TRS2004

From TrainzOnline
(Difference between revisions)
Jump to: navigation, search
m
(fmt and historical perspective intro)
Line 1: Line 1:
 +
{{TOL-ref-top}}
 +
{{FUN-beg}}
 +
{{TOCright}}
 +
==New Trainzer note==
 +
TRS2004 had many teething problems as is reflected in the history of having needed four {{wp|service pack}}s to appease the professionalism of the programmer staff and the vociferous restlessness of the demanding Trainz user community. It is sometimes forgotten that Trainz operations before and after TRS2004 are as different as night and day, and the graphics engine transitioned from version 1.5 into a capability that lasted as the industry standard for over five years—until [[TS2009]]'s improvements. The new user may misdoubt the  importance of the release and understanding the legacy it bequeathed, if so ask yourself these questions:
 +
What would Trainz play like without interactive industries? Without dynamic loads in rolling stock altering the physics of the modeled consist as it changes states. Don't forget that the graphics look and display made great strides from UTC to TRS2004. Be that as it may or not, be the overly amped marketing lead in the next section below a turn off or an amusement to your mind, the fact is that TRS2004 did much to stabilize and define the Trainz franchise as the world's premier railroad simulator, introducing for example the [[Trainz-build tag]] version number tracking system and other asset internals now taken for granted as part of the [[TrainzBaseSpec]]. All of it's improvements taken together buried the stiff competition from the deep pockets of software giant Microsoft, {{Wp|Microsoft Train Simulator (MSTS)}} which never saw a second released version, while tiny Auran<!-- Note: N3V had nothing to do with TRS2004 and T'06 growth, but benefited from Auran's over-investment in the MMOLRP Fury game, so leave this as written
 +
---> grew and cornered the {{wp|V scale (model railroading)|Vscale railroading}} market.
 +
 +
==TRS2004==
 +
 
As Engineer, immerse yourself in a totally interactive, realistic world. Choose from high-speed passenger runs, shunting cars in a busy industrial yard, or carefully navigating a 200 ton logging train down a steep mountain range.  
 
As Engineer, immerse yourself in a totally interactive, realistic world. Choose from high-speed passenger runs, shunting cars in a busy industrial yard, or carefully navigating a 200 ton logging train down a steep mountain range.  
  
Line 26: Line 36:
 
*Hotkey to jump straight from Surveyor to Driver
 
*Hotkey to jump straight from Surveyor to Driver
 
*Driver Sessions can be exported with your route
 
*Driver Sessions can be exported with your route
 +
 
===Integration of locos and rolling stock into Surveyor===
 
===Integration of locos and rolling stock into Surveyor===
 
*Place locos and rolling stock in Surveyor  
 
*Place locos and rolling stock in Surveyor  
Line 58: Line 69:
  
 
[[Category:Trainz Versions]]
 
[[Category:Trainz Versions]]
 +
 +
{{FUN-bot}}
 +
{{TOL-ref-bot}}

Revision as of 09:23, 20 August 2013

TrainzOnline General Reference
 

Contents

New Trainzer note

TRS2004 had many teething problems as is reflected in the history of having needed four service packs to appease the professionalism of the programmer staff and the vociferous restlessness of the demanding Trainz user community. It is sometimes forgotten that Trainz operations before and after TRS2004 are as different as night and day, and the graphics engine transitioned from version 1.5 into a capability that lasted as the industry standard for over five years—until TS2009's improvements. The new user may misdoubt the importance of the release and understanding the legacy it bequeathed, if so ask yourself these questions: What would Trainz play like without interactive industries? Without dynamic loads in rolling stock altering the physics of the modeled consist as it changes states. Don't forget that the graphics look and display made great strides from UTC to TRS2004. Be that as it may or not, be the overly amped marketing lead in the next section below a turn off or an amusement to your mind, the fact is that TRS2004 did much to stabilize and define the Trainz franchise as the world's premier railroad simulator, introducing for example the Trainz-build tag version number tracking system and other asset internals now taken for granted as part of the TrainzBaseSpec. All of it's improvements taken together buried the stiff competition from the deep pockets of software giant Microsoft, Microsoft Train Simulator (MSTS) which never saw a second released version, while tiny Auran grew and cornered the Vscale railroading market.

TRS2004

As Engineer, immerse yourself in a totally interactive, realistic world. Choose from high-speed passenger runs, shunting cars in a busy industrial yard, or carefully navigating a 200 ton logging train down a steep mountain range.

As Yardmaster, manage your Drivers as they carry out their daily tasks. Ensure your trains are in the right place at the right time to keep pace with supply and demand of the interactive industries.

As Route Builder, create your own stunning routes and worlds. As Operations Manager, set industry production levels, commodity requirements and create multiple task lists for your Drivers in a few simple steps

New Features since UTC

Interactive Industries

  • Industry resource model with goods and resources are produced and consumed
  • Adjustable industry output rates and capacity
  • Industries that automatically generate waybills when goods and resources are required
  • Animated loading and unloading
  • Cars get heavier when loaded
  • Set limits on which cars can pick up which goods

AI Drivers

  • Allocate drivers and give them orders to load, unload, decouple etc
  • Queue orders and repeat
  • Name your drivers and even customize their photographs
  • Run multiple trains simultaneously with AI trains path-finding their way to destinations

Create your own Activities

  • Rules system brings the power of scripting to the average user
  • Add new rules to expand functionality
  • Create Html web pages to introduce your driver sessions to others
  • Create and save different driver sessions for each route with different locos, start times and industry parameters
  • Hotkey to jump straight from Surveyor to Driver
  • Driver Sessions can be exported with your route

Integration of locos and rolling stock into Surveyor

  • Place locos and rolling stock in Surveyor
  • Name and save favorite consists for quick placement
  • Test overpass heights and signals, track lengths and more
  • Favorites listing from Railyard (My Collection) carried over to Surveyor

Steam

  • Steam engines fully supported including real world physics
  • Scripted Signaling for advanced functionality
  • Semaphore Signals introduced

Other features

  • Multiple save game slots
  • Free roaming camera in Driver
  • Per axle track sounds
  • Synchronized steam engine sounds
  • Long horn blasts
  • New adjustable water system (color, wave height, reflection)
  • Gamma slider to adjust game brightness
  • New Trainz Helper downloading utility finds and installs all dependent items

New improvements

  • Improved graphics such as bump mapping and specular highlights
  • Improved headlights
  • Overall lighting model improved
  • Improved particle effects
  • Performance on like-for-like routes improved by 10-50% (depending on your system)
  • 2D Map View - labels, switches and signals easier to see
  • Online systems improved for searching and uploading
  • Content Dispatcher allows which version to install into for custom content
  • AI stops closer to red lights
  • Wider field of view in cab
Personal tools