Content Configuration Feature Requests
From TrainzOnline
Revision as of 06:18, 14 September 2009 by Lots trains (Talk)
This page is where the content creators gets to post config files-specific feature requests. Request any additions that you think will enhance the game. Things to keep in mind:
- We are unlikely to add a feature which breaks any existing content.
- We are far more likely to add features which are directly blocking something that the community is working on. If you have something cool, and need just a few minor additions then please detail what you're working on (ideally, on another wiki page linked from both here and your Content Creation Groups page) and why you need the additions.
Contents |
Requests
Requests are placed in this section by the community, for discussion and possible inclusion. Requests here may or may not make it into TS2009.
- I've seen a couple of instances where it might be nice to manually edit a mipmap - especially when playing with alpha channels for vegetation or wire fences. Would it be possible to support something like this in a future version of Trainz, perhaps by allowing us to use .dds files for textures? - Curtis
- Currently placing invisible 1 tag in road's config file disables traffic in driver. Could this be fixed? -Mike
- For kind traincar could you add support for attaching a kind mesh as fixed track has. This would be for making a coupler attached to a.limfront and a.limback so that one mesh/texture can be used on most US roiling stock-Whitepass
- Signals should be configurable to turn red after a train passes: immediately as the train goes by; after a certain - configurable - time; after the whole train passes (see video: http://de.youtube.com/watch?v=kAwJkXdDeSg ); or after a certain time but at least when the whole train passed - Partyman79
- Currently track rail-head height is a fixed value of 0.3m. I request that this can be varied by the addition of a set-rail-head-height tag to the track config.txt. Surveyor would then read this tag value and use it to set the track height in relation to the ground. Track without this tag would default to the 0.3m height. This change would be to the advantage of tram routes, narrow gauge routes and other areas such as docks where a non standard lower or higher ballast formation would apply. Peter
Edit:- In relation to this it would be very desirable to allow fixed track and similar items to be height adjustable to allow matching to the connected track Perhaps this could be part of the 'useadjoiningtrack' function.
- Locomotive Sound file Request: For a future version of Trainz, It would be nice to have the Locomotive engine sound related to the the load the train is pulling a a grade. At the moment a loco pulling a train up a grade sounds like it is on idle (pretty ho hum). I have great pleasure as I suspect many other Train enthusists, of watching a train on a steep grade pulling a heavy load with 2 or 3 loco's on notch 8 (full power) doing 15kph, it certainly sends shivers up your spine fantastic to watch. With todays wonderful stereo systems attached to puters it would be a great thing to see in Trainz. Cheers Lots