HowTo/Scenery/mesh-table

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(mesh-table)
Line 27: Line 27:
 
   effects
 
   effects
 
     {
 
     {
    0   
+
    0   
{
+
      {
kind name
+
      kind name
fontsize 0.15
+
      fontsize 0.15
fontcolor 30,30,30
+
      fontcolor 30,30,30
att a.name0
+
      att a.name0
name name
+
      name name
}
+
      }
1
+
    1
{
+
      {
kind corona
+
      kind corona
att a.coronawhite
+
      att a.coronawhite
frequency 1
+
      frequency 1
directional 0
+
      directional 0
 
texture-kuid <KUID:-3:10111>
 
texture-kuid <KUID:-3:10111>
 
}
 
}

Revision as of 20:01, 5 February 2022

mesh-table

This tag is compulsory

The mesh-table a container tag, meaning it is followed by curly brackets. The opening bracket should be on the next line for readability purposes. The closing bracket is best on the next line after the final entry. Again for readability purposes. It can have many sub container tags. I will try and explain these

For a scenery asset a mesh table may look like this.


mesh-table {

default 
 {
  mesh    "a_mesh.trainzmesh"
  auto-create  1
 }

}

mesh-table {

 default
 {
  mesh industry.lm
  anim anim.kin
  animation-loop-speed 1.0
  auto-create 1
  effects
   {
    0  
     {
      kind name
      fontsize 0.15
      fontcolor 30,30,30
      att a.name0
      name name
     }
    1
     {
      kind corona
      att a.coronawhite
      frequency 1
      directional 0

texture-kuid <KUID:-3:10111> } } } default-night { mesh nightwindows/nightwindows.im night-mesh-base default } attachedanimation { mesh subdirectoryname/meshname.im anim subdirectoryname/animname.kin auto-create 1 att a.pointname att-parent default animation-loop-speed 1.0 } }

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