KIND
From TrainzOnline
KIND data types
- The main article for this topic is: KIND TrainzBaseSpec, which details required tags, containers and place in the Trainz Data Heirarchy.
- See also: category:Asset KIND
The KIND data type defined in an assets config.txt files explicitly defines which other (data type) entries are needed in that particular assets config.txt file to the various Trainz game engine software modules. Certain KINDs are dependent upon other KIND assets, others are stand-alone. Asset KINDs are thus the entry which technologically defines the asset or sub-asset's type, scope, and needs.
KIND definitions further tell TRAINZ how to process and render the specific asset item correctly, and render it into 3D graphics models.