Category Class

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Each Trainz asset [[config.txt file]] includes a single [[KIND_TrainzBaseSpec#category-class|category-class tag]] which helps describe the 'intent' of the Asset in the game, as opposed to the internal structure of the Asset. The classes represent a standardized system for referring to the various types of Locos, Rolling stock, Scenery, Spline and Industry assets.
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{{ORP-top}}
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==Category-class Tags==
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Each Trainz asset [[config.txt file]] includes '''a single [[KIND_TrainzBaseSpec#category-class|category-class tag]]''' which helps describe the 'intent' of the Asset in the game, as opposed to the internal structure of the Asset. The classes represent a standardized system for referring to the various types of Locos, Rolling stock, Scenery, Spline and Industry assets. <!-- The Category-class classification codes become important to all Trainzers when searching and/or filtering for suitable assets to make content in a session or route, --->
  
 
==Category-class Codes==
 
==Category-class Codes==
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New users should be aware that these codes listed below are not the direct ContentManager.exe category sort by classifications as a simple comparison of lists will reveal, but they do affect what is displayed within such a sort filter selection.
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:For example: Set a search filter for ''''''Location>Local + Category>Flora''''''.
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: In the base installed content of TRS2006-SP0 this search will yield diverse assets such as the set of  {'''Flora''' types: SOME few trees, Betonbridge (1,2,&3 tracks), crop splines, sidewalks, road types}
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:but the sort will also list a much larger type group, the set of {Scenery: retaining wall splines (Arkaden...), LOADS of trees and Shrubs including Laubbaum with birds (and sound), grasses (textures?), Logs} and so forth.
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In that search you will also find electrified railroad centenary parts and the occasional animal. The result of such a search will be no better in new Trainz versions, which means the new Trainzer needs to cultivate a certain mental agility when searching for suitable content. No one has the man-power, deep pockets, nor copyright authority to systematically fix such foibles. These codes when applied by the content creator were in many cases cut and pasted into a new similar asset, in others, the way he or she was using the asset in their current project. In short, they are not definitive, but are indicative... even if it is only of the mental state of the creator at the time of donation to the DLS, or as happens in many cases, a case of translation from a native tounge with a different way of thinking than that of English. Rejoice in the positive, they are essentially free and cost you nothing but a bit of puzzlement. Free is good! Having them is better.
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{|<!-- careful, table -->
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|-valign="top"
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|<!-- careful, table -->
 
===Class A: MOTIVE POWER===
 
===Class A: MOTIVE POWER===
 
*AA Electric Multi-current
 
*AA Electric Multi-current
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*PX Composite passenger cars
 
*PX Composite passenger cars
  
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|<!-- careful, table -->
 
===Class R: RAILCARS & MULTIPLE UNIT SETS===
 
===Class R: RAILCARS & MULTIPLE UNIT SETS===
 
*RA AC electric
 
*RA AC electric
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*WS Trackside signage
 
*WS Trackside signage
 
*WX Accessories
 
*WX Accessories
 
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===Class X: FREIGHT CARS===
 
===Class X: FREIGHT CARS===
 
*XA Auto transporter
 
*XA Auto transporter
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*ZS Enginesound
 
*ZS Enginesound
 
*ZX PaintShed-Template
 
*ZX PaintShed-Template
 
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|}<!-- careful, table -->
 
[[Category:Config Tag|"]]
 
[[Category:Config Tag|"]]
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{{ORP-bot}}

Revision as of 01:57, 27 July 2013

Contents

Category-class Tags

Each Trainz asset config.txt file includes a single category-class tag which helps describe the 'intent' of the Asset in the game, as opposed to the internal structure of the Asset. The classes represent a standardized system for referring to the various types of Locos, Rolling stock, Scenery, Spline and Industry assets.

Category-class Codes

New users should be aware that these codes listed below are not the direct ContentManager.exe category sort by classifications as a simple comparison of lists will reveal, but they do affect what is displayed within such a sort filter selection.

For example: Set a search filter for 'Location>Local + Category>Flora'.
In the base installed content of TRS2006-SP0 this search will yield diverse assets such as the set of {Flora types: SOME few trees, Betonbridge (1,2,&3 tracks), crop splines, sidewalks, road types}
but the sort will also list a much larger type group, the set of {Scenery: retaining wall splines (Arkaden...), LOADS of trees and Shrubs including Laubbaum with birds (and sound), grasses (textures?), Logs} and so forth.

In that search you will also find electrified railroad centenary parts and the occasional animal. The result of such a search will be no better in new Trainz versions, which means the new Trainzer needs to cultivate a certain mental agility when searching for suitable content. No one has the man-power, deep pockets, nor copyright authority to systematically fix such foibles. These codes when applied by the content creator were in many cases cut and pasted into a new similar asset, in others, the way he or she was using the asset in their current project. In short, they are not definitive, but are indicative... even if it is only of the mental state of the creator at the time of donation to the DLS, or as happens in many cases, a case of translation from a native tounge with a different way of thinking than that of English. Rejoice in the positive, they are essentially free and cost you nothing but a bit of puzzlement. Free is good! Having them is better.


Class A: MOTIVE POWER

  • AA Electric Multi-current
  • AC AC Electric
  • AD DC Electric
  • AE Experimental or Special
  • AG Gas Turbine
  • AH Diesel Hydraulic
  • AL Diesel & Diesel Electric
  • AM Mammal
  • AS Steam Loco & Tender
  • AT Steam Tank

Class B: BUILDINGS & STRUCTURES

  • BB Buildable (Kind Buildable)
  • BC Commercial (scenery non-functional)
  • BI Industrial (scenery non-functional)
    • BIN Industry asset with product processing functionality
  • BH Home & Residential (scenery non-functional)
  • Subclass BP: Passenger Station
    • BPF Passenger Station with passenger processing functionality
    • BPN Passenger Station (non-functional)
  • BR Railway (scenery non-functional)
  • BS Special (e.g. military) (scenery non-functional)
  • BT Traffic & Streetscape (scenery non-functional)
  • BU Utility (incl. Civil buildings) (scenery non-functional)

Class C: CABEESE

  • CB Brake van
  • CC Caboose

Class D: DEFENCE

  • DA Military motive power
  • DE Military experimental & special vehicles
  • DP Military equipment - lab & personnel vehicles
  • DX Military equipment - freight

Class E: ENVIRONMENT

  • ES Sky
  • EW Water

Class F: FOLIAGE

  • FC Cactii
  • FF Flowers
  • FO Orchards & Crops
  • FS Shrub
  • FT Trees

Class G: GROUND

  • GA Arid
  • GL Lush
  • GS Seasonal

Class H: MESHES

  • HM Mesh

Class I: PRODUCT

  • IC Container Category
  • IP Passenger Category
  • IB Bulkload Category
  • IL Liquid Category

Class J: TEXTURES

  • JC Corona
  • JI Icon
  • JP Particle Effects Texture
  • JO Other Texture

Class L: LIGHT RAIL & MONORAIL

  • LS Articulated train sets
  • LT Trolleys, trams & streetcars
  • LM Monorail vehicles

Class M: MAINTENANCE of WAY

  • MA Camp vehicles
  • MB Ballast cars
  • MC Cranes/lifting
  • MD Diagnostic vehicles (e.g. dynamometer)
  • ME Instructional vehicles
  • MF Fire vehicles
  • MI Inspection vehicles
  • MT Track vehicles (e.g. tamper)
  • MP Snow ploughs
  • MS Section cars (e.g. fairmont)
  • MX Freight equipment (for MoW traffic)
  • MW Weed spray

Class O: ORGANISM

  • OA Animal Kingdom
  • OH Human
    • OHD Locomotive Driver

Class P: PASSENGER & MAIL CARS

  • PA Suburban/short haul (no W.C.)
  • PB Baggage cars
  • PC Coach/chair cars
  • PD Dome cars
  • PH Bar/cafeteria cars
  • PL Lounge cars
  • PM Mail cars
  • PO Observation cars
  • PP Power cars
  • PR Buffet/dining/restaurant cars
  • PS Sleeping cars
  • PU Special cars (e.g. Gaming Cars)
  • PV Private cars
  • PX Composite passenger cars

Class R: RAILCARS & MULTIPLE UNIT SETS

  • RA AC electric
  • RC DC electric
  • RD Diesel & diesel electric
  • RH Diesel hydraulic
  • RP Petrol
  • RS Steam

Class S: SPLINES

  • SF Fences
  • SR Roads
  • SP Platforms
  • SS Structure
  • SV Vegetation

Class T: TRACK

  • TB Bridge
  • TR Rails
  • TT Tunnel
  • TF Fixed Track

Class V: VEHICLES

  • VA Air
  • VL Land
  • VS Sea

Class W: WAYSIDE

  • WA Signalling
  • WS Trackside signage
  • WX Accessories

Class X: FREIGHT CARS

  • XA Auto transporter
    • XAA Open sides
    • XAB Auto box car
  • XB Box car/covered van
    • XBD Dangerous goods
    • XBG General service
    • XBI Insulated
  • XF Flat
    • XFA Articulated
    • XFC Intermodal
    • XFD Depressed center
    • XFH Heavy duty
    • XFM General service
  • XG Gondola/open wagon
    • XGB Bottom dumping
    • XGC Combination bottom/end/side dumping
    • XGE End dumping
    • XGR Rotary dumping
    • XGS Side dumping
    • XGT Covered
  • XH Hopper
    • XHB Bottom dumping
    • XHC Combination bottom/end/side dumping
    • XHE End dumping
    • XHR Rotary dumping
    • XHS Side dumping
    • XHT Covered
  • XI Foundry
    • XIB Bottle/torpedo cars
    • XIT Tipper/slag cars
  • XL Livestock
    • XLA Single deck
    • XLC Multiple deck and convertible
    • XLH Horse box
  • XR Refrigerated
    • XRI Ice chilled
    • XRM Mechanically chilled
  • XS Special
    • XSN Novelty
    • XSU Unclassified
  • XT Tanker
    • XTA Domeless
    • XTS Single dome
    • XTM Multiple dome
  • XV Ventilated car/louvred van
    • XVG General service
    • XVP Produce service

Class Y: MAPS & SCENARIOS

  • YM Map
  • YS Scenario
  • YP Profile/Session
  • YT Tutorial
  • YR Rule
  • YD Driver Command
  • YH HTML-Asset
  • YX Region

Class Z: TRAIN PARTS

  • ZB Bogie/Truck
  • ZE Enginespec
  • ZH Hornsound
  • ZI Interior
  • ZP Pantographs
  • ZS Enginesound
  • ZX PaintShed-Template
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