CCG/Kind: Water2

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KIND: WATER2

Default location: C:\Program Files\Auran\TRS2004\World\Custom\Environment\

Note: New animated water in Trainz (kind water2) supercedes previous UTC water (kind water).

Therefore kind water is no longer supported by Trainz.

Where a map refers to an old kind water asset it will automatically be updated to one of the new animated water assets.

Essentially the new water system comprises of an animated, bump-mapped, transparent surface. The animation variables are controlled through the water. anim.txt. The tile size and material properties are controlled though the water.config.txt file (following page).

The following example is of Calm Water. Choppy, Glassy and Rough water are described in the following sections.

Calm Water

config.txt Calm Water

kuid                    <kuid:56113:1226>                                                             
trainz-build            2.5
category-class          "E"
category-region         "00"
category-era            "2010s"
username                "Calmwater"
kind                    "water2"
description             "This is a test water2."
thumbnails 
  {
      0
          {
            image       "thumb.jpg"
            width       240
            height      180
           }
  }

Bump-mapping requires special settings and naming conventions in 3dsmax. Refer to Page 355 and the following download for information: http://www.auran.com/TRS2004/downloads/contentcreation/TRS_Max4_Plugin_Bump.zip

water2a.tga

CCG water2 TGA.jpg

256 x 256 pixel 32bit tga.


Typical Water2 Directory Structure

CCG water2 dir.jpg


water.anim.txt Calm Water Note: // indicates start of creator notes only (comments on script)

version 1.00
  
 // Water DetailAnim configuration file
// Is used from DefaultWater.config.txt
DetailAnim
{
  animSampleRate = 10; 		// Sample rate (samples per sec)
  animPeriod = 5; 		// Looping period in sec.
  animSpeed = 2.0;     		// Speed of waves
  animSize = 128,128;         		// Bump map dimentions
  animorldSize = 450.0;       		// "Size" of one tile
  animMaxHeight = 0.4;       		// Max height of the wave
  animScaleNormXY = 4.0;  		// scale X,Y coordinates of the normal map for better interpolation
  
    FFT
    {
      animFFTindVec = -15.0,5.0;	// Direction and speed of the wind affecting length of the waves
      animPhillipsA = 1.0e-3;		// Phillips spectrum constant affecting heights of the waves
      animFFTSeed = 0;
    }
}

water.config.txt Calm Water Note: // Indicates start of creator notes only

version 1.00
  
// WaterManager config data
WaterManager("WaterManagerGeneric")
{
  WaterMaterial
  {
    materialColor = (0.20, 0.45, 0.45, 0.8);
    materialRI = 0.3;
    opacityTex = aterOpacity.texture;
    opacityAmount = 0.5;
  }
  
    // Compiled DetailAnim or text ConfigData file `water.anim.txt'
    // This is now loaded manually by Trainz so Trainz can cache the anim file in a separate folder.
    // DetailAnimFile = water.anim;
}
  
// WaterGeometry config data
aterGeometry
{
  UVScrollVelocity = 0.0, 0.05;
  TileUVScale       = 1.0, 1.0;
  
    GridSpacing       =   10.0;		// "Size" of one cell of the grid (is used if MaxAmp > 0)
    TileGridSize      =   2, 2;		// Number of vertices in one tile (use more if MaxAmp > 0)
    aveFreq           =   0.0; 		//0.15;
    MaxAmp            =   0.0;		//0.25;
  
// Mesh animation
//   TileGridSize          = 3, 3;		// Number of vertices in one tile (use more if MaxAmp > 0)
//   aveFreq               = 0.15;
//   MaxAmp                = 0.25;
}



Choppy Water

Notation (comments on the script) removed for clarity.

Config.txt Choppy Water

kuid <KUID2:###:#####:1>
kind water2
username "Choppy water"
description " "
trainz-build 2.5
category-class "E"
category-region "00"
category-era   "2010s"

water.anim.txt Choppy Water

version 1.00
  
DetailAnim
{
  animSampleRate = 10;
  animPeriod = 5;
  animSpeed = 5.0;
  animSize = 128,128;
  animorldSize = 450.0;
  animMaxHeight = 1.0;
  animScaleNormXY = 4.0;
  
  FFT
    {
      animFFTindVec = -15.0,5.0;
      animPhillipsA = 1.0e-3;
      animFFTSeed = 0;
    }
}


water.config.txt Choppy Water

version 1.00
  
WaterManager("WaterManagerGeneric")
{
  WaterMaterial
  {
    materialColor = (0.20, 0.45, 0.45, 0.8);
    materialRI = 0.3;
    opacityTex = aterOpacity.texture;
    opacityAmount = 0.5;
  }
}
WaterGeometry
{
  UVScrollVelocity = 0.0, 0.05;
  TileUVScale = 1.0, 1.0;
  GridSpacing = 10.0;
  TileGridSize = 2, 2;
  aveFreq = 0.0;
  MaxAmp = 0.0;
}


Glassy Water

Notation (comments on the script)removed for clarity

Config.txt Glassy Water

kuid            <KUID2:###:#####:1>
kind            water2
username        "Glassy water"
description     "blah blah"
trainz-build    2.9
category-class  "E"
category-region "00"
category-era    "2010s"


water.anim.txt Glassy Water

version 1.00
  
DetailAnim
{
   animSampleRate = 1;
   animPeriod = 1;
   animSpeed = 1.0;
   animSize = 128,128;
   animorldSize = 450.0;
   animMaxHeight = 0.0;
   animScaleNormXY = 4.0;
  
   FFT
    {
       animFFTindVec = 0.0,0.0;
       animPhillipsA = 1.0e-3;
       animFFTSeed = 0;
    }
}

water.config.txt Glassy Water

version 1.00
  
WaterManager("WaterManagerGeneric")
{
    WaterMaterial
    {
      materialColor = (0.20, 0.45, 0.45, 0.8);
      materialRI = 0.3;
      opacityTex = aterOpacity.texture;
      opacityAmount = 0.5;
    }
}
  
  WaterGeometry
  {
    UVScrollVelocity = 0.0, 0.05;
    TileUVScale = 1.0, 1.0;
    GridSpacing = 10.0;
    TileGridSize = 2, 2;
    aveFreq = 0.0;
    MaxAmp = 0.0;
  }


Rough Water

Notation (comments on the script) removed for clarity

config.txt Rough Water

kuid              <KUID2:###:#####:1>
kind              water2
username          "Rough water"
description       "blah blah"
trainz-build      2.5
category-class    "E"
category-region   "00"
category-era      "2010s"


water.anim.txt Rough Water

version 1.00
  
DetailAnim
{
  animSampleRate = 10;
  animPeriod = 5;
  animSpeed = 5.0;
  animSize = 128,128;
  animorldSize = 450.0;
  animMaxHeight = 2.0;
  animScaleNormXY = 4.0;
  
   FFT
   {
       animFFTindVec = -12.0,4.0;
       animPhillipsA = 1.0e-3;
       animFFTSeed = 0;
   }
}


water.config.txt Rough Water

version 1.00
  
WaterManager("WaterManagerGeneric")
{
  WaterMaterial
   {
      materialColor = (0.20, 0.45, 0.45, 0.8);
      materialRI = 0.3;
      opacityTex = aterOpacity.texture;
      opacityAmount = 0.5;
   }
}
  
 WaterGeometry
   {
     UVScrollVelocity = 0.0, 0.05;
     TileUVScale = 1.0, 1.0;
     GridSpacing = 10.0;
     TileGridSize = 2, 2;
     aveFreq = 0.0;
     MaxAmp = 0.0;
   }


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