Help talk:TANE General FAQs

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This page is designed to give users a central location to find out more information about current "known issues" with Trainz: A New Era or useful hints and tips about how to use the product.

Contents

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TANE "Community Edition" V1.0

This version was release in December 2014. It was released to provide Kickstarter backers and pre-order customers a "sneak peak" at the current state of development of T:ANE.

This version included basic implementations of many of the new T:ANE features including shadows, train motion, procedural junctions, Test Track physics tools, multiplayer, pfx collisions and much more. http://forums.auran.com/trainz/showthread.php?116149-Your-T-ANE-Community-Edition-questions-answered-(Incl-Known-Issues

It did not include:

  • Superelevation
  • Interlocking Towers
  • Merge Route
  • In-cab controls (do not operate using mouse but hotkeys work)
  • Alt y and alt u (additional camera options in surveyor)
  • User Message (Driver reporting dialog)
  • Engine Features:
    • Post-processing effects (HDR, bloom, depth-of-field, SSAO etc)
    • New shaders to add animated water effects
    • Mirror reflections on water
    • Environment cube-map support for "basic" reflections
    • DirectX texture extraction (ie. screenshot)
    • Extended scene shadow culling
    • Differential shadows

For people that understood this was not a final version of the product, it provided a great opportunity to see the work-in-progress and to help N3V Games identify the key issues that needed addressing.

TANE "Community Edition" V1.1

This version was released on Jan 28, 2015. It provided a huge list of updates to V1.0 although a number of key features still needed to be implemented.

Updates included work on procedural junctions, content manager, shadows, basic post-processing effects, and a huge list of bug fixes and content updates: http://forums.auran.com/trainz/showthread.php?117145-Community-Edition-V1-1-Update-Now-Available

TANE "Community Edition" V1.2

This version will be released in early April. It will continue the overall improvement process as we head towards our release day version of T:ANE on May 15, 2015.

V1.2 delivers the "target graphics" engine feature set including per-pixel lighting, full world shadows, post-processing effects, water reflections and environmental fogging.

V1.2 Known Issues

  • Installer shows as "Not responding" for 10-30 minutes during install. Please be patient - it is working.
  • "Starting TANE..." window appears for 1-3 minutes on first "Start Trainz" (compiling graphics shaders for chosen performance settings)
  • Game pauses occasionally for 10-30 second when first loading a session or when moving to a new location (this is due to compiling new material shaders which is done only once for each new material type in the scene)
  • Performance can vary dramatically from one start-up to the next (for some hardware configurations using the same settings each time). We are looking into this issue as a priority but encourage users to check for more information on performance tuning at Help:Video_Settings
  • Procedural Junction currently supports single turnouts only (the basic 1 track in, 2 tracks out junction)
  • Still some minor issues with blade gaps, blade length, sleeper spacing, level of detail, moire effect that we are fine tuning
  • Speedtrees not lit by train headlights
  • Session loading can stall for several minutes (this is usually fixed on subsequent loads).
  • Superelevated track is supported but not included in built-in routes (additional tools to come)

General Hints and Tips

  • When laying procedural track, use the straighten tool to lead into the junction to improve the junction shape.

See Also

TANE Performance Settings

Personal tools