HowTo/Scenery/mesh-table/kind

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(Created page with " == kind == This is a compulsory tag when you create an effects container. There are quite as few different types of "kind" for use in effects. They are:- *animation *atta...")
 
(kind)
 
Line 7: Line 7:
  
 
*animation
 
*animation
 +
 +
This effect is for animations within your mesh that will play when in the Trainz simulator. Example would be a fan the rotates.
  
 
*attachment
 
*attachment
  
 
*corona
 
*corona
 +
 +
This effect is for showing lights in Trainz for example a light on the outside of a building or a street light. Not for signal lights
  
 
*engine
 
*engine
Line 17: Line 21:
  
 
*name
 
*name
 +
 +
This effect is used to add text that would be displayed. Depending on how it is implemented it maybe editable form within Trainz
  
 
*product
 
*product
  
 
*texture-replacement
 
*texture-replacement

Latest revision as of 09:23, 6 February 2022

[edit] kind

This is a compulsory tag when you create an effects container.

There are quite as few different types of "kind" for use in effects. They are:-

  • animation

This effect is for animations within your mesh that will play when in the Trainz simulator. Example would be a fan the rotates.

  • attachment
  • corona

This effect is for showing lights in Trainz for example a light on the outside of a building or a street light. Not for signal lights

  • engine
  • html-asset
  • name

This effect is used to add text that would be displayed. Depending on how it is implemented it maybe editable form within Trainz

  • product
  • texture-replacement
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