KIND Texture

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You can reference a simple texture as an asset. These can be referenced by kuid for use as a custom corona, for example.
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[[KIND Texture]] exposes a simple texture as an asset. These can be referenced by [[KUID]] for use as a custom corona, for example.
  
Sample config.txt:
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=KIND Hierarchy=
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==Parent Classes==
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* [[KIND TrainzBaseSpec]]
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==Child Classes==
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* ''none.''
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==Supported Tags==
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TBD.
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==Example Config.txt==
  
 
  kuid <kuid:56113:1267>
 
  kuid <kuid:56113:1267>
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==Categories==
 
==Categories==
 
[[Category:Asset KIND]]
 
[[Category:Asset KIND]]
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[[Category:TBD]]

Revision as of 21:51, 10 February 2013

KIND Texture exposes a simple texture as an asset. These can be referenced by KUID for use as a custom corona, for example.

Contents

KIND Hierarchy

Parent Classes

Child Classes

  • none.

Supported Tags

TBD.

Example Config.txt

kuid <kuid:56113:1267>
trainz-build 2.5
category-class "JO"
category-region "AU"
category-era "2000s;2010s"
username "testTexture"
kind "texture"
texture "eg.texture"
thumbnails
{
  0
  {
    image "thumb.jpg"
    width 240
    height 180
  }
}

The "texture" tag specifies a Texture file located within the asset folder.


Categories

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