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From TrainzOnline
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- '''Setup Blender so that you can model to scale.''' There are many ways of achieving a correct scale to your models in blender. This tutorial will cover a couple of those methods.5 KB (862 words) - 10:47, 16 January 2018
File:Blender preview notex.jpg (256 × 256 (30 KB)) - 21:21, 22 January 2015File:Blender material notex.jpg Example settings for a notex material in Blender(320 × 860 (64 KB)) - 21:24, 22 January 2015File:Blender preview onetex.jpg (256 × 256 (35 KB)) - 21:51, 22 January 2015File:Blender material onetex.jpg (320 × 856 (64 KB)) - 21:53, 22 January 2015File:Blender texture diffuse onetex.jpg (320 × 1,476 (104 KB)) - 21:55, 22 January 2015- This page describes how to export a simple rock model from Blender into the [[FBX file format]] for use in Trainz as a scenery object. The mo Some knowledge of Blender would be useful.22 KB (3,485 words) - 05:59, 27 June 2022
File:Blender onetex texture1.jpg View of Blender texture slot - part 1(552 × 847 (63 KB)) - 08:11, 27 November 2016File:Blender onetex texture2.jpg View of Blender onetex texture settings - part 2(553 × 879 (62 KB)) - 08:14, 27 November 2016File:Blender FBX Main Menu.jpg View of Blender FBX mesh export menu(335 × 477 (26 KB)) - 11:55, 25 November 2016File:Blender tbumptex material.jpg Sample Blender tbumptex material(550 × 859 (63 KB)) - 12:23, 25 November 2016File:Blender sample onetex material.jpg Sample Blender onetex material(566 × 794 (57 KB)) - 12:29, 25 November 2016File:Blender notex material panel.jpg A view of a notex material panel in Blender 2.78a.(518 × 754 (56 KB)) - 10:06, 20 November 2016File:Blender FBX export main-anim.jpg Blender FBX exporter main page with animation options selected.(603 × 473 (32 KB)) - 00:51, 21 January 2017File:Blender FBX anim menu1.jpg Blender FBX animation menu 1(611 × 471 (25 KB)) - 00:58, 21 January 2017- ...ators or those more experienced who need to migrate from older versions of Blender and Trainz animation. ... be familiar with Blender FBX export as described here [[HowTo/Export from Blender using FBX]]<br>23 KB (3,851 words) - 05:09, 10 January 2024
File:Blender PBRMetal albedo setting.jpg Blender v2.79 view of albedo texture settings for a PBRMetal texture(499 × 833 (60 KB)) - 03:45, 17 January 2018File:Blender PBRMetal normal setting.jpg Blender v2.79 texture settings for a sample PBRMetal normal map(518 × 871 (65 KB)) - 03:57, 17 January 2018File:Blender PBRMetal parameters setting.jpg Blender v2.79 view of parameters texture settings for a PBRMetal texture(495 × 826 (61 KB)) - 04:06, 17 January 2018-
103 B (18 words) - 03:07, 24 January 2018
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- ...ss the attachment point for the bogey is also rotated 180 degrees in 3dmax/Blender.8 KB (1,133 words) - 02:20, 6 July 2013
- ...very simple. You will need the Trainz Exporter Plugin for 3DSMax, GMax (or Blender)14 KB (2,357 words) - 23:14, 19 July 2012
- * [[HowTo/Export_from_Blender_using_FBX|Export from Blender using FBX (Rocks with PBRMetal material)]] * [[HowTo/Export_Blender_FBX_Animation|Export Blender FBX Animation (Rotating earth and four rotating cogs)]]961 B (157 words) - 14:16, 15 August 2023
File:4 cogs in Blender.jpg Used in Blender 2.80 FBX animation tutorial(1,396 × 935 (151 KB)) - 03:48, 31 August 2019File:Checking the cog parent.jpg Used in Blender 2.80 FBX animation tutorial(1,332 × 707 (105 KB)) - 03:49, 31 August 2019File:Cogs in game.jpg Used in Blender animation tutorial(977 × 591 (226 KB)) - 03:49, 31 August 2019File:Ex2 export.zip Source files for example 2 in the Blender animation tutorial.(9.77 MB) - 04:34, 31 August 2019- I'm currently developing the "How to export from Blender" page. The actual exporting process is rather simple but, based on my obse386 B (59 words) - 08:21, 23 August 2011
- This category contains pages about making 3D models for Trainz using the Blender application.6 members (0 subcategories, 0 files) - 02:46, 5 September 2011
File:Tutorial Blender.zip This is a Blender version (2.59) of the files required for Andi Smith's TrainzScript animated(189 KB) - 08:31, 6 September 2011- [http://www.blender.org Blender] is not currently supported by N3V as a modeling source for Trainz, however ...er, as of trainz-build 4.5, Trainz uses FBX as a mesh import format (which Blender can export).11 KB (1,724 words) - 14:09, 14 August 2023
File:Blender Simple Animation Tute-The Beachball.jpg For Blender simple HowTo tutorial. Starting view of Beachball mesh in Blender(1,035 × 701 (75 KB)) - 06:50, 12 July 2012File:Blender Simple Animation Tute-b.r.main lattice.jpg For Blender simple HowTo tutorial.(1,070 × 658 (107 KB)) - 07:04, 12 July 2012File:Blender Simple Animation Tute-b.r.beachball lattice.jpg For Blender simple HowTo tutorial.(997 × 558 (90 KB)) - 07:10, 12 July 2012File:Blender Simple Animation Tute-Parenting the beachball.jpg For Blender simple HowTo tutorial.(987 × 574 (135 KB)) - 07:19, 12 July 2012File:Blender Simple Animation Tute-Parenting the beachball lattice.jpg For Blender simple HowTo tutorial.(996 × 540 (93 KB)) - 07:24, 12 July 2012File:Blender Simple Animation Tute-Outliner window.jpg For Blender simple HowTo tutorial. Shows the Blender Outliner Window after parenting actions taken.(512 × 381 (29 KB)) - 07:28, 12 July 2012File:Blender Simple Animation Tute-Screen layout.jpg For Blender simple HowTo tutorial.(1,972 × 1,092 (316 KB)) - 07:33, 12 July 2012File:Blender Simple Animation Tute-Frame rate.jpg For Blender simple HowTo tutorial. Shows the Blender frame rate setting in the Render Window.(519 × 593 (48 KB)) - 07:36, 12 July 2012File:Blender Simple Anim Tute-Beachball lattice animation frames.jpg For Blender simple HowTo tutorial. Starting view of Beachball mesh in Blender(1,286 × 774 (139 KB)) - 07:42, 12 July 2012