KIND Industry
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(Difference between revisions)
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== Supported Tags == | == Supported Tags == | ||
− | + | [[KIND Industry]] supports all of the [[KIND SceneryWithTrack]] tags, and adds the following tags. | |
processes | processes |
Revision as of 22:47, 12 February 2013
KIND Industry provides the basis for interactive industry objects such as a factory, docks, or passenger station. Industry assets provide queues for loading and unloading product, and automated functionality for processing product.
Contents |
KIND Hierarchy
Parent Classes
Child Classes
- none.
Supported Tags
KIND Industry supports all of the KIND SceneryWithTrack tags, and adds the following tags.
processes { }
processes
- Type: Processes container
- Desc: The input and output settings of the industry. You can specify the amount of input and output for each queue referenced product as well as the duration (or rate) in seconds for that process to take place. All queues and processes are linked through the industry assets script file.
Example Config.txt
Below is a sample config.txt file for an industry asset, with the standard tags excluded for brevity. This particular example is for a simple coal mine which takes in diesel fuel and outputs coal.
processes { coal_production { start-enabled 1 duration 30 inputs { 0 { amount 6465 queue "diesel_in" } } outputs { 0 { amount 22620 queue "coal_out" } } } } queues { coal_out { size 1357500 product-kuid <kuid:44179:60013> initial-count 543000 allowed-products { 0 <kuid:44179:60013> } } diesel_in { size 310400 product-kuid <kuid:-3:10011> initial-count 155200 allowed-products { 0 <kuid:-3:10011> } } }