Help:Updating A Route

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TRS2019 brings a range of new tools and techniques that can totally transform the look of a route. This page provides a starting point for how to update a built-in route or one that you've [[Help:Importing_Content|imported from another version of Trainz]], or [[Help:In-game_Downloading|downloaded from the DLS]].
 
TRS2019 brings a range of new tools and techniques that can totally transform the look of a route. This page provides a starting point for how to update a built-in route or one that you've [[Help:Importing_Content|imported from another version of Trainz]], or [[Help:In-game_Downloading|downloaded from the DLS]].
  
See this link for more detailed help on [[Help:Bulk Updating |Bulk Replacement]] of track and objects.
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= Bulk Asset Update Tool=
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The best place to start when updating a route is this amazing tool that lets you replace almost every object and object type with a replacement.
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See this link for more detailed help on [[Help:Bulk Updating |Bulk Asset Replacement]] of track and objects.
  
 
= Updating Track =  
 
= Updating Track =  
  
= Updating Textures =
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Trainz Track assets have come a long way since 2001, but your route doesn't need to remain with old, outdated track any longer.
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[[File:2018-06-13 165428.png|1024px]]
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Even the TANE Track has been upgraded dramatically for TRS2019 with th inclusion of "parallax" heightmapped textures.
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[[File:protrack_comparison.jpg|1024px]]
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Once you're familiar with using the [[Help:Bulk Updating |Bulk Update Tool]], there are still some tricks you need to learn.
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Replacing standard track with "Procedural" track can leave "red" junctions. A red junction is one where the angles of the junction are too great for the programmatic calculation to add all the sleepers, frog points etc.
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Here you need to ensure you have the right angles and track segment lengths to create a "white" (good) junction. Experiment with the angles and inserting additional spline points to adjust the track angles.
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= Updating Ground Textures =
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Once again, the [[Help:Bulk Updating |Bulk Update Tool]] is a great starting point, but there are still some areas you need to  polish to ensure your new route looks as good as it possibly can.
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= Adding Effects Layers =
 
= Adding Effects Layers =

Revision as of 17:08, 13 June 2018

This page is under development

Contents

Introduction

TRS2019 brings a range of new tools and techniques that can totally transform the look of a route. This page provides a starting point for how to update a built-in route or one that you've imported from another version of Trainz, or downloaded from the DLS.

Bulk Asset Update Tool

The best place to start when updating a route is this amazing tool that lets you replace almost every object and object type with a replacement.

See this link for more detailed help on Bulk Asset Replacement of track and objects.

Updating Track

Trainz Track assets have come a long way since 2001, but your route doesn't need to remain with old, outdated track any longer.

2018-06-13 165428.png

Even the TANE Track has been upgraded dramatically for TRS2019 with th inclusion of "parallax" heightmapped textures.


Protrack comparison.jpg


Once you're familiar with using the Bulk Update Tool, there are still some tricks you need to learn.

Replacing standard track with "Procedural" track can leave "red" junctions. A red junction is one where the angles of the junction are too great for the programmatic calculation to add all the sleepers, frog points etc.

Here you need to ensure you have the right angles and track segment lengths to create a "white" (good) junction. Experiment with the angles and inserting additional spline points to adjust the track angles.

Updating Ground Textures

Once again, the Bulk Update Tool is a great starting point, but there are still some areas you need to polish to ensure your new route looks as good as it possibly can.


Adding Effects Layers

Help:Using_Effect_Layers

Replacing Scenery

Replacing Missing Objects

A missing asset doesn't have to mean a "broken" route. Find out more about solving the missing asset problem here:

Help:Replacing_Missing_Assets

Ensuring Content is on the DLS

N3V Games, the creators of Trainz, have always allowed people to choose if they want to upload their content to the DLS or not. While this makes things flexible, it does mean that there are "Missing Dependencies" To check which items your route uses that aren't either Built-in or available on the DLS, you can set up a filter in Content Manager.

Optimising Performance

Some routes are built to look good, some are built with a focus on operations. To ensure your route performs well, follow our tip on this page: Help:Route Performance Tuning

Runtime_Performance_Statistics

See Also

HowTo/Create_your_first_Route

Return to TRS2019 Help Page

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