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  • ...as bridges. Repeat the steps above but firstly select a tunnel rather than a bridge. For your first tunnel, lay it on a flat section of ground so that the hills don’t interfere with the operati
    1 KB (199 words) - 10:49, 16 January 2018

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  • ..."How To" Guides which describe how to achieve certain tasks in Trainz. <b>HowTo</b> pages provide much detail on specific actions, whereas <b>Help</b> page Users are encouraged to add their own guides to this page in a similar fashion, or expand on existing guides. Please keep in mind that thi
    12 KB (1,653 words) - 22:37, 20 November 2023
  • * [[CCG/Trainz Build|Trainz Build]] '''Chapter 4: Using Content Creator Plus to create a New Asset'''
    16 KB (2,014 words) - 03:49, 1 August 2018
  • A number of new functions have been introduced in TC, relevant to content cre :· Train controlled sounds, lights and boom gates at build-in road crossings
    28 KB (3,977 words) - 06:36, 10 November 2017
  • ...will activate (change your view of the scene to what the camera sees) when a train that has focus comes within the camera view.<td> ...a view options (4 in TS12 and TANE) for viewing the 3D world and, as well, a 2D Map View (see [[Help:Surveyor MenuCamera]]). This How-to page covers se
    26 KB (4,453 words) - 01:12, 28 October 2021
  • The WagonX Tutorial set is written over several pages. This page is a base reference for using WagonX config containers, their properties and the # [[HowTo/Use the WagonX Library|How to use the WagonX library]]<br>
    47 KB (6,255 words) - 00:13, 5 March 2024

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