M.gloss
From TrainzOnline
Contents |
Description
Glossy reflective material
Blends a reflection map onto a diffuse map. The blend between reflection and diffuse maps is controlled by the alpha channel of the diffuse map.
Preview
Max Settings
Max Settings in detail
- Ambient - Ambient color R,G,B
- Diffuse - Diffuse color R,G,B
- Specular - Specular color R,G,B
- Opacity - Level of transparency, 0 = transparent, 100 = opaque.
- Glossiness - Should be set to 32 to match game.
- Diffuse map - RGB = Diffuse color
- Diffuse map - A = Reflection strength/mask. black = no reflection. White = full reflection.
- Opacity map - (Legacy support.) If used, replaces the A channel of the diffuse map.
- Reflection map - RGB = reflection color. Spherical mapping.
- Reflection map - A = Alpha unused and should be omitted or left fully white to avoid compression artifacts.
Related Links
Material Types - Material types supported by Trainz.
Max Exporters - 3D Studio Max exporters.
Exporting with 3D Studio Max - Material setup and exporting with 3DS Max.
.texture.txt Files - What goes into a .texture.txt file