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From TrainzOnline
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- 12:27, 6 February 2022 (diff | hist) . . (+75) . . HowTo/Scenery/category-class/category classes (→category class codes)
- 12:19, 6 February 2022 (diff | hist) . . (+202) . . HowTo/Scenery/category-class/category classes (→category class codes)
- 12:12, 6 February 2022 (diff | hist) . . (+4,828) . . N HowTo/Scenery/category-class/category classes (Created page with " == category class codes == The Category Class is listed in the config.txt file of each item of content. The classes represent a standardized system for referring to the vari...")
- 12:05, 6 February 2022 (diff | hist) . . (+197) . . N HowTo/Scenery/category-class (Created page with " == category-class == This is required tag. Data types is string. This tag specifies what type of asset is that you have create. Use this link to see a full listing of the ...")
- 12:01, 6 February 2022 (diff | hist) . . (+2) . . HowTo/General information for Configuration Files (→General information on Configuration Files)
- 12:00, 6 February 2022 (diff | hist) . . (+109) . . HowTo/General information for Configuration Files (→General information on Configuration Files)
- 11:59, 6 February 2022 (diff | hist) . . (-59) . . HowTo/Scenery (→Scenery)
- 11:57, 6 February 2022 (diff | hist) . . (-5) . . HowTo (→Content Creation: Assets)
- 11:54, 6 February 2022 (diff | hist) . . (+516) . . HowTo/Scenery/category-era (→category-era-#)
- 11:48, 6 February 2022 (diff | hist) . . (+78) . . N HowTo/Scenery/category-era (Created page with " == category-era-# == This is an optional tag. Data type string This tag is")
- 11:47, 6 February 2022 (diff | hist) . . (+1) . . HowTo/Scenery (→Scenery)
- 11:45, 6 February 2022 (diff | hist) . . (+5) . . HowTo/Scenery/category-region (→category-region-#)
- 11:44, 6 February 2022 (diff | hist) . . (+228) . . HowTo/Scenery/category-region (→category-region-#)
- 11:35, 6 February 2022 (diff | hist) . . (+4,010) . . N HowTo/Scenery/category-region/country codes (Created page with " == region codes == REGION CODES Region codes are a single or multiple code that is included in the config.txt file. The codes are used in Trainz as a sort and selection crite...") (top)
- 11:20, 6 February 2022 (diff | hist) . . (+337) . . N HowTo/Scenery/category-region (Created page with " == category-region-# == This is a required tag. Date type is string. The tag "category-region" can have multiple lines. Each line would have the words "category-region" a ...")
- 10:16, 6 February 2022 (diff | hist) . . (+20) . . HowTo/Scenery (→Scenery)
- 10:13, 6 February 2022 (diff | hist) . . (+242) . . N HowTo/Scenery/mesh-table/night-mesh-base (Created page with " == night-mesh-base == This tag is required if you have a "default-night" mesh. If it is required the date field should be "default" This night mesh is linked to the defau...") (top)
- 10:06, 6 February 2022 (diff | hist) . . (+296) . . N HowTo/Scenery/mesh-table/default-night (Created page with " == default-night == This tag is compulsory if you have a different mesh for night time in the simulator. The night mesh must have the same location in the 3d modeling softwar...") (top)
- 10:02, 6 February 2022 (diff | hist) . . (+52) . . HowTo/Scenery/mesh-table/mesh (→mesh subdirectories)
- 10:00, 6 February 2022 (diff | hist) . . (+78) . . HowTo/Scenery/mesh-table/mesh (→mesh)
- 09:58, 6 February 2022 (diff | hist) . . (+6) . . HowTo/Scenery/mesh-table (→mesh-table)
- 09:51, 6 February 2022 (diff | hist) . . (+228) . . N HowTo/Scenery/mesh-table/object-size (Created page with " == object size == This is an optional tag. It is rarely used. Date type is float i.e. 0.15 This float number represents the size of the light. Leave it at 0.15 and see if ...") (top)
- 09:45, 6 February 2022 (diff | hist) . . (+30) . . HowTo/Scenery/mesh-table (→mesh-table)
- 09:41, 6 February 2022 (diff | hist) . . (+407) . . N HowTo/Scenery/mesh-table/texture-kuid (Created page with " == Headline text == This tag is not compulsory as there is a default texture. Data type is a valid kuid. There are several corona texture built into Trainz. They are:- *Ye...") (top)
- 09:34, 6 February 2022 (diff | hist) . . (+10) . . HowTo/Scenery/mesh-table (→mesh-table)
- 09:33, 6 February 2022 (diff | hist) . . (+516) . . N HowTo/Scenery/mesh-table/directional (Created page with " == directional == This tag is optional Data type is a number i.e. 0 The default for coronas is to be aligned to the attachment point to face the NEGATIVE Z direction. This...") (top)
- 09:28, 6 February 2022 (diff | hist) . . (+289) . . N HowTo/Scenery/mesh-table/frequency (Created page with " == frequency == This tag is optional. Date type is number i.e. "1" This variable specifies the frequency in Hz (or ‘flashes’ per second). e.g. 1 for once per second, 0...") (top)
- 09:26, 6 February 2022 (diff | hist) . . (+14) . . HowTo/Scenery/mesh-table (→mesh-table)
- 09:23, 6 February 2022 (diff | hist) . . (+394) . . HowTo/Scenery/mesh-table/kind (→kind) (top)
- 09:17, 6 February 2022 (diff | hist) . . (+76) . . HowTo/Scenery/mesh-table/att (→att) (top)
- 09:15, 6 February 2022 (diff | hist) . . (-200) . . HowTo/Scenery/mesh-table (→mesh-table)
- 08:54, 6 February 2022 (diff | hist) . . (+574) . . N HowTo/Scenery/mesh-table/name (Created page with " == name == This tag is compulsory when creating a "kind" "name" effect. Date type is a string but do not use quotation marks around the text. This is default text when pl...") (top)
- 08:54, 6 February 2022 (diff | hist) . . (+2) . . HowTo/Scenery/mesh-table (→mesh-table)
- 08:53, 6 February 2022 (diff | hist) . . (-2) . . HowTo/Scenery/mesh-table (→mesh-table)
- 08:52, 6 February 2022 (diff | hist) . . (+2) . . HowTo/Scenery/mesh-table (→mesh-table)
- 08:50, 6 February 2022 (diff | hist) . . (+158) . . HowTo/Scenery/mesh-table/att (→att)
- 08:44, 6 February 2022 (diff | hist) . . (+562) . . Name (→name) (top)
- 08:39, 6 February 2022 (diff | hist) . . (+11) . . N Name (Created page with " == name ==")
- 08:37, 6 February 2022 (diff | hist) . . (+346) . . N HowTo/Scenery/mesh-table/att (Created page with " == att == This tag is compulsory when creating a "kind" "name" effect. Data type is a string so it has to be surrounded by "". This is the name of the attachment point wit...")
- 08:31, 6 February 2022 (diff | hist) . . (+451) . . N HowTo/Scenery/mesh-table/fontcolor (Created page with " == fontcolor == This field is compulsory when creating a "kind" "name" effect. Data type is a number i.e. 255 This field is three numbers each separated by a coma (,). The...") (top)
- 08:23, 6 February 2022 (diff | hist) . . (+29) . . HowTo/Scenery/mesh-table/fontsize (→fontsize) (top)
- 08:22, 6 February 2022 (diff | hist) . . (+393) . . N HowTo/Scenery/mesh-table/fontsize (Created page with " == fontsize == Data type in a float number. This tag is compulsory when creating a "kind" "name" effect. It is the size of the font as it is displayed in trainz. Now sizing ...")
- 08:17, 6 February 2022 (diff | hist) . . (+22) . . HowTo/Scenery/mesh-table (→mesh-table)
- 08:14, 6 February 2022 (diff | hist) . . (+251) . . N HowTo/Scenery/mesh-table/kind (Created page with " == kind == This is a compulsory tag when you create an effects container. There are quite as few different types of "kind" for use in effects. They are:- *animation *atta...")
- 08:02, 6 February 2022 (diff | hist) . . (+6) . . HowTo/Scenery/mesh-table (→mesh-table)
- 21:07, 5 February 2022 (diff | hist) . . (+173) . . HowTo/Scenery/mesh-table/effects (→effects) (top)
- 21:03, 5 February 2022 (diff | hist) . . (-1) . . HowTo/Scenery/mesh-table/effects (→effects)
- 21:02, 5 February 2022 (diff | hist) . . (+143) . . N HowTo/Scenery/mesh-table/effects (Created page with " == effects == This is a container tag. As such it contains further tags with it the container. There are numerous sub tags for the container.")
- 21:00, 5 February 2022 (diff | hist) . . (0) . . HowTo/Scenery/mesh-table/animation-loop-speed (→amination loop speed) (top)
- 20:59, 5 February 2022 (diff | hist) . . (+143) . . HowTo/Scenery/mesh-table/animation-loop-speed (→amination loop speed)
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