HowTo/Scenery/mesh-table

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(mesh-table)
(mesh-table)
Line 39: Line 39:
 
     1
 
     1
 
       {
 
       {
       kind corona
+
       [[/kind/]] corona
       att a.coronawhite
+
       [[/att/]] a.coronawhite
 
       frequency 1
 
       frequency 1
 
       directional 0
 
       directional 0
Line 52: Line 52:
 
     night-mesh-base default
 
     night-mesh-base default
 
   }
 
   }
  attachedanimation
 
    {
 
    [[/mesh/]] subdirectoryname/meshname.im
 
    anim subdirectoryname/animname.kin
 
    [[/auto-create/]] 1
 
    att a.pointname
 
    att-parent default
 
    animation-loop-speed 1.0
 
 
  }
 
  }
 
}
 
}

Revision as of 09:15, 6 February 2022

mesh-table

This tag is compulsory

The mesh-table a container tag, meaning it is followed by curly brackets. The opening bracket should be on the next line for readability purposes. The closing bracket is best on the next line after the final entry. Again for readability purposes. It can have many sub container tags. I will try and explain these

For a scenery asset a mesh table may look like this.


mesh-table {

default 
 {
  mesh    "a_mesh.trainzmesh"
  auto-create  1
 }

}

A more complex one is show below. This mesh table is for a industry both a day view (default) and a night view (default-night) container whis can be broken down even further into sub containers.

mesh-table {

 default 
 {
  mesh industry.lm
  anim anim.kin
  animation-loop-speed 1.0
  auto-create
  effects
   {
    0  
     {
      kind name
      fontsize 0.15
      fontcolor 30,30,30
      att a.name0
      name name
     }
    1
     {
      kind corona
      att a.coronawhite
      frequency 1
      directional 0
      texture-kuid <KUID:-3:10111>
    }
   }
  }    
  default-night
  { 
   mesh nightwindows/nightwindows.im
   night-mesh-base default
  }
}

}

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