47, 30 July 2018
  • ...D) is the most important tool a content creator has in order to make their assets both look good and perform well in-game. ...o LOD2 where our logs become square objects, and then the final step is to replace all that geometry with a few textures planes.
    5 KB (946 words) - 12:51, 2 August 2018
  • ...ou are used to. Older track can also be replaced simply using the "Replace Assets" feature. ==Create your own "Bump"assets==
    4 KB (676 words) - 01:43, 26 November 2015
  • A how to on creating m.clutter assets where the lowest LOD fades out. This isn't a crossfade tutorial video, the ==Trainz - Content Creation - #30 - Region Assets==
    16 KB (2,781 words) - 02:36, 21 December 2018
  • *'''[[#Replace Missing Vehicles Rule|Replace Missing Vehicles Rule]]''' - creates a replacement train after a derailment ...mmand will not be available to any drivers if there are no industry active assets or passenger enabled stations.
    259 KB (38,102 words) - 10:19, 24 September 2023
  • *'''[[#Replace Missing Vehicles Rule|Replace Missing Vehicles Rule]]''' - creates a replacement train after a derailment =='''Replace Missing Vehicles Rule'''==
    320 KB (46,393 words) - 10:20, 24 September 2023
  • ...ssion are (mostly) '''HTML assets'''. This Wiki Page describes how '''HTML assets''' are created, what they contain and how they can be added to a Session.</ ='''HTML Assets'''=
    79 KB (12,312 words) - 05:17, 2 January 2024
  • ...of procedural track in Trainz Surveyor, not how to create procedural track assets - see '''Trainz Wiki Links''' at the bottom of this page.</td> ... filter that would have a good chance of identifying most procedural track assets is shown below.</td>
    14 KB (2,131 words) - 08:25, 19 September 2023
  • <td>'''Route Layers''' are used to hold the scenery assets that you want to appear in all sessions created for the route</td> ...'' (you can have many layers) give you a way of organising or grouping the assets displayed in your route.
    173 KB (26,055 words) - 23:58, 1 February 2024
  • This page serves as a hub for how to upgrade/replace uses of various obsolete script functions. * See [[HowTo/Upgrade_GameObject.GetId()]] for a practical example of how to replace some common integer ID uses with GameObjectID.
    10 KB (1,503 words) - 11:58, 11 August 2023
  • # [[HowTo/Use the WagonX Library|How to use the WagonX library]]<br> # [[HowTo/WagonX - Browser Properties Examples and Basic Tutorials|WagonX Examples an
    47 KB (6,255 words) - 00:13, 5 March 2024

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