KIND Industry
(fmt, new user notes) |
|||
Line 1: | Line 1: | ||
− | + | {{ORP-top}} | |
+ | ==Industry data types== | ||
+ | '''KIND Industry''' provides the basis for interactive [[industry]] objects such as a factory, docks, or passenger station. Industry assets provide queues for loading and unloading product, and automated functionality for processing product. Interactive industries and rolling stock were introduced in TRS2004 in 2003, and are one thing which has made Trainz a success compared to other simulators like {{wp|Microsoft Train Simulator}} (released the same year as Trainz 1.0) which have never had the popularity and longevity.. | ||
== KIND Hierarchy == | == KIND Hierarchy == | ||
=== Parent Classes === | === Parent Classes === | ||
− | * [[KIND SceneryWithTrack]] | + | * [[KIND SceneryWithTrack]] —Industries without track attached nor interactive behaviour are just [[buildings]], a [[scenery]] categorized asset. When made into a dynamic programmable interactive industry, the parent type is SceneryWithTrack. |
+ | |||
=== Child Classes === | === Child Classes === | ||
− | * '' | + | * '''[[KIND Product]]''' — without this type, which includes passengers, there would be no reason for carrying anything, nor need of railways. |
+ | |||
+ | ===Sister Class=== | ||
+ | * '''[[KIND Traincar]]''' — On a railroad simulation, industries need rolling stock to move product and feedstock into and out of the plant. Both rolling stock and industries are thereby tied by the daughter level {{wp|data type}} [[KIND Product]], for it is difficult to unclog the pipes emptying a tank car when it is filled with Coal chunks, and fuel oil and acids spill off the odd flat car. | ||
== Supported Tags == | == Supported Tags == | ||
Line 21: | Line 27: | ||
Below is a sample [[config.txt file]] for an industry asset, with the standard tags excluded for brevity. This particular example is for a simple coal mine which takes in diesel fuel and outputs coal. | Below is a sample [[config.txt file]] for an industry asset, with the standard tags excluded for brevity. This particular example is for a simple coal mine which takes in diesel fuel and outputs coal. | ||
+ | ;Tags of the [[TrainzBaseSpec]] would be included here in a [[config.txt file]], then {{...}} | ||
processes | processes | ||
{ | { | ||
Line 77: | Line 84: | ||
== Categories == | == Categories == | ||
[[Category:Asset KIND]] | [[Category:Asset KIND]] | ||
− | + | {{ORP-bot}} |
Revision as of 04:08, 27 July 2013
Contents |
Industry data types
KIND Industry provides the basis for interactive industry objects such as a factory, docks, or passenger station. Industry assets provide queues for loading and unloading product, and automated functionality for processing product. Interactive industries and rolling stock were introduced in TRS2004 in 2003, and are one thing which has made Trainz a success compared to other simulators like Microsoft Train Simulator (released the same year as Trainz 1.0) which have never had the popularity and longevity..
KIND Hierarchy
Parent Classes
- KIND SceneryWithTrack —Industries without track attached nor interactive behaviour are just buildings, a scenery categorized asset. When made into a dynamic programmable interactive industry, the parent type is SceneryWithTrack.
Child Classes
- KIND Product — without this type, which includes passengers, there would be no reason for carrying anything, nor need of railways.
Sister Class
- KIND Traincar — On a railroad simulation, industries need rolling stock to move product and feedstock into and out of the plant. Both rolling stock and industries are thereby tied by the daughter level data type KIND Product, for it is difficult to unclog the pipes emptying a tank car when it is filled with Coal chunks, and fuel oil and acids spill off the odd flat car.
Supported Tags
KIND Industry supports all of the KIND SceneryWithTrack tags, and adds the following tags.
processes { }
processes
- Type: Processes container
- Desc: The input and output settings of the industry. You can specify the amount of input and output for each queue referenced product as well as the duration (or rate) in seconds for that process to take place. All queues and processes are linked through the industry assets script file.
Example Config.txt
Below is a sample config.txt file for an industry asset, with the standard tags excluded for brevity. This particular example is for a simple coal mine which takes in diesel fuel and outputs coal.
- Tags of the TrainzBaseSpec would be included here in a config.txt file, then …
processes { coal_production { start-enabled 1 duration 30 inputs { 0 { amount 6465 queue "diesel_in" } } outputs { 0 { amount 22620 queue "coal_out" } } } } queues { coal_out { size 1357500 product-kuid <kuid:44179:60013> initial-count 543000 allowed-products { 0 <kuid:44179:60013> } } diesel_in { size 310400 product-kuid <kuid:-3:10011> initial-count 155200 allowed-products { 0 <kuid:-3:10011> } } }