KIND Texture
From TrainzOnline
Revision as of 15:49, 28 April 2019 by Builderbob (Talk | contribs)
KIND Texture defines a single texture as an asset that can be referenced from another asset or via scripting.
Making a texture available as an asset may reduce resource requirements where the texture is used by a number of assets, and may assist in maintaining consistency between different variations of the same basic asset. KIND Texture-group serves a similar function where there are multiple textures associated with a group of assets.
Contents |
Parent Classes
Child Classes
Supported Tags
The KIND Texture config.txt file supports the following tags. Each tag is shown here with its default value.
texture <null> subblend 0 subrotation 0
texture
- Type: Texture file
- Compulsory: 3.4
- Default: None
- Description: Name of texture. Note that this is a texture file, not an image file. See example below.
subblend
- Type: Float
- Compulsory: No
- Default: 0.00
- Description: TBD
subrotation
- Type: Float
- Compulsory: No
- Default: 0.00
- Description: TBD
Example Config.txt
kuid <kuid:101046:104687> username "Corona Red diffuse" kind "texture" trainz-build 3.5 texture "orange.texture" category-class "JC" category-era "1800s" category-region "AU" description "A Red corona. subblend 0.50 subrotation 45.00 thumbnails { 0 { image "$screenshot$.jpg" width 240 height 180 } }
The above "texture" tag value 'orange.texture' specifies a Texture file which contains the information about the image to be used for the texture.