Help talk:TANE General FAQs
This page is designed to give users a central location to find out more information about current "known issues" with Trainz: A New Era or useful hints and tips about how to use the product.
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TANE "Community Edition" V1.0
This version was release in December 2014. It was released to provide Kickstarter backers and pre-order customers a "sneak peak" at the current state of development of T:ANE.
This version included basic implementations of many of the new T:ANE features including shadows, train motion, procedural junctions, Test Track physics tools, multiplayer, pfx collisions and much more. http://forums.auran.com/trainz/showthread.php?116149-Your-T-ANE-Community-Edition-questions-answered-(Incl-Known-Issues
It did not include:
- Superelevation
- Interlocking Towers
- Merge Route
- In-cab controls (do not operate using mouse but hotkeys work)
- Alt y and alt u (additional camera options in surveyor)
- User Message (Driver reporting dialog)
- Engine Features:
- Post-processing effects (HDR, bloom, depth-of-field, SSAO etc)
- New shaders to add animated water effects
- Mirror reflections on water
- Environment cube-map support for "basic" reflections
- DirectX texture extraction (ie. screenshot)
- Extended scene shadow culling
- Differential shadows
For people that understood this was not a final version of the product, it provided a great opportunity to see the work-in-progress and to help N3V Games identify the key issues that needed addressing.
TANE "Community Edition" V1.1
This version was released on Jan 28, 2015. It provided a huge list of updates to V1.0 although a number of key features still needed to be implemented.
Updates included work on procedural junctions, content manager, shadows, basic post-processing effects, and a huge list of bug fixes and content updates: http://forums.auran.com/trainz/showthread.php?117145-Community-Edition-V1-1-Update-Now-Available
TANE "Community Edition" V1.2
This version will be released in early April. It will continue the overall improvement process as we head towards our release day version of T:ANE on May 15, 2015.
V1.2 delivers the "target graphics" engine feature set including per-pixel lighting, full world shadows, post-processing effects, water reflections and environmental fogging.
V1.2 Known Issues
- Installer shows as "Not responding" for 10-30 minutes during install. Please be patient - it is working.
- "Starting TANE..." window appears for 1-3 minutes on first "Start Trainz" (compiling graphics shaders for chosen performance settings)
- Game pauses occasionally for 10-30 second when first loading a session or when moving to a new location (this is due to compiling new material shaders which is done only once for each new material type in the scene)
- Performance can vary dramatically from one start-up to the next (for some hardware configurations using the same settings each time). We are looking into this issue as a priority but encourage users to check for more information on performance tuning at Help:Video_Settings
- Procedural Junction currently supports single turnouts only (the basic 1 track in, 2 tracks out junction)
- Still some minor issues with blade gaps, blade length, sleeper spacing, level of detail, moire effect that we are fine tuning
- Speedtrees not lit by train headlights
- Session loading can stall for several minutes (this is usually fixed on subsequent loads).
- Superelevated track is supported but not included in built-in routes (additional tools to come)
- TS12 built-in content that is NOT on the download station cannot be imported into TANE due to file formating issues. We will be updating the DLS with additional TS12 content to ensure borad compatability
- Older DLC items are not supported yet but we aim to have most existing DLC supported by release day.
General Hints and Tips
- When laying procedural track, use the straighten tool to lead into the junction to improve the junction shape.