CCG/Uploading: Uploading to the Download Station

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Note: A much newer and more comprehensive guide to uploading is available here.

Uploading to the Download Station

The purpose of this chapter is to familiarise users with the new Uploading and Content Distribution procedures made available by Content Manager and Content Creator Plus.

The Download Station combined with Content Manager makes it easy to retrieve assets and route for Trainz. Asset dependencies are gathered automatically when downloading, and installed into the game. Assets with missing dependencies can be frustrating, when they are not included on the Download Station, and we are sure you would understand if we ask that creators upload their assets to assist others to easily find useful models, in one location.

The aim of Content Manager (CM) and Content Creator Plus (CCP) is to have fully functional and correct assets in Trainz. Errors in asset files for previous builds have created frustration for users. With CCP we now have a utility to eliminate as many errors and problems as possible, and therefore we ask that the following procedures be used.

For all Trainz (trainzbuild 2.7 and above) assets, they must be checked using CCP and CM before uploading to the Download Station. This will show any errors that may then be corrected, and format the files suitable for the Download Station.

While assets from prior builds may be imported into Trainz and appear to function correctly, if they are to be made into a build 2.9 asset for upload, they must be loaded into CM and a processed (and corrected) config.txt file saved.

Content Manager must be used to create the upload package.

Go to HowTo/Upload a new asset to the DownloadStation.

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