Help talk:TANE General FAQs
This page is designed to give users a central location to find out more information about current "known issues" with Trainz: A New Era or useful hints and tips about how to use the product.
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TANE "Community Edition" V1.0
This version was release in December 2014. It was released to provide Kickstarter backers and pre-order customers a "sneak peak" at the current state of development of T:ANE.
This version included basic implementations of many of the new T:ANE features including shadows, train motion, procedural junctions, Test Track physics tools, multiplayer, pfx collisions and much more. http://forums.auran.com/trainz/showthread.php?116149-Your-T-ANE-Community-Edition-questions-answered-(Incl-Known-Issues
It did not include:
- Superelevation
- Interlocking Towers
- Merge Route
- In-cab controls (do not operate using mouse but hotkeys work)
- Alt y and alt u (additional camera options in surveyor)
- User Message (Driver reporting dialog)
- Engine Features:
- Post-processing effects (HDR, bloom, depth-of-field, SSAO etc)
- New shaders to add animated water effects
- Mirror reflections on water
- Environment cube-map support for "basic" reflections
- DirectX texture extraction (ie. screenshot)
- Extended scene shadow culling
- Differential shadows
For people that understood this was not a final version of the product, it provided a great opportunity to see the work-in-progress and to help N3V Games identify the key issues that needed addressing.
TANE "Community Edition" V1.1
This version was released on Jan 28, 2015. It provided a huge list of updates to V1.0 although a number of key features still needed to be implemented.
Updates included work on procedural junctions, content manager, shadows, basic post-processing effects, and a huge list of bug fixes and content updates: http://forums.auran.com/trainz/showthread.php?117145-Community-Edition-V1-1-Update-Now-Available
TANE "Community Edition" V1.2
This version will be released in early April. It will continue the overall improvement process as we head towards our release day version of T:ANE on May 15, 2015.
V1.2 delivers the "target graphics" engine feature set including per-pixel lighting, full world shadows, post-processing effects, water reflections and environmental fogging.
V1.2 Known Issues
- Installer shows as "Not responding" for 10-30 minutes during install. Please be patient - it is working.
- "Starting TANE..." window appears for 1-3 minutes on first "Start Trainz" (compiling graphics shaders for chosen performance settings)
- Game pauses occasionally for 10-30 second when first loading a session or when moving to a new location (this is due to compiling new material shaders which is done only once for each new material type in the scene)
- Performance can vary dramatically from one start-up to the next (for some hardware configurations using the same settings each time). We are looking into this issue as a priority but encourage users to check for more information on performance tuning at Help:Video_Settings
- Procedural Junction currently supports single turnouts only (the basic 1 track in, 2 tracks out junction)
- Still some minor issues with blade gaps, blade length, sleeper spacing, level of detail, moire effect that we are fine tuning
- Speedtrees not lit by train headlights
- Session loading can stall for several minutes (this is usually fixed on subsequent loads).
- Superelevated track is supported but not included in built-in routes (additional tools to come)
General Hints and Tips
- When laying procedural track, use the straighten tool to lead into the junction to improve the junction shape.