Session Rules By Categories With Properties

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TRAINZ A New Era SP2-List of Trainz Session Rules by Categories with Properties. All rules are the Copyright of N3V Games


Contents

Achievement Rules

Achievement Check Rule: This rule allows you to customize session gameplay based on whether the player has received an achievement. If the rule is satisfied then it will execute any following child rules.

Properties:
   <Not configured, click here to select an achievement asset> - click to select an Achievement Asset from those installed
      When an Achievement Asset has been selected, the following will appear:-
      Achievement KUID: <selected asset name> - change the selected Achievement Asset
      Achievement name: <not set> - select the achievement name from the selected asset
      Trigger if achievement: <select> - choose one of:-
         has been gained - the rule will be triggered when this achievement has been gained
         has not been gained - the rule will be triggered when this achievement has been NOT gained

Advanced Industry Load Configuration Rule: Locks train controls when loading/unloading at an industry, overrides time settings for begin load and begin unload operations

Properties:
   Target object <select> - select industry object from session list
   [Check box] Lock the train's controls during a stopped load/unload operation - check to disable driver controls while train is stopped and loading/unloading
   [Check box] Override 'begin load' and 'begin unload' durations to <value> seconds - if checked enter number of seconds to override
Note: Times are Trainz clock time, not real time

Multiple Resource Check Rule: If specified resources in a selected industries or vehicles reaches set levels, then executes any following child rules. This rule replaces the older Resource Check Rule

Properties:
   <Product Level> - click to select a product test from two choices:-
      Reach/Exceed - sets an upper limit for the resources being monitored. 
         For example: the rule will be triggered if the quantity of coal in a coal loader stockpile or a coal wagon reaches or exceeds a specified level.
         The initial level in the object must be below the set upper limit.
      Fall below - sets a lower limit for the resources being monitored. 
         For example: the rule will be triggered if the quantity of coal in a coal loader stockpile or a coal wagon falls below a specified level. 
         The initial level in the object must be above the set lower limit. 
         To test when a resource level reaches zero (i.e. is empty) set the lower limit to a very low value but not zero as the level can never fall below zero. 
   <value> - enter required quantity value
   <select> - select a product from session list of products
   <Add object> - click to select a source or target object. Multiple objects and their queues can be added to the rule. 
      ALL the entered products must reach/exceed or fall below the specified value for the rule to be triggered. 
      For each object:-
         <Object> - click to select session active industry or product enabled rail vehicle 
         <Queue> - select product queue (there may be only one available)
         <Remove> - removes the object and its product queue from the rule

Objective Add Rule: Sets up a game Objective with ID and display Name

Properties:
   Priority <Select> - select one of:-
      Above Normal
      Below Normal
      Normal
      Optional
      Urgent
   Completion Target Number <value> - to set Completion Target Number
   Icon <select> - to select Icon from list
   Display Name <enter> - to insert Name
   Unique Objective ID <enter> - enter a unique objective ID
   Custom Message <Text Box> - insert typed message in text area
Related Rules:
   Objective Check Rule - checks if an objective is complete
   Objective Update Rule - changes the progress of a game objective

Objective Check Rule: Checks if an objective created with the Objective Add Rule is complete, then executes any following child rules

Properties:
   Unique Objective ID <value> - enter the unique ID created with the Objective Add Rule 
   Mode <select> - select one of three option buttons:-
      Wait for completion
      Wait for failure
      Wait for progress
Related Rules:
   Objective Add Rule - sets up a game objective
   Objective Update Rule - changes the progress of a game objective

Objective Update Rule: Changes progress of an objective outcome created with the Objective Add Rule according to Property choices

Properties:
   Unique Objective ID <value> - enter the unique ID created with the Objective Add Rule 
   Mode <select> - select one from the following options
      Decrement progress
      Increment progress
      Reset Objective
      Set objects as complete
      Set objects as failed
      Set progress
      Set progress only if greater
   Amount <value> - click to enter a value
Related Rules:
   Objective Add Rule - sets up a game objective
   Objective Check Rule - checks if an objective is complete

Power Station Rule: Sets up a Power Station and its electricity consumers

Properties:
   Power station <select> - select a Power Station from the session list.
   Consumers:
      <add object> - add power consumers from the session list

Ranked Session Begin Rule: Begins a ranked Session

Properties:
   Countdown Starting Value <value>
      hrs:
      min:
      sec:
   1 through 5 stars, points for each star <value> - enter number of points for each star rating
   Session timer mode: - select one of three option buttons:-
      ( ) Timer
      ( ) Countdown Starting value <value> - enter time hh:mm:ss
      ( ) None
Note: Times are Trainz clock time, not real time
Related Rules:
   Ranked Session Complete Rule - completes the active ranked Session

Ranked Session Complete Rule: Completes the active ranked Session

Properties:
   Set the active ranked session as: - select one of two option buttons:-
      ( ) Complete
      ( ) Failed
   [Check box] Customize the completion message <text> - enter a text message
Related Rules:
   Ranked Session Begin Rule - begins a ranked Session

Resource Check Rule: Check the progress of the amount of a resource and target object, then executes any following child rules. This rule has been superseded by the Multiple Resource Check Rule

Properties:
   Select one of two option buttons:-
      ( ) Watch industry queue
         Target Object <select> - select an industry from the session list
         Queue <select> - select a product queue from the selected industry
         Product <select> - select a product from the selected queue
         Amount <value> - enter a quantity
         Select one of two option buttons:-
            ( ) Complete when designated queue equals or exceeds required amount
            ( ) Complete when designated queue falls below required amount
      ( ) Watch vehicle
         Target Object <select> - select a rolling stock asset from the session list
         Queue <select> - select a product queue from the selected rolling stock
         Product <select> - select a product from the selected queue
         Amount <value> - enter a quantity
         Select one of two option buttons:-
            ( ) Complete when designated queue equals or exceeds required amount
            ( ) Complete when designated queue falls below required amount

Station Visited Check Rule: Waits for a designated train or any train to call at one of the designated stations or industries, then executes any following child rules

Properties:
   Trigger: <select> - click to select one of the following
      Never - stopping at the selected industries will never trigger the rule.
      Once only - the rule is triggered on the first visit only to any one of the selected industries
      Once per industry - the rule is triggered on the first visit to each industry with each individual product
      Once per visit - the rule is triggered on the first visit to each industry regardless of the product
      Once per vehicle - each vehicle can only trigger the rule once. 
   <select industry> - select industry or industries from session list
   Select one of two option buttons:-
      ( ) click to accept all trains
      ( ) click to accept trains matching specific criteria
         Selecting the second option will produce the following selection controls:-          
         Specific vehicle - identify the specific vehicle or set of specific vehicles that will trigger the rule
            + - click to add a specific vehicle from the session list
            x - click to remove the specific vehicle from the rule
         Vehicle types - identify the type of vehicle or a set of vehicle types that will trigger the rule
            + - click to add a type of vehicle from the session list
            x - click to remove the type of vehicle from the rule
         Drivers - identify the drivers that will trigger the rule
            + - click to add a driver from the session list
            x - click to remove a driver from the rule

Danger Rules

ATP Speed Limiter Rule: Limits speed over set limit

Properties:
   Limits the speed to <value> mph over the set limit - enter speed value in mph

AWS Configuration Rule: This rule configures the Trainz implementation of the Automatic Warning System when approaching signals

Properties:
   Select one of three option buttons:-
      ( ) Active
      ( ) Passive
      ( ) Passive with HUD hidden
   [Check Box] Simulate AWS for unfitted cabs?
   [Check Box] Use modern sound set for unfitted cabs?

Clean UP Derailed Trains Rule: Cleans up derailed train cars after a set time delay

Properties:
   Set delay to clean up derailed traincars to
      <h>: - click to enter the number of hours (0-23) to wait
      <mm>: - click to enter the number of minutes (0-59) to wait
      <ss>: - click to enter the number of seconds (0-59) to wait
Note: Time is Trainz clock time, not real time.
Related Rules:
   Replace Missing Vehicles Rule - creates a replacement train after a derailment
   Wait for Derailment Rule - executes child rules if a derailment occurs

Coupler Breakage Check Rule: Checks for breaking couplers and, if found, then executes any following child rules.

Properties:
   None
Related Rules:
   Coupler Breakage HUD Rule - adds a coupler stress and breakage warning to the HUD
   Set Coupler Masks Rule - sets the coupling/decoupling masks on selected vehicles

Coupler Breakage HUD Rule: HUD displays warning about coupler stress and breakage

Properties:
   Select one of two option buttons:-
      ( ) Show the Coupler Breakage Display
      ( ) Hide the Coupler Breakage Display
Related Rules:
   Coupler Breakage Check Rule - executes child rules when a breakage occurs
   Set Coupler Masks Rule - sets the coupling/decoupling masks on selected vehicles

Replace Missing Vehicles Rule: Produce new trains to replace missing vehicles that have been removed from the session by the Clean UP Derailed Trains Rule

Properties:
   [Check box] Respawn trains if they are abandoned for 10 minutes
   If checked:-
      Select one of two option buttons:-
         ( ) Respawn trains at their original locations
         ( ) Respawn trains from portals
            <+ Add a new portal> - click to enter the name of a portal, there can be more than one portal.
            Entered portal names that appear in red have not been found in the session
Related Rules:
   Clean UP Derailed Trains Rule - cleans up derailed train cars after a set time delay
   Wait for Derailment Rule - executes child rules if a derailment occurs

Safety System Engaged Check Rule: Checks for safety systems making penalty applications on users and, if found, then executes any following child rules.

Properties:
   [Check box] Trigger only once
Related Rules:
   Safety System Isolated Check Rule - executes child rules if safety systems have been isolated by user

Safety System Isolated Check Rule: Checks for safety systems being isolated by users and, if found, then executes any following child rules.

Properties:
   [Check box] Trigger only once
Related Rules:
   Safety System Engaged Check Rule - executes child rules if safety systems have been engaged by user

Set Coupler Masks Rule: Set the coupling/decoupling masks on the selected vehicles

Properties:
   <Add vehicle> - click to select a vehicle from the session list
   <Add All> - click to add all vehicles in the session list
   <Delete All> - click to remove all added vehicles from this rule
      For each selected vehicle:-
      Coupling Mask
         Front and Back - choose for each
            Locked
            Unlocked
      Decoupling Mask
         Front and Back - choose for each
            Locked
            Unlocked
      <Remove> - click to remove this vehicle from the rule
Related Rules:
   Coupler Breakage Check Rule - executes child rules when a breakage occurs
   Coupler Breakage HUD Rule - adds a coupler stress and breakage warning to the HUD
      

Signal Passed At Danger Check Rule: Checks for Drivers passing signals at danger (stop) and, if found, then executes any following child rules.

Properties:
   [Check box] Trigger only once

Speeding Check Rule: If player controlled trains are over the local speed limit or over a set (custom) speed, then executes any following child rules

Properties:
   Select one of two options to set a speed limit to be observed
      ( ) Watch for trains travelling above the posted speed limit
         <speed value> - click to enter a new overspeed tolerance value
         <speed units> - click to select one from the list:-
            Km/h - Kilometres per hour
            MPH - Miles per hour
            mps - metres per second
      ( ) Watch for trains travelling above a custom speed
         <speed value> - click to enter a new custom speed value
         <speed units> - click to select one from the list:-
            Km/h - Kilometres per hour
            MPH - Miles per hour
            mps - metres per second
            Warning: This option is very performance intensive and should only be used in sessions with few trains

Vehicle Physics Rule: Overrides the default vehicle physics properties for all vehicles or for those matching set criteria

Properties:  
   Select one of two option buttons:-
      ( ) click to accept all trains
      ( ) click to accept trains matching specific criteria
         Selecting the second option will produce the following selection controls:-
         Specific vehicle - identify the specific vehicle or set of specific vehicles that will trigger the rule
            + - click to add a specific vehicle from the session list
            x - click to remove the specific vehicle from the rule
         Vehicle types - identify the type of vehicle or a set of vehicle types that will trigger the rule
            + - click to add a type of vehicle from the session list
            x - click to remove the type of vehicle from the rule
         Drivers - identify the drivers that will trigger the rule
            + - click to add a driver from the session list
            x - click to remove a driver from the rule
   Coupler Parameters:
      Couplers break at <value> kN expansion force - enter force value
      Couplers break at when coupling above <value> kph - enter speed value
      [Check box] Show coupler breakage in HUD - check to display breakage in on-screen HUD
   Wheelslip Parameters:
      Maximum tractive effort adjusted by <value> % - enter adjustment as a %
      Traction is reduced to <value> % while wheelslipping - enter value as a %
      Traction boost is <value> % while sanding - enter value as a %
   Sway Parameters:
      Cab sway level is set to <value> % - enter value as a %

Wait for Derailment Rule: Waits for a derailment to occur, then executes any following child rules

Properties:
   [Check Box] Trigger derailment watch once - check to execute the rule once only
Related Rules:
   Replace Missing Vehicles Rule - creates a replacement train after a derailment
   Clean UP Derailed Trains Rule - cleans up derailed train cars after a set time delay

Navigation Rules

DestSignTable Rule: Creates a list of destination names for a destination sign

Properties:
  <add destination> - enter a destination name to be added to the destination sign roll
  <import destinations from texture-group> - select a list of destination names from session
  [Check box] Enable industries/stations as destination - check to set
  [Check box] Enable Track Marks as destinations - check to set
  [Check box] Enable table of destinations - check to set

Interlocking Tower Configure Path Alters settings on an interlocking tower path

Properties
  Interlocking Tower <select> - to set Name and Objects

Interlocking Tower Path Selection UI Will automatically react to messages from Interlocking Towers and display a path selection dialog to the player. Disable by removing rule from session

Properties
  [Checkbox] Show path activation message in Driver

Interlocking Tower Set Path Rule: Will set the state of an interlocking tower path for a train

Properties:
  Interlocking Tower <select> - to set Name and Objects

Interlocking Tower Enhanced Manager Rule (SP2 and later): rule by pguy. Provides more management and control options for interlocking towers.

Properties:

Multiple Junction Alignment Check Rule Checks junctions are set or in alignment, then executes any following child rules.

Properties:
   Wait until <selection> - select from:-
      any one - any of the junctions in the rule list (below) is set correctly
      all - ALL of the junctions in the rule list are set correctly
   <Add junction> - click to select a junction from the session list
   <Add all> - click to select ALL junctions in the session list
   <Delete all> - click to delete ALL selected junctions from the rule list
      For each selected junction:-
      <setting> - click to select one switch direction from:-
         Left
         Right
         Center
         Any
      <remove> - to delete this junction from the rule list
Related Rules:
   Set Junction Rule - sets junctions to specific directions, locks and unlocks junctions, allows or denies AI control.

Navigation Display Rule: Creates a set of navigation points. Multiple sets can be created by adding additional copies of this rule. This rule creates the navigation set, it does not display it.

Properties:
   Unique set ID: <click here to set> - enter a unique name for the navigation set. Name must be in lowercase and have no spaces.
   Train (optional): <click here to set> - select a rolling stock asset from the session list shown.
   Select one of three option buttons:-
   ( ) All points must be completed in sequence:
      - the first uncompleted navigation point will be shown and must be completed next.
      - the next point (if any) will also be shown but at a lower opacity.
   ( ) Points will be completed in sequence, but can be skipped:
      - navigation points can be skipped but must be completed in order.
      - you cannot go back to complete a missed point.
   ( ) All points must be completed, but in any order:
      - all uncompleted navigation points will be shown.
      - you may complete them in any order.
  For each navigation point:
     <Click here to set> - select an item (trigger, trackmark, track object, rolling stock) from the session list to become the navigation point.
     <Display text> - enter a text message to display with the navigation point. You are limited to 25 characters.
     Icon <icon list> - select an icon for the navigation point.
     <Style> - click to select one from three choices
        Automatic - the navigation point will be completed as soon as the consist reaches the point.
        Manual - the navigation point must be set as complete by using the Navigation point complete rule or the Navigation set clear rule.
           The Manual style option allows you to execute other rules (e.g. consist check, wait, etc) before completing the navigation point.
        Require Stop - the navigation point will be completed when the consist comes to a complete stop on the point.
Related Rules:
   Navigation Set hide/show rule - makes a navigation set visible/invisible.
   Navigation Set Check Rule - checks if a navigation set is complete or incomplete.
   Navigation Set Clear Rule - completes (terminates) a navigation set.
   Navigation Point Complete Rule - manually completes (terminates) a specific navigation point in a set.
   Wait on Navigation Point Rule -  checks if a specific navigation point in a set has been completed.

Navigation Point Complete Rule: Manually completes a navigation point in a set

Properties:
   Mark navigation point <click here to set> - enter the navigation point number to be completed
   complete in set <click here to set> - enter the unique name for the navigation set created using the Navigation display rule.
      Name must be in lowercase and have no spaces.
Known Issues:
   The rule will NOT check to see if the named navigation set and point exists or not.
Related Rules:
   Navigation Display Rule - creates a set of navigation points.
   Navigation Set hide/show rule - makes a navigation set visible/invisible.
   Navigation Set Check Rule - checks if a navigation set is complete or incomplete.
   Navigation Set Clear Rule - completes (terminates) a navigation set.
   Wait on Navigation Point Rule -  checks if a specific navigation point in a set has been completed.

Navigation Set Check Rule: Checks if a navigation set is complete or incomplete, then executes any following child rules

Properties:
   Checks if navigation point set <name>: - enter the unique name for the navigation set created using the Navigation display rule.
      Name must be in lowercase and have no spaces.
   is <Complete/Incomplete> - click to select one
Known Issues:
   The rule will NOT check to see if the named navigation set exists or not.
Related Rules:
   Navigation Display Rule - creates a set of navigation points.
   Navigation Point Complete Rule - manually completes (terminates) a specific navigation point in a set.
   Navigation Set hide/show rule - makes a navigation set visible/invisible.
   Navigation Set Clear Rule - completes (terminates) a navigation set.
   Wait on Navigation Point Rule -  checks if a specific navigation point in a set has been completed.

Navigation Set Clear Rule: Clears a navigation set removing any uncompleted navigation points

Properties:
   <Click here to set> - enter the unique name for the navigation set created using the Navigation display rule.
 Name must be in lowercase and have no spaces.
Known Issues:
   The rule will NOT check to see if the named navigation set exists or not.
Related Rules:
   Navigation Display Rule - creates a set of navigation points.
   Navigation Point Complete Rule - manually completes (terminates) a specific navigation point in a set.
   Navigation Set hide/show rule - makes a navigation set visible/invisible.
   Navigation Set Check Rule - checks if a navigation set is complete or incomplete.
   Wait on Navigation Point Rule -  checks if a specific navigation point in a set has been completed.

Navigation Set Hide/Show: Shows and hides navigation sets. You can have multiple sets visible and hidden at the same time.

Properties:
   <visibility> - click to select one
      Hide - select to make the navigation set invisible
      Show - select to make the navigation set visible
   <click here to set> - enter the unique name for the navigation set created using the Navigation display rule.
   Name must be in lowercase and have no spaces.
Known Issues:
   The rule will NOT check to see if the named navigation set exists or not.
Related Rules:
   Navigation Display Rule - creates a set of navigation points.
   Navigation Point Complete Rule - manually completes (terminates) a specific navigation point in a set.
   Navigation Set Check Rule - checks if a navigation set is complete or incomplete.
   Navigation Set Clear Rule - completes (terminates) a navigation set.
   Wait on Navigation Point Rule -  checks if a specific navigation point in a set has been completed.

Schedule Rule: Allows a schedule of timed events to be applied to a train

Properties:
   Insert track mark <select> - select a track mark from the Session List
   Arrival and Departure Time <Select> - set time
      hh:mm:ss - in hours/minutes/seconds
   Current Train <select> - select from session list
   Insert destination <select> - select from session list
Note: Times are Trainz clock times, not real time

Set Junctions Rule: Sets the selected junctions to a specific state Warning: not compatible with Interlocking Tower Assets

Properties:
   Add Junction - click to select a junction from the session junction list
   Add All - click to add ALL junctions in the session junction list
   Delete All - click to remove ALL entered junctions from the rule
      Junction Options: - for each selected junction:-
         <direction> - click to select the junction direction
            Left
            Center
            Right
            Don't change
         <user control> - click to select a user control option
            Locked - the junction setting cannot be changed by the user
            Unlocked - the junction setting can be changed by the user
         <AI control> - click to select AI control
            Allows AI control - an AI train can switch the junction
            Blocks AI control - an AI train cannot switch the junction
         Remove - click to remove this junction from the rule list
Related Rules:
   Multiple Junction Alignment Check Rule - checks junctions are set or in alignment, then executes any following child rules

Set Signal Extended Rule: Sets the state of a selected signal Warning: not compatible with Interlocking Tower Assets

Properties:
   <Select signal> to <signal state> - click to select a signal from the session list and click to select a state from the list -
      Automatic
      Stop
      Stop then Continue
      Caution Left
      Caution Right
      Caution
      Advance Caution Left
      Advance Caution Right
      Advance Caution
      Proceed Left
      Proceed Right
      Proceed
      Slow
      Medium
Note: The signal must support the state selected otherwise there will be no change in the signal

Trackside Check Rule by Josefpav Similar to the Trigger Check Rule but provides other options. If the rule is satisfied then it will execute any following child rules

Properties:
   Applies to: - select one of three option buttons:-
      ( ) Junction
      ( ) Trigger
      ( ) Trackmark
   Trackside object name: <specify> - select object name from session list
   Wait for train to: - select one of three option buttons:-
      ( ) Enter
      ( ) Stop at
      ( ) Leave
   [Check box] Auto reset this rule - check to execute the rule continuously
   Applies to train containing:
   <Add vehicle> - click to select a rail vehicle from the session list
   del - click to remove a selected vehicle from the rule
Related Rules:
   Trigger Check Rule - waits for a specific train or any train to enter one of the designated triggers, then executes any following child rules.

Trigger Check Rule: - Waits for a specific train or any train to enter one of the designated triggers, then executes any following child rules. This rule replaces the older and less versatile "Trigger Rule".

Properties:
   [Check Box] Trigger only once 
   [Check Box] Wait for child rules to complete even if no trains are present in rule trigger
   [Check Box] Only activate when the entering vehicle of the train is heading <select direction> into the trigger - select one of two directions:-
      forward
      backward
   Triggers List
      <add trigger> - select a trigger from the session list
      <delete trigger> - delete a selected trigger from the rule
   Select one of two option buttons:-
      ( ) click to accept all trains
      ( ) click to accept trains matching specific criteria
         Selecting the second option will produce the following selection controls:-
         Specific vehicle - identify the specific vehicle(s) that will trigger the rule
            + - click to add a specific vehicle from the session list
            x - click to remove the specific vehicle from the rule
         Vehicle types - identify the type of vehicle(s) that will trigger the rule
            + - click to add a type of vehicle from the session list
            x - click to remove the type of vehicle from the rule
         Drivers - identify the driver(s) that will trigger the rule
            + - click to add a driver from the session list
            x - click to remove a driver from the rule
Related Rules:
   Trackside Check Rule - similar but provides other options.
 

Wait on Navigation Point Rule: Waits for a navigation point to be completed, then executes any following child rules

Properties:
   navigation point <click here to set> - enter the number of the navigation point to be completed
   in set <click here to set> - enter the unique name for the navigation set created using the Navigation display rule.
      Name must be in lowercase and have no spaces.
Known Issues:
   The rule will NOT check to see if the named navigation set and point exists or not.
Related Rules:
   Navigation Display Rule - creates a set of navigation points.
   Navigation Point Complete Rule - manually completes (terminates) a specific navigation point in a set.
   Navigation Set hide/show rule - makes a navigation set visible/invisible.
   Navigation Set Check Rule - checks if a navigation set is complete or incomplete.
   Navigation Set Clear Rule - completes (terminates) a navigation set.

Wait on Train Stop/Start Rule: Wait for a train to stop or start, then executes any following child rules

Properties:
   [Check box] Trigger rule once 
   Wait for a train that matches the following criteria to <select> - select one of:-
      start moving
      stop moving
   Select one of two option buttons:-
      ( ) click to accept all trains
      ( ) click to accept trains matching specific criteria
         Selecting the second option will produce the following selection controls:-
         Specific vehicle - identify the specific vehicle or set of specific vehicles that will trigger the rule
            + - click to add a specific vehicle from the session list
            x - click to remove the specific vehicle from the rule
         Vehicle types - identify the type of vehicle or a set of vehicle types that will trigger the rule
            + - click to add a type of vehicle from the session list
            x - click to remove the type of vehicle from the rule
         Drivers - identify the drivers that will trigger the rule
            + - click to add a driver from the session list
            x - click to remove a driver from the rule

Driver Rules

Control Check Rule: Checks if the control method changes, then executes any following child rules

Properties:
 Execute child rules when: - select one of two option buttons:-
    ( ) DCC mode is Selected
    ( ) Cab mode is Selected
 Execute child rules: - select one of two option buttons:-
    ( ) Every time control method is set
    ( ) Once only

Control Type Rule Sets control type

Properties:
 Current control method is: <select> - click to select one of
    Easy Mode
    Ask User
    Realistic Mode

CPC Rule: Emit Train On Trigger. Used to Emit Trains from the Central Portal Control on Triggers, Also works with the Un-Portal Rule

Properties:
 Portal index from PCP <value> - click to enter (Un)Portal Index
 Use UnPortal <select> - click to select Yes or No
 Delay from Trigger to Emit <seconds> - click to set number of seconds
 Add Trigger <select> - click to add Trigger from Session List
Note: Times are Trainz clock time, not real time

Disable/Enable Industry Rule: Disables vehicle load/unload for industry

Properties:
  Load/unload <Disable/Enable> - click to set to Disable or Enable
  Which Industry? <select> - click to set Industry from Session List
  Which Vehicles: - select one of two option buttons:-
     ( ) Apply to every vehicle in the session
     ( ) Apply only to a specific vehicles from Session List

Driver Command Rule: Specify which commands will be available for the drivers

Properties:
   For each installed Driver Command:-
   [Check box] Name of Diver Command and Description (if available) - check to make that command available to the driver

Driver Command Check Rule: Verifies the driver commands of a driver character, then executes any following child rules

Properties
 [Check box] Trigger rule once - check to allow the rule to execute only once
 Driver character to watch the command list of <select> - select a driver name from the Session List
 Wait for driver character to have a command list that matches this:
    <add driver command> - add a driver command from the session list. More commands can be added. Commands can be deleted.
    <add all> - adds ALL driver commands in the session list. Individual commands can be removed.
    <delete all> - deletes all entered driver commands from the session rule

Driver Main Menu Options Rule: Show/Hide the Driver Main Menu Bar

Properties
 <select> the Driver Main Menu Bar - click to choose one of:-
    Show
    Hide

Driver Schedule Rule Execution of basic scheduled commands

Properties: 
   Driver Schedule Assigned to name of driver <icon> - click icon to select a driver from those assigned in the Driver Setup Rule
   Next commands, will be executed  
      >> - click to enter driver commands from those specified in the Driver Command Rule
   Style: - select one of four option buttons:-
    ( ) Classic style: If there is a schedule do not emit a new schedule - any currently assigned set of driver commands will not be replaced
    ( ) Killer style: If there is a schedule clean it and emit a new one - replace any currently assigned driver commands with the new commands
    ( ) Cooperative style: If there is a schedule append the new one - add the new driver commands to the end of any existing commands
    ( ) Active style: Emit a new schedule, only if already a schedule running - only add the new commands if commands are currently running

Driver Setup Rule: Create the list of drivers for this session and assign them their orders

Properties
   <driver icon> - click to select a new driver from the list of installed and built in drivers
   <loco> - click to select a new locomotive from the session list and assign it to this driver. Locos displayed in red have not been found in the session list
   <driver name> - click to enter a new name for the selected driver
   <driver mode> - click to select one of:-
      Autodetect - the program will detect the driver mode to be used. For example, if driver commands have been entered for this driver
         then the AI driver mode will be selected
      First Human Player - the driver will wait until he/she has been selected by the player
      AI driver - the AI will be given control even if no commands are present
      Multiplayer Driver - the driver will be assigned to a multiplayer user
   <remove> - this driver will be removed from the rule
   >> - click to enter driver commands from those specified in the Driver Command Rule
    --> Scroll down to the bottom of the list of entered drivers for more options
 <Add another driver> - click to add another driver 
 [Check box] Remove all existing Drivers first
 [Check box] Generate new Drivers for empty Trains  

Enable/Disable Driver Commands Rule: Enable/Disable specific driver commands on certain drivers. Multiple copies of the rule can be used to give different drivers or consists different command lists

Properties
   <Enable/Disable> the following driver commands ... - click to select Enable or Disable
   For each driver command:-
   [Check box] command name - check to enable or disable
   [Check box] command name - check to enable or disable
   [Check box] command name - check to enable or disable
   etc
   Select one of two option buttons:-
      ( ) click to accept all trains
      ( ) click to accept trains matching specific criteria
         Selecting the second option will produce the following selection controls:-
         Specific vehicle - identify the specific vehicle or set of specific vehicles that will trigger the rule
            + - click to add a specific vehicle from the session list
            x - click to remove the specific vehicle from the rule
         Vehicle types - identify the type of vehicle or a set of vehicle types that will trigger the rule
            + - click to add a type of vehicle from the session list
            x - click to remove the type of vehicle from the rule
         Drivers - identify the drivers that will trigger the rule
            + - click to add a driver from the session list
            x - click to remove a driver from the rule

MaxPermittedSpeed Rule: Controls AI behavior. When active AI Trains only go as fast as permitted

Note: This rule cannot be configured from the Session Rules list. It must be configured in the config.txt file of each locomotive. 
   Instructions with an example are shown the the rule Properties

QuickDrive Rule: Change the Session settings and add consists in Driver

Properties
  Open QuickDrive window when session is started          [Check box] - check to set
  Set time to <hours:minutes> with a rate of <speed x> - set start time and rate at which time advances
  Enable gameplay Session Mode                            [Check Box] - check to set. Gameplay mode restricts the players options
  Enable in game help by default                          [Check Box] - check to allow help options to be displayed
  Set the default Control method to: - select one of two option buttons:-
     ( ) Easy Mode
     ( ) Realistic Mode
     [Check box] Prevent player from changing this setting - check to set
  Realistic mode requires achievement: <text> in asset <asset name> - enter achievement name and select an asset from Aurans Achievements
  Set the default derailment realism to: - select one of three option buttons:-
     ( ) None
     ( ) Arcade
     ( ) Realistic
     [Check box] Prevent player from changing this setting - check to set
  Set the default units to: - select one of three option buttons:-
     ( ) Imperial
     ( ) Metric
     ( ) Default

Wait for Driver On/Off Train Rule: Waits for a Driver to get off of a train, then executes any following child rules

Properties
 [Check box] Trigger Rule Once - click to set 
 Wait for a driver character to get <On/Off> a train that matches the following criteria - select On or Off
 Select one of two option buttons:-
    ( ) click to accept all trains
    ( ) click to accept trains matching specific criteria
       Selecting the second option will produce the following selection controls:-
       Specific vehicle - identify the specific vehicle or set of specific vehicles that will trigger the rule
          + - click to add a specific vehicle from the session list
          x - click to remove the specific vehicle from the rule
       Vehicle types - identify the type of vehicle or a set of vehicle types that will trigger the rule
          + - click to add a type of vehicle from the session list
          x - click to remove the type of vehicle from the rule
       Drivers - identify the drivers that will trigger the rule
          + - click to add a driver from the session list
          x - click to remove a driver from the rule

Wait for Driver/Train to be Locally Owned Rule: Waits for a specific driver or train car to be locally owned, then executes any following child rules. If the driver/train car becomes unowned again the child rules are paused

Properties
 Assets Ownership: - select one of two option buttons:-
    ( ) Wait for ownership of a specific Driver
    ( ) Wait for ownership of Driver
 Driver or Vehicle <select> - choose from session list

Arrangement of Session Rules:

Ordered List Rule: Child rules will be executed in order once this rule starts

Properties
 Select one of two option buttons:-
  ( ) This process will repeat <value> time(s) - enter the number of times this rule is to be repeated
  ( ) This process will repeat forever

Progressive List Rule: The first child rule will be executed on the first run of this rule, the second child executed on the second run, etc.

Properties
  After last child has been executed ...
  <successive runs will do nothing/the first child is chosen again> - click to select one

Random List Rule: One of the child rules indented under this rule will be randomly selected and executed. The rule will not repeat to randomly select another child rule

Properties
  None

Reset List Rule: Resets and starts all child rules in an ongoing infinite cycle

Properties
  None

Simultaneous List Rule: Child rules are executed simultaneously once this rule starts

Properties
  Rule completes when ... - click to chose one of the following:-
    one of the child rules has completed
    all child rules have reached a completed state
    all child rules have reached a "was completed" state

Camera Rules:

Cinematic Camera Rule: Provides several different cinematic style cameras

Properties
   [Check box] Lock camera controls for the duration - if checked user cannot alter camera view
   [Check box] Prevent train control for duration - if checked user cannot control train
   Camera target: <click to select> - click to select the object from the session list that will be the camera target
   Camera mode: - select one of three option buttons:-
      ( ) Stationary
      ( ) Circle targeted object
      ( ) Move from one point to another (zoom, pan, etc)
   Initial camera values:
      [Check box] Pitch: <value> - check to select then click value to enter a pitch value
      [Check box] Yaw:   <value> - check to select then click value to enter a yaw value
      [Check box] Zoom:  <value> - check to select then click value to enter a zoom value
   Total time to animate:  <value> - enter an animation time in seconds
Nore: Times are Trainz clock times, not real times

Focus Camera Rule: by mizi. Sets the initial camera view and starting vehicle for a session.

<kuid2:122381:10014:1> on DLS
Properties
   Focus camera to: - select one of two option buttons
      ( ) Map object
      ( ) Vehicle
   Named <?????> - enter name of object or vehicle from session list
   Additionally:
      [Check Box] set view mode to - check to select one of four option buttons
         ( ) Internal view
         ( ) External view
         ( ) Tracking view
         ( ) Roaming view
      [Check Box] restrict user to manipulate the camera - check to set user limits on camera controls
         [Check Box] allow internal view
         [Check Box] allow external view
         [Check Box] allow tracking view
         [Check Box] allow roaming view
         [Check Box] allow change of view mode
         [Check Box] allow change vehicle in train
         [Check Box] allow change trains
         [Check Box] allow adjust camera viewpoint
     [Check Box] set camera angles - check to set the initial camera view point
         Yaw (90 = look at front of train): <value> degrees - enter yaw angle 
         Pitch (-90 = down, 90 = up): <value> degrees - enter pitch angle
         Distance from the focused object: <value> metres - enter distance from camera to object

Set Camera Rule: Sets the target object and properties of the camera. Preforming the selected properties

Properties
   [Check box] Set the target object of the camera to: - if checked, select one of three option buttons:-
      ( ) Vehicle <click to select> - select a vehicle from the Session list
      ( ) Junction <click to select> - select a junction from the Session list
      ( ) Map Object <click to select> - select a named map object from the Session list
   [Check box] Change the camera view mode to <click to select> - if checked, select one camera view mode from
      Cab View
      External View
      Tracking View
      Free Roaming
   [Check box] Set the camera flags to enable/disable user access to - if checked, select as many of the following check boxes as needed
      [Check box] Internal view mode - check to enable, uncheck to disable
      [Check box] External view mode - check to enable, uncheck to disable
      [Check box] Tracking view mode - check to enable, uncheck to disable
      [Check box] Roaming view mode - check to enable, uncheck to disable
      [Check box] View switching - check to enable, uncheck to disable
      [Check box] Vehicle view switching - check to enable, uncheck to disable
      [Check box] Train view switching - check to enable, uncheck to disable
      [Check box] Camera adjustments (pan, zoom, etc) - check to enable, uncheck to disable

Wait for Camera View Mode Rule: Waits for the camera to be changed to the designated view, then executes any following child rules

Properties
   [Check Box] Trigger rule once - check to set
   Wait for the camera to change to the <click to select> - select one camera view mode from
      Cab View
      External View
      Tracking View
      Free Roaming
   [Check Box] Wait for the camera to target vehicle <click to select> - if checked, select a vehicle from the Session list

Message Rules:

Close Message Popup Rule: Closes open message popups

Properties:
  None
Known Issues:
  This rule only appears to work if it is a child of the rule that triggered the Message Popup Rule
Related Rule:
   Message Popup Rule - displays a pop-up browser window and waits for it to be closed.

Custom Script Rule:

Properties
  None.

Display Custom HUD Rule: Show or hide the Custom Heads Up Display.

Properties
 Show or Hide the Custom Heads up Display - select one of two option buttons:-
    ( ) Show the Custom Heads up Display
    ( ) Hide the Custom Heads up Display
Related Rules:
   Flash HUD Icon Rule - flashes a HUD panel icon for a set duration.
   Show/Hide HUD Panel Rule - shows or hides a HUD panel.
   Variable Show Rule - adds or removes a specified variable and a descriptive label to the custom HUD.
   Wait for Click on HUD Icon Rule - waits for a click on the HUD Icon, then executes any following child rules.

Display HTML Pages Rule: Creates a browser to display the listed HTML files in order as a navigable sequence of pages. This rule has been superseded by the Message Popup Rule

Properties
   <Add Page> - adds the HTML page index.html from the selected HTML asset
      <index.html> - click to change the page name. The extension .html is optional
   <Add All> - adds all HTML pages from the session list (this appears to be disabled in TANE)
   <Delete All> - delete all HTML pages from this property list
   [Check box] Prevent user from exiting browser until all pages viewed
   [Check box] Disable closing of browser window by user
   [Check box] Disable browser window scrolling
   [Check box] Make browser window invisible
   [Check box] Set position-Under Construction!!! - not implemented
   [Check box] Set size-Under Construction!!! - not implemented
   Use the page <index.html> from asset <select> as the hidden button - the link buttons at the bottom of the page will be taken from the selected page in the selected HTML asset
Related Rules:
   Close Message Popup Rule - closes a displayed pop-up browser window.
   Message Popup Rule - displays a pop-up browser window and waits for it to be closed.
   Set HTML Page Rule - sets parameters for the Display HTML Pages Rule
   Timed Limited Display HTML Rule (SP2 and later) - displays a HTML page in a browser window for a set time.

Display Video Rule: Displays a page containing a video clip from a HTML asset in a browser window.

Properties
   Display page <index.html> of html asset <click to select> in a new browser window
      index.html - enter the filename of a HTML page in the selected HTML asset. The .html is optional in the filename.
      <click to select> - select the HTML asset from those installed.
Note: video must be in a valid web format.

Fade in/out Rule: Fade in or out within seconds, using specified color and opacity values.

Properties
   Red percentage:             <value> - enter the final % of red (0 = none, 100 = maximum)
   Green percentage:           <value> - enter the final % of green
   Blue percentage:            <value> - enter the final % of blue
   Alpha percentage (opacity): <value> - enter the final % of opacity (0 = invisible, 100 = solid)
   Fading duration:            <value> - enter the number of seconds required for the fade
   <help> - click to bring up help instructions

Flash HUD Icon Rule: Flashes a HUD panel icon for a set duration of time or instructs a HUD panel icon to start/stop.

Properties
   Select one of two option buttons:-
   ( ) Flash the <click to select> icon on the <click to select> HUD panel for a period of <value> seconds
      TIP: Select the HUD panel first (the second <click to select> link).
      Available HUD panels are (select one):-
         Bottom Right Menu
         Camera Controls
         DCC Controls
         Driver Main Menu
      Available icons will depend on the HUD panel selected.
   ( ) <Start/Stop> flashing the <click to select> icon on the <click to select> HUD panel
      TIP: Select the HUD panel first (the second <click to select> link).
      Available HUD panels are (select one):-
         Bottom Right Menu
         Camera Controls
         DCC Controls
         Driver Main Menu
      Available icons will depend on the HUD panel selected.
Related Rules:
   Display Custom HUD Rule - show or hide the Custom Heads Up Display.
   Show/Hide HUD Panel Rule - shows or hides a HUD panel.
   Variable Show Rule - adds or removes a specified variable and a descriptive label to the custom HUD.
   Wait for Click on HUD Icon Rule - waits for a click on the HUD Icon, then executes any following child rules.

Generic Tree Node Debug Window Rule: No description.

Properties

InputTable Rule: Creating a list of message names to be used for various purposes.

Properties

Message Popup Rule: Displays a pop-up browser window and waits for it to be closed. Closure can be manual (by the user) or by another rule.

Properties
[Check Box] Pause game while message is displayed - stops the game until this message is switched off
[Check Box] Close previous popup windows - closes any Message Popups currently displayed
Message location <Top Left/Top Right/Bottom Left/Bottom Right> - select one to position the browser window on the screen
Message Source: - select one of three option buttons:-
  ( ) Custom text - the simplest and easiest option
     Icon <Click here to set> - shows a list of message icons. Select one to be displayed with the message
     Icon <Clear icon> - clears any currently displayed message icon
     Custom text box Enter text to be displayed. You will be limited to about 6 lines of text. 
        For longer messages or to include graphics, use the A predefined HTML page option.
  ( ) A predefined HTML page - requires a working knowledge of HTML
     <HTML Asset> - select the name of the HTML asset that contains the required HTML page from the list shown.
     <HTML Page> - enter the filename of the HTML page to be displayed. The page must be in the HTML asset identified above. 
        Filename is not case sensitive. Extension ".html" is optional.
     <HTML Wave> - (optional) select the name of the HTML file containing the wave file to be played. 
        The page must be in the HTML asset identified above. Filename is not case sensitive. Extension ".html" is optional.
     <Wave Name> - (optional) enter the name of a wave (.wav) sound file to be played. 
        The sound file must be in the HTML asset identified above. Filename is not case sensitive. Extension ".wav" is optional
     [Check Box] Autoplay Wave: - plays the .wav sound file as soon as message is displayed. 
        If unchecked sound will not be played.
  ( ) A predefined string-table entry from a HTML asset
     <HTML Asset> - select the name of the HTML asset from those installed that contains the required string-table.
     <String Table Token> - <function unknown at present>
     <HTML Wave> - (optional) select the name of the HTML file containing the wave file to be played. 
        The page must be in the HTML asset identified above. Filename is not case sensitive. Extension ".html" is optional.
     <Wave Name> - (optional) enter the name of a wave (.wav) sound file to be played. 
        The sound file must be in the HTML asset identified above. Filename is not case sensitive. Extension ".wav" is optional
     [Check Box] Autoplay Wave: - plays the .wav sound file as soon as message is displayed. 
        If unchecked sound will not be played.
Related Rule:
   Close Message Popup Rule - closes a displayed pop-up browser window.

Minimap Options Rule: Sets the display options for the minimap.

Properties Default: all checked
 [Check Box] Map Textures
 [Check Box] Gradients
 [Check Box] Junctions
 [Check Box] Signals
 [Check Box] Triggers
 [Check Box] Markers
 [Check Box] Trackside Labels
 [Check Box] Terrain Objects
 [Check Box] Industrial Names
 [Check Box] Named Objects
 [Check Box] Consists
Related Rules:
   Show/Hide Minimap Rule - shows the minimap window in Driver.

Play Sound Rule: Plays a wav sound file.

Properties
  Default HTML <Click> - click to to enter Sound File Name
  HTML Assets <Click> - click to select HTML asset
  Rule Completes <Click> -  to select one of:-
    sound has just started
    sound has finished playing

Session Debug Rule: Executes the first child if debug mode is selected. Otherwise the second child. Once this child is complete, this rule will be complete.

Properties
  None

Session Metadata Rule: Sets session metadata in the config file. Info can be read by other systems and displayed to the player.

Properties
  Type <Click> - click to select one of:-
    Simulation
    Challenge
  Length <value> - to enter number of minutes, default is 30 minutes
  Difficulty <Click> - click to select one of:-
    Normal - default
    Tutorial
    Easy
    Hard
    Expert
Note: Time is Trainz clock time, not real time

Set Helper Icon Size Rule: Sets the size of helper icons such as the junction lever arrows.

Properties
  Junction Arrows Size <Click> - to set scale ratio smaller than default, default is 100%

Set HTML Page Rule: Instructs the Display HTML Pages rule to perform specific operations. This rule has been superseded by the Message Popup Rule

Properties
  Operations to preform on the display HTML pages sequence browser
  Select one of six option buttons:-
    ( ) to instruct the sequence browser to <select> - to choose page operations
    ( ) to instruct the sequence browser to open the page <select> - enter the HTML page name
    ( ) to set browser parameters <select> - choose one of:-
       to Enable/Disable closing of the browser window by the user
       to Enable/Disable scrolling on the sequence browser window
       to Show/Hide the sequence browser window
    ( ) Set the following flag for the page named <select> - enter the HTML page name
       [Check Box] Hide/Close window on 'done' action
       [Check Box] Window has no 'done' button
       [Check Box] Disable scrolling(not implemented yet)
       [Check Box] Spare setting 1
       [Check Box] Spare setting 2
       [Check Box] Spare setting 3
       [Check Box] Spare setting 4
       [Check box] Spare setting 5
    ( ) Use the page <select> (enter HTML page name) from the HTML asset <select> (select HTML asset)
    ( ) Use the string table entry <select> (enter Index) from the HTML asset <select> (select HTML asset)
Related Rules:
   Display HTML Pages Rule - displays HTML pages in a browser window.
   Timed Limited Display HTML Rule (SP2 and later) - displays a HTML page in a browser window for a set time.

Show/Hide HUD Panel Rule: Shows or hides a HUD panel.

Properties
   <Show/Hide> the <click to select>' HUD panel' - select Show or Hide and then select the HUD panel
Related Rules:
   Display Custom HUD Rule - show or hide the Custom Heads Up Display.
   Flash HUD Icon Rule - flashes a HUD panel icon for a set duration.
   Variable Show Rule - adds or removes a specified variable and a descriptive label to the custom HUD.
   Wait for Click on HUD Icon Rule - waits for a click on the HUD Icon, then executes any following child rules.

Show/Hide Layer Rule: Shows or hides a layer from Driver.

Properties:
  <visibility> - select one of two options
     Show - select to make the layer visible
     Hide - select to make the layer invisible
  <click here to set> - enter name of layer. Name is case sensitive.
Known Bugs:
TANE (all versions) - layers set to Hide when a game is saved will be Shown when the game is reloaded

Show/Hide Minimap Rule: Shows the minimap window in Driver.

Properties
   <Show/Hide> the driver Minimap Window - click to switch between Show and Hide.
Related Rules:
   Minimap Options Rule - sets the display options for the minimap.

Show/Hide On-screen Help Rule: Shows or hides On-screen help in Driver.

Properties
   On screen help (junction overlays, etc) - select one of three option buttons:-
      ( ) Show
      ( ) Hide
      ( ) Leave Unchanged
   On Screen Vehicle Names: -  - select one of three option buttons:-
      ( ) Show
      ( ) Hide
      ( ) Leave Unchanged

Timed limited display HTML Rule (SP2 and later): Displays an HTML browser window for a limited time.

Properties
  HTML Asset Name : <[Click to select HTML asset]> - click to select an HTML asset from those installed
  Page filename : <value> - click to enter the filename of the HTML page in the selected HTML asset. The .html filename extension is optional.
  Play duration (SessVar or duration in seconds) : <value> - enter a SessVar name or the number of seconds.
  Browser left position (SessVar or position) : <value> - enter a SessVar name or the number of pixels from the left screen edge.
  Browser top position (SessVar or position) : <value> - enter a SessVar name or the number of pixels from the top screen edge.
  Browser width (SessVar or position) : <value> - enter a SessVar name or the width in pixels.
  Browser height (SessVar or position) : <value> - enter a SessVar name or the browser height.
  [Check Box] <Alert is not reshowable on request/Alert is showable on request> - check or click to allow or prevent the user viewing the page again.
Note: Seconds are Trainz clock time, not real time.
Related Rules:
   Close Message Popup Rule - closes open message popups
   Display HTML Pages Rule - displays HTML pages in a browser window.
   Message Popup Rule - displays a pop-up browser window and waits for it to be closed.
   Set HTML Page Rule - sets parameters for the Display HTML Pages Rule

Wait for Click on HUD Icon Rule: Waits for a click on the HUD Icon, then executes any following child rules

Properties
 [Check Box] Trigger Once
 HUD Panel <Click> - click choose from list:-
   Bottom Right Menu
   Camera Controls
   DCC Controls
 Icon <Click> - click to choose from list. Selections depends on HUD Panel chosen
Related Rules:
   Display Custom HUD Rule - show or hide the Custom Heads Up Display.
   Flash HUD Icon Rule - flashes a HUD panel icon for a set duration.
   Show/Hide HUD Panel Rule - shows or hides a HUD panel.
   Variable Show Rule - adds or removes a specified variable and a descriptive label to the custom HUD.

Wait on Waybill Screen/Main Screen Rule: Waits for the Waybill window to be opened or closed, then executes any following child rules

Properties
   [Check Box] Trigger rule once - check to trigger the rule once only
   Wait for the Waybill window to be <opened/closed> - select either opened or closed.

Startup and Termination Rules:

End Session Rule: End the Session with a fade out.

Properties
   Fade out over <value> seconds - enter number of seconds for fade out.
Note: Seconds are Trainz clock time, not real time.
Related Rules:
   Session Complete Rule set the session to a percentage of completion

Multiplayer Rule: Enables this session to be taken online in a Multiplayer environment.

Properties
   Suggested maximum number of players for this session <value> - enter a number
   Maximum number of drivers per player <value> - enter a number
   Players are permitted to claim drivers             [Check Box] - check to allow players to select a driver
   Players can see each other's driver orders         [Check Box] - check to allow players to view orders for other players
   Automatically target an available train on clients [Check Box] - automatically assign a driver to each player

Session Complete Rule: Set session to a percentage of completion

Properties:
 Set session to percent complete <value> - enter number as a percentage
 [Check box] Separate achievements for completion - check to set
Related Rules:
   End Session Rule - end the Session with a fade out.

Startup Options Rule Specifies the starting options for the session. The weather settings will set the initial conditions, including the variability. To manually change the weather during play, use the Weather Rule.

Properties
   Current control method is <select> - select one from:-
      Easy Mode - standard keyboard control
      Ask User - let the user decide
      Realistic Mode - on screen levers, throttles, buttons, etc
   Set weather to <select mode> with <select frequency> changeability - select
      Weather mode: - select one of:-
         Clear
         Cloudy 
         Drizzle
         Rain
         Stormy
         Light Snow
         Medium Snow
         Heavy Snow
      Changeability: - select one of:-
         Off - the weather will not change from the mode selected above
         Periodic - slow gradual changes to the weather
         Extreme - rapid and extreme changes to the weather
   Set time to <hours>:<minutes> with a rate of <select speed> - set the starting time and the speed at which the Trainz clock will run
   Set derailment realism to <select reality level> - select one of:-
      None - no train derailments will occur
      Arcade - train derailments will be exaggerated (beyond normal)
      Realistic - train derailments will occur as realistically as possible
   [Check box] Show in game help - check to switch on help options
   Use <select measurement system> units in Driver - select one of:-
      Metric - kilometres, metres. This will override the default settings in a session
      Imperial - miles, feet. This will override the default settings in a session
      Default - uses the measurement system specified in the session
Note: Times are Trainz clock time, not real time

Time Rules:

Clock Rule: Rule needed for animated clocks, you need to apply this rule to your session to make use of the animated clocks. See the forum for code to include in your clock object to work with this rule.

Properties

Timecheck Rule: Executes child rules at a set time.

Properties
   <hh:mm:ss> - enter execution time as hours (0-23), minutes (0-59) and seconds (0-59).
   [Check box] Execution time is on the day after the start time - when checked delays execution until the following day.
Note: Times and days are Trainz clock times not real time.

Timing Check Rule: Triggers sub rules if called within the time window specified.

Properties
   Start of time window: <hours>:<minutes>:<seconds>
   End of time window: <hours>:<minutes>:<seconds>
Note: Times are Trainz clock times, not real times.

Wait Rule: Wait for number of seconds before executing any following child rules

Properties
   <click to set> - enter the number of seconds for the wait delay
Note: Seconds is in Trainz clock time, not real time

Variable Rules:

Variable Check Rule: If the specified variable matches the specified conditions then the child rules will be executed in order.

Properties
   <variable-name> - enter a variable-name. Variable name is case sensitive.
   Mathematical relationship, select one of:-
      is less than - enter a <value> to test against
      is less than or equal to - enter a <value> to test against
      is equal to - enter a <value> to test against
      is greater than or equal to - enter a <value> to test against
      is greater than - enter a <value> to test against
      is not equal to - enter a <value> to test against
      is between x and y - enter a minimum <x-value> and a maximum <y-value>
   Evaluation type. Select one from:-
      <This condition will be evaluated only once ...> - any changes to the variable that occur after
              it has been checked will not change the result of this rule
      <This condition will be evaluated once every second> - the rule will be rerun and the variable 
              rechecked every second
Related Rules:
   Variable Modify Rule - changes the value of a specified variable.
   Variable Modify Continuous Rule - continuously changes the value of a specified variable.
   Variable Show Rule - adds or removes a specified variable and a descriptive label to the custom HUD.

Variable Modify Rule: Change the value of a specified variable. This rule can also used to create a new variable and set its initial value by using the "Change variable" option.

Properties
Change <Add to variable/Subtract from variable/Change variable> - select one
   [Check box] (optional) Set the minimum value of <variable-name> to <value> - enter variable-name
      (this will already be set by the change option) and a value. Variable-name is case sensitive.
   [Check box] (optional) Set the maximum value of <variable-name> to <value> - enter variable-name
      (this will already be set by the change option) and a value. Variable-name is case sensitive.
      Change option: Add to variable
         Add <value> to variable <variable-name> - enter value to add to variable, enter variable-name. Variable-name is case sensitive.
         <Do not undo the alteration if the rule is stopped/Undo the alteration if the rule is stopped> - click to select one.
      Change option: Subtract from variable
         Subtract <value> from variable <variable-name> - enter value to subtract from variable, enter variable-name.
            Variable-name is case sensitive.
         <Do not undo the alteration if the rule is stopped/Undo the alteration if the rule is stopped> - click to select one.
      Change option: Change variable
         Change variable <variable-name> to <value> - enter variable-name, enter new value. 
            Variable-name is case sensitive. This change cannot be undone if the rule is stopped. 
Related Rules:
   Variable Check Rule - tests the value of a specified variable and executes child rules according to the result.
   Variable Modify Continuous Rule - continuously changes the value of a specified variable.
   Variable Show Rule - adds or removes a specified variable and a descriptive label to the custom HUD.
 

Variable Modify Continuous Rule: Adds, subtracts or sets a value to a specified variable every second.

Properties
  <Add/Subtract/Change variable to> - select one.
     <value> - enter value to add, subtract or apply to <variable-name>
     <variable-name> - enter variable-name. Variable-name is case sensitive.
Related Rules:
   Variable Check Rule - tests the value of a specified variable and executes child rules according to the result.
   Variable Modify Rule - changes the value of a specified variable.
   Variable Show Rule - adds or removes a specified variable and a descriptive label to the custom HUD.

Variable Show Rule: Adds or removes a specified variable and a descriptive label to the custom HUD. This rule does not make the custom HUD appear on the screen.

Properties
  [Check box] Add
     <variable-name> - enter variable-name to add to HUD. Variable-name is case sensitive.
     <label> - (optional) enter a short label to be displayed on the HUD in front of the variable value.
  [Check box] Remove
     <variable-name> - enter variable-name to remove from HUD. Variable-name is case sensitive.
Related Rules:
   Display Custom HUD Rule - show or hide the Custom Heads Up Display.
   Variable Check Rule - tests the value of a specified variable and executes child rules according to the result.
   Variable Modify Rule - changes the value of a specified variable.
   Variable Modify Continuous Rule - continuously changes the value of a specified variable.

Variables are saved in the session file and persist from one saved game to another. They can be accessed/modified by the following driver commands:

Driver Commands by trev999:

  Set S-Variable driver command: 
  Skip if session-variable driver command: 
  Wait until S-variable driver command: 

Driver Commands by atilabarut

  ChangeSVariables driver command: 
  WaitUntilSVariable driver command: 

Weather Rules:

EIRS Weather Rule NE USA Rule: Customize random weather rule relative to the North East Region of the United States.

Properties
   Season <select> - select one of:-
      Summer
      Fall
      Winter
      Spring
   Random Changeability (minutes) <value> - select one of:-
      2/5/10/15/20/30/45/60 - minutes
   Environment Settings <select> - select one of:-
      Disable/Enable
Note: Minutes are Trainz times, not real times

Weather Rule: Set the weather conditions.

Properties
   Set weather to <select mode> with <select frequency> changeability - select
      Weather mode: - select one of:-
         Clear
         Cloudy 
         Drizzle
         Rain
         Stormy
         Light Snow
         Medium Snow
         Heavy Snow
    Changeability: - select one of:-
         Off - the weather will not change from the mode selected above
         Periodic - slow gradual changes to the weather
         Extreme - rapid and extreme changes to the weather
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