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  • ...st 3rd party content creators design and create functional content for the Trainz Railroad Simulator. The purpose of this document is to detail the way in wh ... and uploads or downloads content more easily than in previous versions of Trainz.
    2 KB (331 words) - 09:29, 25 March 2010
  • ...name of the Kind that you want to create and the program will generate the basic config.txt structure for that kind, using the mandatory tags. You may also ...g directory” which is located in your “.\editing” folder within your Trainz install. Assets in this folder are considered “open for editing”.
    6 KB (1,076 words) - 09:18, 25 March 2010
  • As Trainz has advanced over the years it's features have been constantly expanded and ...utline of the fundamental technical and style recommendations for modeling Trainz locomotives and rolling stock. The export process will be covered separatel
    14 KB (2,247 words) - 05:11, 17 January 2018
  • ...file is a simple text file that is used to describe the item of content to Trainz. In previous Trainz Builds, the config.txt file was created in a text editor. TC now uses the [
    13 KB (2,086 words) - 00:51, 3 June 2011
  • ... relies on a script to function. An example config.txt file is shown for a basic portal asset. trainz-build 2.5
    5 KB (642 words) - 22:49, 4 June 2011
  • An example config.txt file is shown for the a basic two platform passenger station asset. Some similar multiple attachment poin trainz-build 2.5
    8 KB (737 words) - 12:51, 16 August 2012
  • Across all kinds, a number of tags and containers are required as basic prerequisites (eg. kuid tags), while others apply to all kinds though they ● trainz-build
    4 KB (370 words) - 23:05, 5 June 2011
  • ... will not be compatible with pre-TRS 2004 versions of Trainz i.e. Ultimate Trainz Collection (UTC). TRS will of course still read UTC assets. Just remember t :The mesh is generated (shown in Trainz) automatically when placed in a map or route. In some instances you don't w
    17 KB (2,723 words) - 04:31, 3 January 2014
  • <font color=red>'''Note: This page describes obsolete asset formats (trainz-build prior to 2.9) and should be removed. The up-to-date documentation of A basic scenery asset that supports night lighting, smoke (particle) effects, sound
    4 KB (433 words) - 07:26, 15 June 2011
  • Trainz uses an [[KIND_Interior|interior]] object to represent a locomotive cab, or =Basic structure=
    29 KB (3,975 words) - 04:54, 17 June 2021
  • [[Trainz Simulator Mac]] is the first version of Trainz to be launched for Apple's Mac OS X. This product supports [[Trainz Multiplayer]].
    1 KB (158 words) - 11:19, 5 February 2013
  • ... The table has catenary wire placed on the moving bridge. This is a basic model, with trainz-build 2.9
    8 KB (618 words) - 07:09, 13 June 2011
  • ...stallating custom TRS assets. We assume that third party developers have a basic knowledge of 3dsmax or gmax and therefore only give references to model req * 3DSMax Interface with Trainz (this page)
    3 KB (356 words) - 14:43, 10 November 2012
  • :''Please note that the Trainz meshes have no support for the smoothing groups in 3DSMax. Use welded verti ...troduce a few of each type in the scene before you get to the main forest. Trainz will then have the trees loaded into memory gradually, instead of suffering
    7 KB (1,117 words) - 03:18, 15 June 2011
  • ...es adding consists to a route, assigning some AI orders, and setting a few basic startup settings for the session in the default rules. ...introduction to sessions aimed at getting people to think beyond that most basic level, and to take advantage of the power and flexibility of the session co
    11 KB (1,900 words) - 21:01, 29 November 2019
  • ...set]] defines a set of user-input controls. The controls defined represent basic commands, e.g. "Activate headlights", and are thus independent from the act Each controlset asset supports the following tags. The trainz-build tag should be greater than or equal to 3.6.
    2 KB (182 words) - 04:04, 22 November 2017
  • * Trainz is first and foremost a Train Simulator. While we like to allow creative in ...en the car is sitting idle. We don't really care for this example, because Trainz only has one Interior active at any given time. If you were writing a more
    6 KB (965 words) - 22:58, 16 January 2018
  • username "Station Basic Example" trainz-build 3.5
    11 KB (491 words) - 00:20, 19 August 2012
  • ...ting to make their own vehicles and stations passenger compatible, all the basic information to get started as well as a link to download functional example username "Station Basic Example"
    14 KB (2,053 words) - 17:39, 3 January 2023
  • ...tent Creation]] techniques, route and session creation is performed in the Trainz [[Surveyor]] module. This page provides information ranging from planning o [[Category:Basic Trainz ]]
    2 KB (210 words) - 04:10, 2 June 2018

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