User contributions
From TrainzOnline
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- 20:39, 18 October 2017 (diff | hist) . . (+36) . . N Parallax mapping (Redirected page to Parallax Occlusion Map) (top)
- 20:38, 18 October 2017 (diff | hist) . . (+627) . . Art Recommendations
- 19:46, 18 October 2017 (diff | hist) . . (+26) . . N Texture.txt file (Redirected page to Texture file) (top)
- 19:07, 18 October 2017 (diff | hist) . . (+994) . . Art Recommendations
- 18:46, 18 October 2017 (diff | hist) . . (+47,582) . . N Art Recommendations (Created page with "This document seeks to provide guidance for content creators working at the TRS18 modeling standard. This is a living document and will be updated based on our real-world ...")
- 16:34, 17 October 2017 (diff | hist) . . (0) . . m Performance
- 16:34, 17 October 2017 (diff | hist) . . (+2,858) . . Performance
- 14:02, 17 October 2017 (diff | hist) . . (+1,924) . . Performance
- 10:12, 17 October 2017 (diff | hist) . . (0) . . m Performance
- 10:11, 17 October 2017 (diff | hist) . . (+405) . . Performance
- 10:01, 17 October 2017 (diff | hist) . . (+1,091) . . Performance
- 20:06, 16 October 2017 (diff | hist) . . (+7) . . m Performance
- 20:05, 16 October 2017 (diff | hist) . . (+2,092) . . N Performance (Created page with "This document discusses performance from a content creation perspective. It seeks to enumerate the major factors which reduce game frame rate and reference the major strategie...")
- 19:41, 16 October 2017 (diff | hist) . . (+87) . . Content Creation
- 14:21, 16 October 2017 (diff | hist) . . (+27) . . N Session rule (Redirected page to KIND Behavior) (top)
- 14:19, 16 October 2017 (diff | hist) . . (+734) . . Post-processing (top)
- 14:14, 16 October 2017 (diff | hist) . . (+2,349) . . N Post-processing (Created page with "Post-processing effects are full-screen GPU image filters that are applied after 3D rendering has completed. They are somewhat analogous to taking a screenshot of the fina...")
- 13:32, 16 October 2017 (diff | hist) . . (+4) . . m TRS19
- 13:24, 16 October 2017 (diff | hist) . . (+14) . . m Level of Detail (top)
- 13:10, 16 October 2017 (diff | hist) . . (+430) . . m KIND Mesh
- 13:06, 16 October 2017 (diff | hist) . . (+460) . . TRS19
- 12:58, 16 October 2017 (diff | hist) . . (+3) . . m Skeleton
- 12:58, 16 October 2017 (diff | hist) . . (+665) . . N Skeleton (Created page with "Animation in Trainz (and most other GPU-based renderers) involves several steps: 1. Creating a mesh, laid out in bind pose. 2. Creating a skeleton for that mesh, comp...")
- 12:51, 16 October 2017 (diff | hist) . . (-3) . . m Bind pose (top)
- 12:50, 16 October 2017 (diff | hist) . . (+682) . . N Bind pose (Created page with "The bind pose of an animated mesh is the default state of the mesh prior to any animation being applied. While there is no strict requirement on what a bind pose s...")
- 12:47, 16 October 2017 (diff | hist) . . (+1,811) . . N Animation (Created page with "Any mesh with a skeleton may have animations applied. Animations in Trainz are stored in the "*.kin" file format. These are created during FBX file import and are ...")
- 12:14, 16 October 2017 (diff | hist) . . (+215) . . Render chunk
- 12:11, 16 October 2017 (diff | hist) . . (0) . . m Mesh
- 12:07, 16 October 2017 (diff | hist) . . (+365) . . m Level of Detail
- 12:06, 16 October 2017 (diff | hist) . . (+1,033) . . Advanced LOD Techniques
- 11:51, 16 October 2017 (diff | hist) . . (+1,540) . . N Advanced LOD Techniques (Created page with "This page details a number of LOD techniques which are not in themselves new capabilities, but rather which make inventive use of existing capabilities. =Texture Atlas at low...")
- 11:43, 16 October 2017 (diff | hist) . . (+609) . . m KIND Mesh
- 11:20, 16 October 2017 (diff | hist) . . (+89) . . m Mesh stitching (top)
- 18:08, 15 October 2017 (diff | hist) . . (-2,104) . . Asset Validation
- 18:02, 15 October 2017 (diff | hist) . . (-1,949) . . m Template:ORP-bot (Blanked the page) (top)
- 18:01, 15 October 2017 (diff | hist) . . (-1,209) . . m Template:ORP-beg (Blanked the page) (top)
- 18:01, 15 October 2017 (diff | hist) . . (-611) . . m Template:ORP-top (Replaced content with "<includeonly>{{ORP-beg}}</includeonly>") (top)
- 18:00, 15 October 2017 (diff | hist) . . (-12) . . m Template:ORP-top
- 17:59, 15 October 2017 (diff | hist) . . (-420) . . m Template:ORP-top
- 17:58, 15 October 2017 (diff | hist) . . (-129) . . m Template:ORP-beg
- 17:57, 15 October 2017 (diff | hist) . . (-805) . . Template:ORP-beg
- 17:56, 15 October 2017 (diff | hist) . . (-805) . . m Template:ORP-top
- 17:54, 15 October 2017 (diff | hist) . . (-674) . . Modeling
- 17:47, 15 October 2017 (diff | hist) . . (-22) . . m Class GameObject (Reverted edits by Valentinvladimirovic (talk) to last revision by Windwalkr)
- 17:45, 15 October 2017 (diff | hist) . . (0) . . m Image file (top)
- 17:44, 15 October 2017 (diff | hist) . . (+121) . . m Image file
- 11:05, 14 October 2017 (diff | hist) . . (+969) . . Mesh
- 20:07, 13 October 2017 (diff | hist) . . (+168) . . N Mesh (Created page with "A mesh is a collection of render chunks, an optional skeleton, and potentially other metadata. It is stored in a mesh file. =Impact on Performance= TBD")
- 20:06, 13 October 2017 (diff | hist) . . (+259) . . N Polygon (Created page with "A polygon (also "primitive" or "triangle") is the most basic element of a 3D mesh. Each polygon is defined by three indices, each of which specifies a single [[ver...")
- 20:01, 13 October 2017 (diff | hist) . . (+431) . . m Vertex buffer
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