User contributions
From TrainzOnline
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- 20:31, 24 October 2017 (diff | hist) . . (+332) . . Albedo map
- 20:23, 24 October 2017 (diff | hist) . . (+772) . . Alpha masking
- 20:17, 24 October 2017 (diff | hist) . . (+24) . . N Diffuse map (Windwalkr moved page Diffuse map to Albedo map) (top)
- 20:17, 24 October 2017 (diff | hist) . . (0) . . m Albedo map (Windwalkr moved page Diffuse map to Albedo map)
- 20:16, 24 October 2017 (diff | hist) . . (+8) . . Alpha blending (top)
- 20:12, 24 October 2017 (diff | hist) . . (+28) . . N Blended alpha (Redirected page to Alpha blending) (top)
- 20:11, 24 October 2017 (diff | hist) . . (+27) . . N Masked alpha (Redirected page to Alpha masking) (top)
- 20:07, 24 October 2017 (diff | hist) . . (+211) . . m M.glass
- 20:03, 24 October 2017 (diff | hist) . . (+33) . . m M.glass
- 20:03, 24 October 2017 (diff | hist) . . (+33) . . m M.pbrmetaldetail
- 20:03, 24 October 2017 (diff | hist) . . (+33) . . m M.pbrmetalmasked
- 20:03, 24 October 2017 (diff | hist) . . (+33) . . m M.pbrmetal
- 19:53, 24 October 2017 (diff | hist) . . (+694) . . M.pbrmetalmasked
- 19:48, 24 October 2017 (diff | hist) . . (+6,079) . . N M.glass (Created page with "m.glass is a variation on the m.pbrmetal material. It adds a blended alpha channel to allow actual glass-like transparencies to be created. All PBR materials are d...")
- 19:34, 24 October 2017 (diff | hist) . . (+36) . . N Texels per meter (Redirected page to Texels-to-meters ratio) (top)
- 19:34, 24 October 2017 (diff | hist) . . (+7,773) . . N M.pbrmetaldetail (Created page with "m.pbrmetaldetail is a variation on the m.pbrmetal material. It adds a 'detail map' which is often used to provide fine surface texture repeated across the entire mater...")
- 19:02, 24 October 2017 (diff | hist) . . (+4,982) . . N M.pbrmetalmasked (Created page with "m.pbrmetalmasked is a minor variation on the m.pbrmetal material. It adds a masked alpha channel to allow a complex outline to be created without the use of large ...")
- 18:48, 24 October 2017 (diff | hist) . . (+289) . . Material Types
- 18:01, 23 October 2017 (diff | hist) . . (-448) . . m Normal map
- 11:32, 23 October 2017 (diff | hist) . . (-80) . . m Help:AssetPreview
- 11:28, 23 October 2017 (diff | hist) . . (+267) . . Help:AssetPreview
- 10:33, 20 October 2017 (diff | hist) . . (+31) . . N Preview Asset (Redirected page to Help:AssetPreview) (top)
- 10:32, 20 October 2017 (diff | hist) . . (0) . . Polygon
- 10:32, 20 October 2017 (diff | hist) . . (+1,145) . . Polygon
- 15:40, 19 October 2017 (diff | hist) . . (-16) . . m KIND Mesh (→mesh-table-lod-transition-distances)
- 15:39, 19 October 2017 (diff | hist) . . (0) . . m "mesh-table" container
- 15:38, 19 October 2017 (diff | hist) . . (+28) . . m "mesh-table" container
- 15:35, 19 October 2017 (diff | hist) . . (+4,190) . . N Mesh-table LOD (Created page with "Mesh-table LOD is a Level of Detail (LOD) technique intended for use on simple scenery assets. It is the primary alternative of the LM.txt file LOD technique, whic...") (top)
- 15:14, 19 October 2017 (diff | hist) . . (+1) . . m KIND Mesh
- 15:08, 19 October 2017 (diff | hist) . . (+4) . . m Advanced LOD Techniques (top)
- 15:07, 19 October 2017 (diff | hist) . . (+21) . . m Advanced LOD Techniques
- 12:20, 19 October 2017 (diff | hist) . . (+32) . . m Help:VE83 (top)
- 11:46, 19 October 2017 (diff | hist) . . (+298) . . N Help:VE83 (Created page with "The file '$(FILE)' is provided in LM format despite having no attachment points and no animation support. This may have a negative impact on performance. This error results w...")
- 11:39, 19 October 2017 (diff | hist) . . (+1,787) . . N Texture tiling (Created page with "Texture tiling is the technique of allowing texture samples from beyond the 0.0 .. 1.0 texture coordinate range to "wrap around" as if the texture is infinitely tiled in e...") (top)
- 11:12, 19 October 2017 (diff | hist) . . (+1) . . m Parallax Occlusion Map
- 11:12, 19 October 2017 (diff | hist) . . (+178) . . Parallax Occlusion Map
- 11:10, 19 October 2017 (diff | hist) . . (+20) . . m Parallax Occlusion Map
- 11:09, 19 October 2017 (diff | hist) . . (+1,662) . . Parallax Occlusion Map
- 10:39, 19 October 2017 (diff | hist) . . (+21) . . N Triangle (Redirected page to Polygon) (top)
- 10:39, 19 October 2017 (diff | hist) . . (+21) . . N Primitive (Redirected page to Polygon) (top)
- 10:38, 19 October 2017 (diff | hist) . . (+673) . . N Fragment (Created page with "A fragment is a rendering concept which is roughly analogous to a single pixel on the output display (as opposed to a texel on an input texture). In practice, there is...")
- 10:33, 19 October 2017 (diff | hist) . . (+1,415) . . N Texels-to-meters ratio (Created page with "The texels-to-meters ratio is a scalar which defines the size of a single texel. Trainz approximates a value per render chunk and uses this for texture streaming a...") (top)
- 10:24, 19 October 2017 (diff | hist) . . (+1,240) . . N Tangent space (Created page with "Tangent Space is a specialized coordinate system used in fragment shading which can be considered as having the following properties: * Z points away from the surface (along...") (top)
- 21:04, 18 October 2017 (diff | hist) . . (+4) . . m Performance
- 21:04, 18 October 2017 (diff | hist) . . (+182) . . Performance
- 21:01, 18 October 2017 (diff | hist) . . (-158) . . Alpha masking
- 21:00, 18 October 2017 (diff | hist) . . (+27) . . N Alpha-mask (Redirected page to Alpha masking) (top)
- 20:59, 18 October 2017 (diff | hist) . . (0) . . m Overdraw
- 20:59, 18 October 2017 (diff | hist) . . (0) . . m Overdraw
- 20:58, 18 October 2017 (diff | hist) . . (+2,036) . . N Overdraw (Created page with "Overdraw is a rendering term which refers to cases where the same output fragment is rendered multiple times. This occurs when multiple polygons in the scene overlap t...")
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