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From TrainzOnline
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- 12:07, 16 October 2017 (diff | hist) . . (+365) . . m Level of Detail
- 12:06, 16 October 2017 (diff | hist) . . (+1,033) . . Advanced LOD Techniques
- 11:51, 16 October 2017 (diff | hist) . . (+1,540) . . N Advanced LOD Techniques (Created page with "This page details a number of LOD techniques which are not in themselves new capabilities, but rather which make inventive use of existing capabilities. =Texture Atlas at low...")
- 11:43, 16 October 2017 (diff | hist) . . (+609) . . m KIND Mesh
- 11:20, 16 October 2017 (diff | hist) . . (+89) . . m Mesh stitching (top)
- 18:08, 15 October 2017 (diff | hist) . . (-2,104) . . Asset Validation
- 18:02, 15 October 2017 (diff | hist) . . (-1,949) . . m Template:ORP-bot (Blanked the page) (top)
- 18:01, 15 October 2017 (diff | hist) . . (-1,209) . . m Template:ORP-beg (Blanked the page) (top)
- 18:01, 15 October 2017 (diff | hist) . . (-611) . . m Template:ORP-top (Replaced content with "<includeonly>{{ORP-beg}}</includeonly>") (top)
- 18:00, 15 October 2017 (diff | hist) . . (-12) . . m Template:ORP-top
- 17:59, 15 October 2017 (diff | hist) . . (-420) . . m Template:ORP-top
- 17:58, 15 October 2017 (diff | hist) . . (-129) . . m Template:ORP-beg
- 17:57, 15 October 2017 (diff | hist) . . (-805) . . Template:ORP-beg
- 17:56, 15 October 2017 (diff | hist) . . (-805) . . m Template:ORP-top
- 17:54, 15 October 2017 (diff | hist) . . (-674) . . Modeling
- 17:47, 15 October 2017 (diff | hist) . . (-22) . . m Class GameObject (Reverted edits by Valentinvladimirovic (talk) to last revision by Windwalkr)
- 17:45, 15 October 2017 (diff | hist) . . (0) . . m Image file (top)
- 17:44, 15 October 2017 (diff | hist) . . (+121) . . m Image file
- 11:05, 14 October 2017 (diff | hist) . . (+969) . . Mesh
- 20:07, 13 October 2017 (diff | hist) . . (+168) . . N Mesh (Created page with "A mesh is a collection of render chunks, an optional skeleton, and potentially other metadata. It is stored in a mesh file. =Impact on Performance= TBD")
- 20:06, 13 October 2017 (diff | hist) . . (+259) . . N Polygon (Created page with "A polygon (also "primitive" or "triangle") is the most basic element of a 3D mesh. Each polygon is defined by three indices, each of which specifies a single [[ver...")
- 20:01, 13 October 2017 (diff | hist) . . (+431) . . m Vertex buffer
- 19:59, 13 October 2017 (diff | hist) . . (+1,219) . . N Index buffer (Created page with "An index buffer is a component of a render chunk which stores an array of indices. Each "index" is an integer which indexes into the corresponding vertex buffer. E...")
- 19:46, 13 October 2017 (diff | hist) . . (+21) . . N Polygon count (Redirected page to Polygon) (top)
- 19:45, 13 October 2017 (diff | hist) . . (+26) . . N Indices (Redirected page to Index buffer) (top)
- 19:45, 13 October 2017 (diff | hist) . . (+26) . . N Index (Redirected page to Index buffer) (top)
- 19:44, 13 October 2017 (diff | hist) . . (+27) . . N Vertex Buffer (Windwalkr moved page Vertex Buffer to Vertex buffer) (top)
- 19:44, 13 October 2017 (diff | hist) . . (0) . . m Vertex buffer (Windwalkr moved page Vertex Buffer to Vertex buffer)
- 19:44, 13 October 2017 (diff | hist) . . (+1,783) . . N Vertex buffer (Created page with "A vertex buffer is a component of a render chunk which stores an array of vertices. A vertex buffer in E2 is limited to 65k vertices; any mesh which is larger ...")
- 19:29, 13 October 2017 (diff | hist) . . (+27) . . N Vertex (Redirected page to Vertex Buffer) (top)
- 19:29, 13 October 2017 (diff | hist) . . (+27) . . N Vertices (Redirected page to Vertex Buffer) (top)
- 19:28, 13 October 2017 (diff | hist) . . (+7) . . m Vertex count (Redirected page to Vertex buffer) (top)
- 19:28, 13 October 2017 (diff | hist) . . (+20) . . N Vertex count (Redirected page to Vertex)
- 19:25, 13 October 2017 (diff | hist) . . (+2,594) . . N Draw call (Created page with "A draw call is the act of submitting geometry to the GPU for rendering. There is a strong correlation between the number of draw calls used to render a scene and the overa...")
- 19:05, 13 October 2017 (diff | hist) . . (+1,353) . . N Render chunk (Created page with "A render chunk, or simply "chunk", is the encapsulated data required to issue a single* draw call. This includes a material, a vertex buffer, an [[index buffer...")
- 18:52, 13 October 2017 (diff | hist) . . (0) . . m Hardware instancing
- 18:52, 13 October 2017 (diff | hist) . . (0) . . m Material sharing
- 18:52, 13 October 2017 (diff | hist) . . (0) . . m Help:VE186
- 18:51, 13 October 2017 (diff | hist) . . (0) . . m Help:VE166 (top)
- 18:43, 13 October 2017 (diff | hist) . . (+2,230) . . N Image file (Created page with "An Image file, or "source image", stores a single 2D image, typically in RGB format with an optional Alpha (opacity) channel. This is not the same as a texture file us...")
- 19:53, 11 October 2017 (diff | hist) . . (+29) . . N LOD (Redirected page to Level of Detail) (top)
- 19:53, 11 October 2017 (diff | hist) . . (+1,253) . . N PM file (Created page with "The PM file format is an obsolete Mesh file format supported by Auran Jet. It provided support for an unusual form of LOD that was designed for high efficiency...") (top)
- 19:44, 11 October 2017 (diff | hist) . . (+30) . . N Attachment Points (Windwalkr moved page Attachment Points to Attachment point) (top)
- 19:44, 11 October 2017 (diff | hist) . . (0) . . m Attachment point (Windwalkr moved page Attachment Points to Attachment point) (top)
- 19:43, 11 October 2017 (diff | hist) . . (+366) . . N Trainzmesh file (Created page with "The Trainzmesh file format is a simple mesh file format created for use with TANE. It serves as a simple replacement for the more complex IM file format which ...")
- 19:41, 11 October 2017 (diff | hist) . . (0) . . m Mesh file
- 19:40, 11 October 2017 (diff | hist) . . (-3,412) . . Mesh-table (Redirected page to "mesh-table" container) (top)
- 19:39, 11 October 2017 (diff | hist) . . (+493) . . N Mesh file (Created page with "A Trainz mesh file is a file containing 3D geometry in one of the file formats directly supported by Trainz: * IM file format (deprecated; not recommended.) * [[Train...")
- 19:33, 11 October 2017 (diff | hist) . . (+1,175) . . N Mesh library (Created page with "A mesh library is a technique rather than a specific asset type supported by Trainz. The intention of the technique is to include a number of mesh files into a single ...")
- 19:25, 11 October 2017 (diff | hist) . . (+947) . . N Hardware instancing (Created page with "Hardware instancing is a technique which allows the GPU to render multiple identical meshes in a single draw call, varying a limited amount of state (such as position ...")
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