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- 08:23, 6 February 2022 (diff | hist) . . (+29) . . HowTo/Scenery/mesh-table/fontsize (→fontsize) (top)
- 08:22, 6 February 2022 (diff | hist) . . (+393) . . N HowTo/Scenery/mesh-table/fontsize (Created page with " == fontsize == Data type in a float number. This tag is compulsory when creating a "kind" "name" effect. It is the size of the font as it is displayed in trainz. Now sizing ...")
- 08:17, 6 February 2022 (diff | hist) . . (+22) . . HowTo/Scenery/mesh-table (→mesh-table)
- 08:14, 6 February 2022 (diff | hist) . . (+251) . . N HowTo/Scenery/mesh-table/kind (Created page with " == kind == This is a compulsory tag when you create an effects container. There are quite as few different types of "kind" for use in effects. They are:- *animation *atta...")
- 08:02, 6 February 2022 (diff | hist) . . (+6) . . HowTo/Scenery/mesh-table (→mesh-table)
- 21:07, 5 February 2022 (diff | hist) . . (+173) . . HowTo/Scenery/mesh-table/effects (→effects) (top)
- 21:03, 5 February 2022 (diff | hist) . . (-1) . . HowTo/Scenery/mesh-table/effects (→effects)
- 21:02, 5 February 2022 (diff | hist) . . (+143) . . N HowTo/Scenery/mesh-table/effects (Created page with " == effects == This is a container tag. As such it contains further tags with it the container. There are numerous sub tags for the container.")
- 21:00, 5 February 2022 (diff | hist) . . (0) . . HowTo/Scenery/mesh-table/animation-loop-speed (→amination loop speed) (top)
- 20:59, 5 February 2022 (diff | hist) . . (+143) . . HowTo/Scenery/mesh-table/animation-loop-speed (→amination loop speed)
- 20:58, 5 February 2022 (diff | hist) . . (+149) . . HowTo/Scenery/mesh-table/anim (→anim) (top)
- 20:55, 5 February 2022 (diff | hist) . . (+16) . . HowTo/Scenery/mesh-table (→mesh-table)
- 20:53, 5 February 2022 (diff | hist) . . (+16) . . HowTo/Scenery/mesh-table/animation-loop-speed (→amination loop speed)
- 20:52, 5 February 2022 (diff | hist) . . (+380) . . N HowTo/Scenery/mesh-table/animation-loop-speed (Created page with " == amination loop speed == Data the is a floating number i.e. 1.0. This is the speed at which the original animation exported from the asset creation software (blender, gm...")
- 20:39, 5 February 2022 (diff | hist) . . (+13) . . HowTo/Scenery/mesh-table (→mesh-table)
- 20:37, 5 February 2022 (diff | hist) . . (+32) . . HowTo/Scenery/mesh-table/default (→default)
- 20:34, 5 February 2022 (diff | hist) . . (+189) . . N HowTo/Scenery/mesh-table/default (Created page with " == default == When it is contained in the mesh-table and it has sub-tags then it refers to the main mesh for the asset. The maybe one or more sub contained within the "defau...")
- 20:31, 5 February 2022 (diff | hist) . . (+6) . . HowTo/Scenery/mesh-table (→mesh-table)
- 20:30, 5 February 2022 (diff | hist) . . (+473) . . N HowTo/Scenery/mesh-table/anim (Created page with " == anim == This tag is the animation file (.kin) exported from your asset creation software if your asset has anaimation. Example maybe a fan that spins on the top of a buil...")
- 20:22, 5 February 2022 (diff | hist) . . (+6) . . HowTo/Scenery/mesh-table (→mesh-table)
- 20:14, 5 February 2022 (diff | hist) . . (+30) . . HowTo/Scenery/mesh-table/mesh (→mesh)
- 20:12, 5 February 2022 (diff | hist) . . (+432) . . HowTo/Scenery/mesh-table/mesh (→mesh)
- 20:07, 5 February 2022 (diff | hist) . . (+208) . . HowTo/Scenery/mesh-table (→mesh-table)
- 20:03, 5 February 2022 (diff | hist) . . (+6) . . HowTo/Scenery/mesh-table (→mesh-table)
- 20:02, 5 February 2022 (diff | hist) . . (+79) . . HowTo/Scenery/mesh-table (→mesh-table)
- 20:01, 5 February 2022 (diff | hist) . . (+87) . . HowTo/Scenery/mesh-table (→mesh-table)
- 20:00, 5 February 2022 (diff | hist) . . (+542) . . HowTo/Scenery/mesh-table
- 19:58, 5 February 2022 (diff | hist) . . (+309) . . HowTo/Scenery/mesh-table/mesh (→mesh)
- 19:55, 5 February 2022 (diff | hist) . . (+224) . . HowTo/Scenery/mesh-table/mesh (→mesh)
- 19:30, 5 February 2022 (diff | hist) . . (-14) . . HowTo (→Content Creation: Assets)
- 14:30, 5 February 2022 (diff | hist) . . (+401) . . N HowTo/Scenery/mesh-table/auto-create (Created page with " == auto-create == This tag compulsory. The model is generated automatically when placed, or when you load a map which includes the model. In some instances you don’t want...")
- 14:27, 5 February 2022 (diff | hist) . . (+310) . . N HowTo/Scenery/mesh-table/mesh (Created page with " == mesh == This the name of the mesh that is being used within the asset. There maybe more than one mesh. Trainz uses and can understand two mesh extensions either ".im" or...")
- 14:23, 5 February 2022 (diff | hist) . . (+12) . . HowTo/Scenery/mesh-table (→mesh-table)
- 14:22, 5 February 2022 (diff | hist) . . (+498) . . N HowTo/Scenery/mesh-table (Created page with " == mesh-table == '''This tag is compulsory''' The mesh-table a container tag, meaning it is followed by curly brackets. The opening bracket should be on the next line for re...")
- 14:07, 5 February 2022 (diff | hist) . . (+6) . . HowTo/Scenery (→Scenery)
- 14:04, 5 February 2022 (diff | hist) . . (0) . . HowTo/Scenery/obsolete-table
- 14:04, 5 February 2022 (diff | hist) . . (0) . . HowTo/Scenery/kuid (→KUID)
- 14:03, 5 February 2022 (diff | hist) . . (+56) . . HowTo/Scenery/kuid (→KUID)
- 13:59, 5 February 2022 (diff | hist) . . (+959) . . N HowTo/Scenery/obsolete-table (Created page with " == obsolete-table == '''This tag is not compulsory.''' The obsolete-table describes the asset’s revision history. if you are revising an old asset that had a "kuid" and no...")
- 13:47, 5 February 2022 (diff | hist) . . (+6) . . HowTo/Scenery (→Scenery)
- 13:45, 5 February 2022 (diff | hist) . . (+6) . . HowTo/Scenery/kuid-table (→kuid-table)
- 13:43, 5 February 2022 (diff | hist) . . (+493) . . N HowTo/Scenery/kuid-table (Created page with " == kuid-table == '''This tag is compulsory.''' This is a container tag, meaning it is followed by curly brackets. The opening bracket should be on the next line for readabil...")
- 13:37, 5 February 2022 (diff | hist) . . (+4) . . HowTo/Scenery (→Scenery)
- 13:36, 5 February 2022 (diff | hist) . . (+13) . . HowTo/Scenery (→Scenery)
- 13:28, 5 February 2022 (diff | hist) . . (+290) . . N HowTo/Scenery/name (Created page with " == name == '''This is a compulsory tag.''' This tag is for the name of the asset as it appears within the surveyor under the track or object tabs. It is the in game asset na...") (top)
- 13:24, 5 February 2022 (diff | hist) . . (-46) . . HowTo/Scenery
- 12:15, 5 February 2022 (diff | hist) . . (+303) . . N HowTo/Scenery/type (Created page with " == type == '''This tag is not compulsory.''' Using this specifies a type for the model that will be used in the Surveyor menu drop down menu for Track or Object type. Types ...") (top)
- 12:07, 5 February 2022 (diff | hist) . . (+7) . . HowTo/Scenery (→Scenery)
- 12:00, 5 February 2022 (diff | hist) . . (+1) . . HowTo/Scenery/trainz-build
- 11:56, 5 February 2022 (diff | hist) . . (+1,485) . . N HowTo/Scenery/trainz-build (Created page with " == Headline text == '''This tag is compulsory''' Trainz-Build version numbers and their mapping to official Trainz release versions are as follows: 'trainz-build' Trainz pro...")
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