SRT Files

From TrainzOnline
(Difference between revisions)
Jump to: navigation, search
(Created page with "'''SRT Files''' are the mesh files for displaying SpeedTree items such as trees or grass. '''SpeedTree''' was developed by IDVInc. N3V Games are licensed by IDVInc to us...")
 
m
Line 2: Line 2:
  
  
'''SpeedTree''' was developed by [[IDVInc]]. N3V Games are licensed by IDVInc to use the SpeedTree format in TS2009 onwards.
+
'''SpeedTree''' was developed by [[IDVInc]]. [[N3V Games]] are licensed by IDVInc to use the SpeedTree format in [[TS2010]] and [[TS12]].
  
The SRT file contains all of the geometric and texture mapping data needed to render a tree object as well as data for wind movement animation.  A plugin dll is supplied by IDVInc for Trainz to display SpeedTree assets.
+
The SRT file contains all of the geometric and texture mapping data needed to render a tree object as well as data for wind movement animation.
  
SpeedTree assets must be built using a fully licensed version of SpeedTree.  
+
N3V Games provides no editing or manipulation programs for SpeedTree files. Third-party SpeedTree creation may be undertaken under license between the content creator and IDV Inc. Reverse engineered files from the UDK version of SpeedTree are prohibited for Trainz use under the terms of the IDVInc license.
  
N3V Games provides no editing or manipulation programs for SpeedTree files.  The game has adjustments for the wind movement effect in the environment section of Surveyor.
+
The game has session-wide adjustments for the wind movement effect in the environment section of Surveyor.  
 
+
Reverse engineered files from the UDK version of SpeedTree are prohibited for Trainz use under the terms of the IDVInc license.
+
  
  
 
[[Category:File formats]]
 
[[Category:File formats]]

Revision as of 17:10, 28 August 2012

SRT Files are the mesh files for displaying SpeedTree items such as trees or grass.


SpeedTree was developed by IDVInc. N3V Games are licensed by IDVInc to use the SpeedTree format in TS2010 and TS12.

The SRT file contains all of the geometric and texture mapping data needed to render a tree object as well as data for wind movement animation.

N3V Games provides no editing or manipulation programs for SpeedTree files. Third-party SpeedTree creation may be undertaken under license between the content creator and IDV Inc. Reverse engineered files from the UDK version of SpeedTree are prohibited for Trainz use under the terms of the IDVInc license.

The game has session-wide adjustments for the wind movement effect in the environment section of Surveyor.

Personal tools